Nintendo Software Planning & Development
Native name | 任天堂 企画開発 |
---|---|
Romanized name | Nintendo Planning and Development |
Division | |
Industry | Video games |
Predecessor |
Nintendo R&D1 Nintendo R&D2 |
Successor | Nintendo EPD |
Founded | September 30, 2003 |
Defunct | September 16, 2015 |
Headquarters | Kyoto, Japan |
Key people |
Shinya Takahashi (General Manager) Yoshio Sakamoto (Deputy Manager) Kensuke Tanabe (Executive Officer) |
Number of employees | ~70[1] |
Parent | Nintendo |
Divisions |
Software Planning & Development Software Development & Design |
The Nintendo Software Planning & Development Division (Japanese: 任天堂 企画開発本部 Hepburn: Nintendō Kikaku Kaihatsu Honbu, lit. Nintendo Planning and Development Division) (commonly abbreviated to Nintendo SPD) was a research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring on September 30, 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.
The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises.[2] Both SPD and SDD departments were into four separate groups, which worked concurrently on different projects.[3]
Nintendo SPD merged with Nintendo Entertainment Analysis & Development in September 2015, becoming Nintendo Entertainment Planning & Development.[4]
Structural hierarchy
The General Manager of the Nintendo Software Planning & Development Division was Shinya Takahashi, assisted by both Keizo Kato, the Assistant Manager and Kensuke Tanabe, the Executive Officer. The division was split into two different departments: the Software Planning & Development Department, which was split into four separate groups, which was supervised by Deputy Manager Yoshio Sakamoto; and the Software Development & Design Department which was split into three separate groups, supervised by Deputy Manager Masaru Nishita. All of the groups worked concurrently on different projects.[5]
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Software Planning & Development Department | Software Development & Design Department | ||||||||||||||||||||||||||||||||||||||||||||||||||||
PG No. 1 | PG No. 2 | PG No. 3 | PG No. 4 | SDG | UIDG | CDG | |||||||||||||||||||||||||||||||||||||||||||||||
Technical Support Group | Sound Group | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Software Planning & Development Department
Deputy Manager: Yoshio Sakamoto
Production Group No. 1
Group Manager: Katsuya Yamano
Production Group No. 1's primary focus was the development and co-production of video game software and software applications for Nintendo home and handheld consoles, in cooperation with second-party developers. The Group Manager and main producer was Katsuya Yamano, assisted by Nintendo veteran developer Yoshio Sakamoto, with the directing and planning team including a collective of talented personnel. The group typically had more than one project simultaneously in production, with emphasis on maintaining the Rhythm Heaven and Friend Collection series, along with co-producing the WarioWare series with Intelligent Systems.
- Notes
Title | Genre(s) | Platform(s) | Year | Producer(s) | Director(s) |
---|---|---|---|---|---|
WarioWare: Snapped![co-produced 1][26] | Action, puzzle | Nintendo DSi (DSiWare) |
2008 | Katsuya Yamano, Toshio Sengoku[lower-alpha 1] |
Taku Sugioka[lower-alpha 1] |
Atsumeru Egaocho[co-produced 1][27] lit. Smile Collection Book |
Nintendo DSi (DSiWare) |
2009 | Katsuya Yamano, Takeshi Ando[lower-alpha 1] |
Ryuichi Nakada, Takeshi Ando[lower-alpha 1] | |
Card Hero: Speed Battle Custom[co-produced 1][28] | RPG | Nintendo DSi (DSiWare) |
2009 | Yoshio Sakamoto | N/A |
Face Training Mini[co-produced 1][29] | Nintendo DSi (DSiWare) |
2009 | Katsuya Yamano | Ryuichi Nakada | |
Metroid: Other M[co-produced 2] | Action-adventure | Wii | 2010 | Yoshio Sakamoto, Yosuke Hayashi[lower-alpha 4] |
Takehiko Hosokawa |
- Notes
- 1 2 3 4 Development co-operation for Intelligent Systems.
- ↑ Development co-operation for Team Ninja.
