Minecraft

Minecraft
Developer(s)

Mojang

Publisher(s)
Designer(s)
Artist(s)
Composer(s) Daniel Rosenfeld
Platform(s)

Release date(s)
Genre(s) Sandbox, survival
Mode(s) Single-player, multiplayer

Minecraft is a sandbox video game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. The creative and building aspects of Minecraft enable players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, resource gathering, crafting, and combat. Multiple gameplay modes are available, including survival mode where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly, an adventure mode where players play custom maps created by other players, and a spectator mode where players can fly around and clip through blocks, but cannot place or destroy any. The PC version of the game is renowned for its third-party mods, which add various new items, characters, worlds, and quests to the game.

The alpha version was publicly released for PC on May 17, 2009, and after gradual updates, the full version was released on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. The game was released on the Xbox 360 as an Xbox Live Arcade game on May 9, 2012; on the PlayStation 3 on December 17, 2013; on the PlayStation 4 on September 4, 2014; on the Xbox One the next day; on the PlayStation Vita on October 14, 2014; and on the Wii U on December 17, 2015. On December 10, 2014, a Windows Phone version was released.[12] All versions of Minecraft receive periodic updates, with the console editions being co-developed by 4J Studios.

Minecraft received five awards during the 2011 Game Developers Conference. Of the Game Developers Choice Awards, it won the Innovation Award, Best Downloadable Game Award, and Best Debut Game Award; from the Independent Games Festival, it won the Audience Award and the Seumas McNally Grand Prize. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of June 2015, over 70 million copies had been sold, including 20 million between the Xbox 360 and Xbox One, 30 million mobile game downloads, and 20 million on PC,[13] making it the best-selling PC game to date and the third best-selling video game of all time. On September 15, 2014, Microsoft announced a deal to buy Mojang and the ownership of the Minecraft intellectual property for US$2.5 billion; the acquisition was completed on November 6, 2014.[14][15][16][17]

Gameplay

Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[18] However, there is an achievement system.[19] Gameplay by default is first person, but players have the option to play in third person mode.[20] The core gameplay revolves around breaking and placing blocks. The game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, lava, tree trunks, etc. While players can move freely across the world, objects can only be placed at fixed locations on the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[21]

At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[22] The world is divided into biomes ranging from deserts to jungles to snowfields.[23][24] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[22] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[25] Non-hostile animals—such as cows, pigs, and chickens—can be hunted for food and crafting materials, and spawn in the daytime. By contrast, hostile mobs—such as large spiders, skeletons, and zombies—spawn during nighttime or in dark places, such as caves.[22] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player; and the Enderman, a creature with the ability to teleport and pick up blocks.[26]

A few of the hostile mobs displayed in Minecraft from left to right: Zombie, Spider, Enderman, Creeper, Skeleton

The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]

The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]

Minecraft features two alternate dimensions besides the main world—the Nether and the End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players.

The game primarily consists of four game modes: survival, creative, adventure, and spectator. It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn.[34]

Survival mode

The Minecraft crafting screen, showing the crafting pattern of two stone axes

In this mode, players have to gather natural resources (such as wood and stone) found in the environment in order to craft certain blocks and items.[22] Depending on the difficulty, monsters spawn in darker areas in a certain radius of the character, requiring the player to build a shelter at night.[22] The mode also features a health bar which is depleted by attacks from monsters, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in "Peaceful" difficulty, in which the hunger bar does not drain. If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar, and also regenerates regardless of fullness if players play on the easiest difficulty.

There are a wide variety of items that players can craft in Minecraft.[35] Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals more easily. Players may acquire resources to craft tools, such as axes, shovels, or pickaxes, used to chop down trees, dig soil, and mine ores, respectively; tools made of iron perform their tasks more quickly than tools made of stone or wood and can be used more heavily before they break. Players may also trade goods with villager mobs through a bartering system involving trading emeralds for different goods.[36] Villagers often trade with emeralds, wheat or other materials.[25][36]

The game has an inventory system, and players can carry a limited number of items. Upon dying, items in the players' inventories are dropped, and players re-spawn at the current spawn point, which is set by default where players begin the game, but can be reset if players sleep in a bed.[37] Dropped items can be recovered if players can reach them before they despawn. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons.[34] Enchanted items are generally more powerful, last longer, or have other special effects.[34]

Hardcore mode

Players may also play in hardcore mode, this being a variant of survival mode that differs primarily in the game being locked to the hardest gameplay setting as well as featuring permanent death; upon players' death, their world is deleted.[38] When a player dies on a server set to hardcore mode, the player is banned from that server.

Creative mode

An example of a creation constructed in Minecraft

In creative mode, players have access to all of the resources and items in the game through the inventory menu, and can place or remove them instantly.[39] Players, who are able to fly freely around the game world, do not take environmental or mob damage, and are not affected by hunger.[40][41] The game mode helps players focus on building and creating large projects.[39]

Adventure mode

Adventure mode was added to Minecraft in version 1.3; it was designed specifically so that players could experience user crafted custom maps and adventures.[42][43][44] Gameplay is similar to survival mode but introduces various player restrictions, which can be applied to the game world by the creator of the map. This is so that players can obtain the required items and experience adventures in the way that the mapmaker intended.[44] Another addition designed for custom maps is the command block; this block allows mapmakers to expand interactions with players through certain server commands.[45]

Spectator mode

Spectator mode allows players to fly around through blocks and watch game play without interacting. In this mode, the inventory becomes a menu that allows the player to teleport to players in the world. It is also possible to view from the point of view of another player or creature. Some things may look different from another creature's point of view.[46]

Multiplayer

Multiplayer on Minecraft is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world.[47] Players can run their own servers or use a hosting provider. Single-player worlds have local area network support, allowing players to join worlds on locally interconnected computers without a server setup.[48] Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players around. Operators can also set up restrictions concerning which usernames or IP addresses are allowed to enter the server.[47] Multiplayer servers offer players a wide range of activities, with some servers having their own unique rules and customs. Player versus player (PvP) can also be enabled to allow fighting between players.[49] In 2013 Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without the hassle of setting up their own.[50] Realms varies from a standard server in that only invited players can join the server, and do not use an IP. Realm servers can only have 10 people online at a time, and do not support user-made plugins.