Production Group No. 2
Group Manager: Hitoshi Yamagami
Production Group No. 2's primary focus was the production and co-development of video game software for Nintendo home and handheld consoles, in cooperation with Japanese third-party developers. The Group Manager and main producer is Hitoshi Yamagami, with the directing and planning team including a collective of talented personnel. The group typically had more than one project simultaneously in production, with emphasis on maintaining the F-Zero series with Suzak, the The Legendary Starfy series with Tose, the Fire Emblem series with Intelligent Systems, the Dr. Mario and Endless Ocean series with Arika, the Fossil Fighters series with Red Entertainment, the Style Savvy series with Syn Sophia, and the Xenoblade Chronicles series with Monolith Soft.
Title | Genre(s) | Platform(s) | Year | Producer(s) | Director(s) |
---|---|---|---|---|---|
Yakuman DS lit. Mahjong DS |
Puzzle (Majhong) | Nintendo DS | 2005 | Hitoshi Yamagami | Azusa Tajima |
Brain Age 2: More Training in Minutes a Day[co-developed 1][30] | Edutainment | Nintendo DS | 2005 | Hitoshi Yamagami | Kouichi Kawamoto |
Tetris DS[31] | Puzzle | Nintendo DS | 2006 | Hitoshi Yamagami | Masaki Tawara |
Yosuke Ide's Health Mahjong DSi[32] | Puzzle (Majhong) | Nintendo DSi (DSiWare) |
2009 | Hitoshi Yamagami | N/A |
- Notes
- ↑ Co-developed with the Software Development & Design Department.
- Notes
- 1 2 3 4 Development co-operation for Tose.
- 1 2 3 4 5 6 7 8 Development co-operation for Game Freak.
- 1 2 Co-developed by Creatures Inc..
- 1 2 3 Development co-operation for Suzak.
- 1 2 3 4 5 6 7 Development co-operation for Intelligent Systems.
- ↑ Co-developed by Konami.
- 1 2 3 Co-developed by Ganbarion.
- 1 2 3 4 5 Co-developed by Syn Sophia, formerly Aki Corporation.
- 1 2 3 4 Co-developed by Red Entertainment.
- 1 2 3 4 5 6 7 8 9 10 11 12 Co-developed by Arika.
- 1 2 3 Co-developed by Monolith Soft.
- ↑ Co-developed by Treasure.
- ↑ Co-developed by Mistwalker and AQ Interactive.
- ↑ Co-developed by Platinum Games.
- ↑ Co-developed by Valhalla Game Studios.
Title | Genre(s) | Platform(s) | Year | Producer(s) | Director(s) |
---|---|---|---|---|---|
Drill Dozer[developed 1][supervised 1] | Action, platform | Game Boy Advance | 2005 | Junichi Masuda (Game Freak) | Ken Sugimori (Game Freak) |
Pokémon Conquest[developed 2][supervised 2] | Action, platform | Nintendo DS | 2005 | Hisashi Koinuma (Tecmo Koei) Toshio Miyahara |
Osamu Mieda (Tecmo Koei) |
- Notes
- ↑ Developed by Game Freak.
- ↑ Developed by Tecmo Koei.
Production Group No. 3
Group Manager: Kensuke Tanabe
Production Group No. 3 was responsible for overseeing the development of titles from the Metroid Prime, Battalion Wars, Super Mario Strikers, Mario vs. Donkey Kong, Excite, Paper Mario, Fluidity, and Donkey Kong Country series.
Title | Year | Platform(s) | Director | Producer |
---|---|---|---|---|
Metroid Prime1 | 2002 | GCN | Mark Pacini | Kensuke Tanabe Shigeru Miyamoto |
Mario vs. Donkey Kong5 | 2004 | NDS | Yukimi Shimura | Kensuke Tanabe |
Metroid Prime 2: Echoes1 | 2004 | GCN | Mark Pacini | Kensuke Tanabe Kenji Miki |
Battalion Wars2 | 2005 | GCN | Mat Hart | Kensuke Tanabe |
Super Mario Strikers3 | 2005 | GCN | Mike Inglehart | Kensuke Tanabe |
Geist4 | 2005 | GCN | Dan O'Leary | Kensuke Tanabe Hideki Konno |
Metroid Prime Hunters5 | 2006 | NDS | Masamichi Abe | Kensuke Tanabe |
Mario vs. Donkey Kong 2: March of the Minis5 | 2006 | NDS | Yukimi Shimura | Kensuke Tanabe |
Excite Truck6 | 2006 | Wii | Richard Garcia | Kensuke Tanabe Keisuke Terasaki |
Super Paper Mario7 | 2007 | Wii | Ryota Kawade | Kensuke Tanabe |
Metroid Prime 3: Corruption1 | 2007 | Wii | Mark Pacini | Kensuke Tanabe |
Battalion Wars 22 | 2007 | Wii | Tancred Dyke-Wells | Kensuke Tanabe |
Mario Strikers Charged3 | 2007 | Wii | Mike Inglehart | Kensuke Tanabe |
Punch-Out!!3 | 2009 | Wii | Mike Inglehart | Kensuke Tanabe |
Mario vs. Donkey Kong: Minis March Again!5 | 2009 | NDS | Yukimi Shimura | Kensuke Tanabe |
Excitebots: Trick Racing6 | 2009 | Wii | Richard Garcia | Kensuke Tanabe |
Eco Shooter: Plant 5307 | 2009 | Wii | Atsushi Ikuno | Kensuke Tanabe |
Mario vs. Donkey Kong: Mini-Land Mayhem!5 | 2010 | NDS | Yukimi Shimura | Kensuke Tanabe |
Fluidity8 | 2010 | WiiWare | Jonathan Biddle | Kensuke Tanabe |
Donkey Kong Country Returns1 | 2010 | Wii | Bryan Walker | Kensuke Tanabe |
Pilotwings Resort6 | 2011 | 3DS | Richard Garcia | Kensuke Tanabe |
Paper Mario: Sticker Star7 | 2012 | 3DS | Naohiko Aoyama | Kensuke Tanabe |
Fluidity: Spin Cycle8 | 2012 | 3DS | Jonathan Biddle | Kensuke Tanabe |
Luigi's Mansion: Dark Moon3 | 2013 | 3DS | Bryce Holiday | Shigeru Miyamoto |
Lego City Undercover9 | 2013 | Wii U | Erin Roberts | Masakazu Miyazaki |
Mario and Donkey Kong: Minis on the Move5 | 2013 | 3DS | Stephen Mortimer | Yukimi Shimura Kensuke Tanabe |
Donkey Kong Country: Tropical Freeze1 | 2014 | Wii U | Ryan Harris
Vince Joly |
Kensuke Tanabe |
Metroid Prime: Federation Force3 | 2016 | 3DS | Kensuke Tanabe |
- 1 Co-produced with Retro Studios.
- 2 Co-produced with Kuju Entertainment.
- 3 Co-produced with Next Level Games.
- 4 Co-produced with n-Space.
- 5 Co-produced with Nintendo Software Technology.
- 6 Co-produced with Monster Games.
- 7 Co-produced with Intelligent Systems
- 8 Co-produced with Curve Studios
- 9 Co-produced with TT Fusion
Production Group No. 4
Group Manager: Hiroshi Sato
Production Group No. 4 was responsible for overseeing the development of titles from the Mario Party, Donkey Kong, and Wii Party series.
Title | Year | Platform(s) | Director | Producer |
---|---|---|---|---|
Kuru Kuru Kururin1 | 2001 | GBA | Hiroshi Sato | Shinji Hatano |
Mario Party 44 | 2002 | GCN | Kenji Kikuchi | Shinji Hatano |
Mario Party 54 | 2003 | GCN | Kenji Kikuchi | Hiroshi Sato |
Kururin Squash!1 | 2004 | GCN | Miyuki Hirose | Hiroshi Sato |
Mario Power Tennis6 | 2004 | GCN | Haruki Kodera | Shinji Hatano |
Mario Party 64 | 2004 | GCN | Shuichiro Nishiya | Hiroshi Sato |
Mario Party Advance4 | 2005 | GBA | Shinichi Nakata | Hiroshi Sato |
DK: King of Swing7 | 2005 | GBA | Atsushi Kaneko | Toshiharu Izuno |
Mario Party 74 | 2005 | GCN | Shuichiro Nishiya | Hiroshi Sato |
Elite Beat Agents5 | 2006 | NDS | Keiichi Yano | Shinya Saito |
Hotel Dusk: Room 2153 | 2007 | NDS | Taisuke Kanasaki | Takuya Miyagawa Satoshi Kira |
Mario Party 84 | 2007 | Wii | Shuichiro Nishiya | Hiroshi Sato |
DK: Jungle Climber7 | 2007 | NDS | Atsushi Kaneko | Toshiharu Izuno |
Donkey Kong Barrel Blast7 | 2007 | Wii | Kenichi Imaeda | Toshiharu Izuno |
Mario Party DS4 | 2007 | NDS | Koji Matsuura | Hiroshi Sato |
Another Code: R3 | 2009 | Wii | Shigeru Komine | Takuya Miyagawa Satoshi Kira |
Last Window: The Secret of Cape West3 | 2010 | NDS | Taisuke Kanasaki | Takuya Miyagawa Satoshi Kira |
Wii Party2 | 2010 | Wii | Shuichiro Nishiya | Hiroshi Sato |
Mario Party 92 | 2012 | Wii | Shuichiro Nishiya | Hiroshi Sato |
Wii Party U2 | 2013 | Wii U | Shuichiro Nishiya | Hiroshi Sato |
Mario Party: Island Tour2 | 2013 | 3DS | Yukio Uematsu | Miyuki Hirose |
- 1 Co-production with Eighting.
- 2 Co-production with Nd Cube.
- 3 Co-production with Cing.
- 4 Co-production with Hudson.
- 5 Co-production with INiS.
- 6 Co-production with Camelot.
- 7 Co-production with Paon.
- 8 Co-production with AlphaDream.
Software Development & Design Department
Deputy Manager: Masaru Nishita
Nintendo Software Development & Design was an experimental software development team assembled by Nintendo Co., Ltd. president Satoru Iwata.[37] The team was originally assembled as a System Service Task Force that would develop all the unique internal system software for the Nintendo DS and Nintendo Wii.[38] The team was responsible for all the additional Wii Channels,[39] the Nintendo DSi system software and more recently, the Nintendo 3DS system software. Nintendo SDD also went on to develop several innovative retail games. The philosophy behind development was to think out of the box and create unique software in a timely manner with smaller development resources. The development staff was composed of Koichi Kawamoto, who was the original programmer of WarioWare, and Shinya Takahashi, who was a longtime designer at Nintendo EAD. The department was also responsible for developing several subsequent WiiWare and DSiWare software.
Software Development Group
Manager/producer: Kiyoshi Mizuki
Software Development Group was responsible for developing software from the Jam with the Band and Brain Age series, among additional Touch! Generations titles with partner developers.
Title | Year | Platform(s) | Director | Producer |
---|---|---|---|---|
Band Brothers | 2004 | NDS | Masaru Nishita | Shinya Takahashi |
DS Easy Dictionary | 2005 | NDS | Toshiaki Suzuki | Shinya Takahashi |
Band Brothers: Request Selection | 2005 | NDS | Masaru Nishita | Shinya Takahashi |
Brain Age: Train Your Brain in Minutes a Day! | 2005 | NDS | Kouchi Kawamoto | Shinya Takahashi |
Brain Age 2: More Training in Minutes a Day! | 2006 | NDS | Kouchi Kawamoto | Shinya Takahashi |
English Training: Have Fun Improving Your Skills! | 2006 | NDS | Yoichi Ohshima | Shinya Takahashi |
Kanji Sonomama Rakubiki Jiten DS | 2006 | NDS | Toshiaki Suzuki | Shinya Takahashi |
More English Training | 2007 | NDS | Yoichi Ohshima | Shinya Takahashi |
Flash Focus: Vision Training in Minutes a Day1 | 2008 | NDS | Takayuki Shimamura | Shinya Takahashi |
Jam with the Band/Band Brothers DX | 2008 | NDS | Noriko Kitamura | Shinya Takahashi |
Band Brothers DX Radio | 2008 | Wii | Noriko Kitamura | Shinya Takahashi |
Brain Age Express | 2008 | DSi | Kouichi Kawamoto | Shinya Takahashi |
Touch Solitaire | 2009 | DSi | ||
Photo Dojo | 2009 | DSi | Megumi Kurata | Tomoaki Kuroume |
How The Economy Works DS | 2009 | NDS | Kanako Tsugihashi | Shinya Takahashi |
AR Games | 2011 | 3DS | Kouichi Kawamoto | Tomoaki Kuroume |
StreetPass Mii Plaza | 2011 | 3DS | Kouichi Kawamoto | Shinya Takahashi |
Brain Age: Concentration Training | 2012 | 3DS | Noriko Kitamura | Kouichi Kawamoto |
Band Brothers P | 2013 | 3DS | Noriko Kitamura | |
Rusty's Real Deal Baseball | 2014 | 3DS | Katsuhiko Kanno | Kouichi Kawamoto |
- 1 Co-production with Namco Bandai Games.
UI Development Group
Manager/producer: Kazunobu Shimizu
UI Development Group was responsible for developing additional Wii Channels, and the Nintendo DS/DSi and Nintendo 3DS general interfaces.
Title | Year | Platform(s) | Director | Producer |
---|---|---|---|---|
Nintendo DS General Interface | 2004 | NDS | Tomoaki Kuroume | |
Photo Channel | 2006 | Wii | Kouichi Kawamoto | Tomoaki Kuroume |
Forecast Channel | 2006 | Wii | Kouichi Kawamoto | Tomoaki Kuroume |
News Channel | 2006 | Wii | Kouichi Kawamoto | Tomoaki Kuroume |
Internet Channel | 2006 | Wii | Tomoaki Kuroume | |
Everybody Votes Channel | 2007 | Wii | Tomoaki Kuroume | |
Check Mii Out Channel | 2007 | Wii | Tomoaki Kuroume | |
Nintendo DSi General Interface | 2009 | DSi | Yoshihiro Matsushima | Tomoaki Kuroume |
Nintendo 3DS General Interface | 2011 | 3DS | Ryutaro Takahashi | Tomoaki Kuroume |
Internet Browser (Nintendo 3DS) | 2011 | 3DS | Tetsuya Sasaki | Tomoaki Kuroume |
Internet Browser (Wii U) | 2012 | Wii U | Munetaka Tsuda | Tomoaki Kuroume |
Character Design Group
Manager/producer: Hiroji Kiyotake The Character Design Group was responsible for managing and developing characters for Nintendo SPD/SDD internal and external projects.
Sound Department
Group Manager: Kenji Yamamoto
The Sound Department was responsible for managing and producing music and sound design for Nintendo SPD and SDD projects.
- List of composers
- Kenji Yamamoto - Metroid series, Famicom Tantei Club Part II, Excite Truck, Donkey Kong Country Returns
- Minako Hamano - Metroid series, Wario World, Daigasso! Band Brothers, Brain Age series, Donkey Kong Country Returns
- Ryoji Yoshitomi - Metroid II: Return of Samus, Wario Land, Wario Land 4, WarioWare, Inc.: Mega Microgames!
- Masaru Tajima - F-Zero: Maximum Velocity, Excite Truck, Metroid Prime 3: Corruption, Donkey Kong Country Returns
- Masami Yone - Super Mario Bros. Deluxe, Super Mario Advance, Rhythm Heaven series
- Daisuke Shiiba - Tomodachi Collection, Fossil Fighters, Kiki Trick
- Shinobu Nagata (née Tanaka) - Mario Kart DS, Brain Age Express, Brain Age: Concentration Training, Kiki Trick
- Daisuke Matsuoka - Donkey Kong Country Returns, Tomodachi Life
Notes and references
Notes
References
- ↑ 任天堂の新開発棟が始動 ゲーム機、ソフト生む拠点. http://www.kyoto-np.co.jp/ (in Japanese). Kyoto NP. Retrieved 22 June 2014. External link in
|website=
(help) - ↑ N-Sider. Nintendo Revolution FAQ
- ↑ Cassidy, Kevin. NCL Team Structure work in progress. June 7, 2006. Retrieved October 26, 2007.
- ↑ Kohler, Chris. "Nintendo Consolidates Its Game Development Teams". Wired. Retrieved 15 September 2015.
- ↑ Cassidy, Kevin. NCL Team Structure work in progress. June 7, 2006. Retrieved October 26, 2007.
- ↑ Nintendo SPD Group No. 1, Intelligent Systems (2004-10-14). WarioWare: Twisted!. Game Boy Advance. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo), Ryoichi Kitanishi (Intelligent Systems) / Chief Director: Goro Abe (Nintendo) [...] Hardware Design: Masahiko Ota [...] (Nintendo RED)
- ↑ Nintendo SPD Group No. 1, Intelligent Systems (2004-12-02). WarioWare: Touched!. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo), Ryoichi Kitanishi (Intelligent Systems) / Chief Director: Ryuichi Nakada (Nintendo)
- ↑ Nintendo SPD Group No. 1 (2005-09-13). Play-Yan. Game Boy Advance. Nintendo. Scene: Staff credits.
Producer: Kazuhiko Taniguchi (Nintendo RED), Yoshio Sakamoto (Nintendo) / Director: Takuma Matsunada (Nintendo RED)
- ↑ Nintendo SPD Group No. 1, Intelligent Systems (2006-12-02). WarioWare: Smooth Moves. Wii. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo), Ryoichi Kitanishi (Intelligent Systems) / Chief Director: Goro Abe (Nintendo)
- ↑ J.P. Room Recordings, Nintendo SPD Group No. 1 (2003-08-03). Rhythm Tengoku. Game Boy Advance. Nintendo. Scene: Staff credits.
Producer: Mitsuo Terada (Tsunku) (J.P. Room Recordings), Yoshio Sakamoto (Nintendo) / Director: Kazuyoshi Osawa (Nintendo)
- ↑ Nintendo SPD Group No. 1, Intelligent Systems (2007-08-02). Face Training. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Katsuya Yamano (Nintendo), Toshio Sengoku (Intelligent Systems) / Director: Ryuichi Nakada (Nintendo), Takeshi Ando (Intelligent Systems) [..] Hardware Design: Takaki Fujino [...] (Nintendo RED)
- ↑ Nintendo SPD Group No. 1 (2007-11-20). Nintendo DS Digital TV Tuner. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo) / Director: Noriyuki Sato (Nintendo)
- ↑ Nintendo SPD Group No. 1 (2008-12-24). Birds & Beans. Nintendo DSi. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto, Teruki Murakawa (Nintendo) / Director: Hiroshi Momose (Nintendo)
- ↑ Nintendo SPD Group No. 1 (2008-12-24). Paper Airplane Chase. Nintendo DSi. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto, Teruki Murakawa (Nintendo) / Director: Hiroshi Momose (Nintendo)
- ↑ Nintendo SPD Group No. 1, Intelligent Systems (2007-12-20). Kousoku Card Battle: Card Hero. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo) / Director: Hiroshi Momose (Nintendo)
- ↑ TNX Music Recordings, Nintendo SPD Group No. 1 (2008-08-31). Rhythm Heaven. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Mitsuo Terada (Tsunku) (TNX Music Recordings) / Director: Kazuyoshi Osawa (Nintendo)
- ↑ Nintendo SPD Group No. 1, Intelligent Systems (2009-04-29). WarioWare D.I.Y. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo), Toshio Sengoku (Intelligent Systems) / Chief Director: Goro Abe (Nintendo)
- ↑ Nintendo SPD Group No. 1, Intelligent Systems (2009-04-29). WarioWare D.I.Y. Showcase. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo), Toshio Sengoku (Intelligent Systems) / Chief Director: Goro Abe (Nintendo)
- ↑ Nintendo SPD Group No. 1 (2009-06-18). Tomodachi Collection. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo) / Director: Ryutaro Takahashi (Nintendo)
- ↑ TNX Music Recordings, Nintendo SPD Group No. 1 (2011-08-21). Rhythm Heaven Fever. Wii. Nintendo. Scene: Staff credits.
Producer: Mitsuo Terada (Tsunku) (TNX Music Recordings) / Director: Ko Takeuchi, Masami Yone (Nintendo)
- ↑ McWhertor, Michael. "Nintendo Trademarks Wii Relax In The U.S. Too". http://kotaku.com/. Kotaku. Retrieved 3 July 2014. External link in
|website=
(help) - ↑ Nintendo SPD Group No. 1 (2012-01-19). Kiki Trick. Wii. Nintendo. Scene: Staff credits.
Producer: Katsuya Yamano (Nintendo) / Director: Noriyuki Sato (Nintendo)
- ↑ Nintendo SPD Group No. 1 (2013-04-18). Tomodachi Life. Nintendo 3DS. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo) / Director: Ryutaro Takahashi (Nintendo)
- ↑ Nintendo SPD Group No. 1, Intelligent Systems (2013-03-28). Game & Wario. Wii U. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo), Toshio Sengoku, Naoki Nakano (Intelligent Systems) / Director: Goro Abe (Nintendo), Naoko Mori (Intelligent Systems)
- ↑ TNX Music Recordings, Nintendo SPD Group No. 1 (2011-08-21). Rhythm Heaven Fever. Wii. Nintendo. Scene: Staff credits.
Producer: Mitsuo Terada (Tsunku) (TNX Music Recordings) / Director: Ko Takeuchi, Masami Yone (Nintendo)
- ↑ Intelligent Systems, Nintendo SPD Group No. 1 (2008-12-24). WarioWare: Snapped!. Nintendo DSi. Nintendo. Scene: Staff credits.
Producer: Katsuya Yamano (Nintendo), Toshio Sengoku (Intelligent Systems) / Chief Director: Taku Sugioka (Intelligent Systems)
- ↑ Intelligent Systems, Nintendo SPD Group No. 1 (2009-04-22). Atsumeru Egaocho. Nintendo DSi. Nintendo. Scene: Staff credits.
Producer: Katsuya Yamano (Nintendo), Takeshi Ando (Intelligent Systems) / Director: Ryuichi Nakada (Nintendo), Takeshi Ando (Intelligent Systems)
- ↑ Intelligent Systems, Nintendo SPD Group No. 1 (2009-07-29). Card Hero: Speed Battle Custom. Nintendo DSi. Nintendo. Scene: Staff credits.
Producer: Yoshio Sakamoto (Nintendo)
- ↑ Intelligent Systems, Nintendo SPD Group No. 1 (2009-09-09). Kaotore Mini (Face Training Mini). Nintendo DSi. Nintendo. Scene: Staff credits.
Producer: Katsuya Yamano (Nintendo) / Director: Ryuichi Nakada (Nintendo)
- ↑ Nintendo SPD Group No. 2, Nintendo Software Design & Development (2009-12-29). Brain Age 2: More Training in Minutes a Day. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Shinya Takahashi, Hitoshi Yamagami (Nintendo SPD) / Director: Kouichi Kawamoto (Nintendo Software Design & Development)
- ↑ Nintendo SPD Group No. 2 (2006-03-20). Tetris DS. Nintendo DS. Nintendo. Scene: Staff credits.
Producer: Hitoshi Yamagami (Nintendo) / Director: Masaki Tawara (Nintendo)
- ↑ Nintendo SPD Group No. 2 (2009-02-25). Yosuke Ide's Health Mahjong DSi. Nintendo DSi. Nintendo. Scene: Staff credits.
Producer: Hitoshi Yamagami (Nintendo)
- ↑ Tose, Nintendo SPD Group No. 2 (2004-08-05). Densetsu no Stafy 3. Game Boy Advance. Nintendo. Scene: Staff credits.
Producer: Yasuhiro Minamimoto (Tose), Hitoshi Yamagami (Nintendo) / Director: Akio Imai (Tose), Azusa Tajima (Nintendo)
- ↑ Suzak, Nintendo SPD Group No. 2 (2004-10-21). F-Zero: Climax. Game Boy Advance. Nintendo. Scene: Staff credits.
Producer: Hitoshi Yamagami (Nintendo) / Director: Yutaka Hirata (Suzak), Azusa Tajima (Nintendo)
- ↑ Nintendo SPD Group No. 2, Intelligent Systems, Tose (2005-09-13). Dr. Mario & Puzzle League. Game Boy Advance. Nintendo. Scene: Staff credits.
Producer: Takehiro Izushi (Nintendo), Ryoichi Kitanishi (Intelligent Systems), Yasuhiro Minamimoto (Tose) / Director: Azusa Tajima, Masaki Tawara (Nintendo), Toshihiro Nishii (Intelligent Systems), Makoto Uemura (Tose)
- ↑ Tose, Nintendo SPD Group No. 2 (2006-04-13). Densetsu no Stafy 4. Nintendo DS. Nintendo. Scene: Staff credits.
Producer:Yasuhiro Minamimoto (Tose), Hitoshi Yamagami (Nintendo) / Director: Azusa Tajima (Nintendo)
- ↑ Nintendo. Iwata Asks: Nintendo 3DS
- ↑ Nintendo Magic. Inoue, Osamu.
- ↑ Nintendo. Iwata Asks: Wii Channels
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