Development

Markus "Notch" Persson began developing the game as an independent project while working for King.com and later jAlbum.[51][52] He was inspired to create Minecraft by several other games such as Dwarf Fortress, Dungeon Keeper, and later Infiniminer. At the time, he had visualized an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes.[51] Infiniminer heavily influenced the style of gameplay, including the first-person aspect of the game, the "blocky" visual style and the block-building fundamentals.[52] However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.[53]

Minecraft was first released to the public on May 17, 2009, as a developmental release on TIGSource forums,[54] later becoming known as the Classic version. Further milestones dubbed as Survival Test, Indev and Infdev were released between September 2009 and February 2010, although the game saw updates in-between. The first major update, dubbed alpha version, was released on June 28, 2010. Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded.[55] Persson continued to update the game with releases distributed to users automatically. These updates included features such as new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g., how water flows).[55]

To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game.[56][57][58] On December 11, 2010, Persson announced that Minecraft was entering its beta testing phase on December 20, 2010.[59] He further stated that users who bought the game after this date would no longer be guaranteed to receive all future content free of charge as it "scared both the lawyers and the board." However, bug fixes and all updates leading up to and including the release would still be free. Over the course of the development, Mojang hired several new employees to work on the project.[60]

Mojang moved the game out of beta and released the full version on November 18, 2011.[61] The game has been continuously updated since the release, with changes ranging from new game content to new server hosts.[62] On December 1, 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead developer.[63] On February 28, 2012, Mojang announced that they had hired the developers of the popular server platform "CraftBukkit"[49] to improve Minecraft's support of server and client modifications.[64] This acquisition also included Mojang apparently taking full ownership of the CraftBukkit modification,[65] although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.[66] On September 15, 2014, Microsoft announced a $2.5 billion deal to buy Mojang, along with the ownership of the Minecraft intellectual property. The deal was suggested by Persson when he posted a tweet asking a corporation to buy his share of the game after receiving criticism for "trying to do the right thing." It was completed on November 6, 2014, and led to Persson becoming one of Forbes' "World's Billionaires".[14][15][16][67]

Audio

Minecraft's music and sound effects are produced by German sound designer Daniel "C418" Rosenfeld.[68] The background music in Minecraft is non-lyrical ambient music. On March 4, 2011, Rosenfeld released a soundtrack, titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game.[69] The video game blog Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011.[70] On November 9, 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which includes the music that was added in later versions of the game.[71][72] A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by acclaimed indie electronic label Ghostly International on August 21, 2015.[73][74]

Platforms

Personal computer versions

The PC was the original platform for Minecraft; the game runs on multiple operating systems including Microsoft Windows, OS X, and Linux.[47][75] Apart from the main version, there are other versions of Minecraft available for PC, including Minecraft Classic and Minecraft 4k.

Minecraft Classic is an older version of Minecraft, available online for players. Unlike newer versions of Minecraft, the classic version is free to play, though it is no longer updated. It functions much the same as creative mode, allowing players to build and destroy any and all parts of the world either alone or in a multiplayer server. There are no computer creatures in this mode, and environmental hazards such as lava will not damage players. Some blocks function differently since their behavior was later changed during development.

Minecraft 4k is a simplified version of Minecraft similar to the classic version that was developed for the Java 4K game programming contest "in way less than 4 kilobytes".[76] The map itself is finite—composed of 64×64×64 blocks—and the same world is generated every time. Players are restricted to placing or destroying blocks, which consist of grass, dirt, stone, wood, leaves, and brick.[77]

Minecraft: Windows 10 Edition is a version exclusive to Microsoft's Windows 10 operating system. The beta for it launched on the Windows Store on July 29, 2015.[78] This version features the ability to play with Xbox Live friends (but not with those who have the Xbox One version), and to play local multiplayer with owners of the Pocket Edition. Other features include the ability to use multiple control schemes, such as a controller (preferably an Xbox controller), keyboard, or touchscreen (for Windows Phone and Microsoft Surface), and to record and take screenshots in-game via the built-in GameDVR.[79]

Console versions

The Xbox 360 version of the game, developed by 4J Studios, was released on May 9, 2012.[80][81] On March 22, 2012, it was announced that Minecraft would be the flagship game in a new Xbox Live promotion called Arcade NEXT.[81] The game differs from the home computer versions in a number of ways, including a newly designed crafting system, the control interface, in-game tutorials, split-screen multiplayer, and the ability to play with friends via Xbox Live.[82] The version's crafting interface does not require players to place items in the correct place in a crafting menu, however, this option was added in a later update. The interface shows the blocks required to craft the selected item, and crafts it if the players have enough blocks.[83] The worlds in the Xbox 360 version are also not "infinite", and are essentially barricaded by invisible walls.[83] The Xbox 360 version was originally similar in content to older PC versions, but is being gradually updated to bring it closer to the current PC version.[80][84][85]

At Gamescom 2013, Sony announced that Minecraft would be released as a PlayStation 4 launch title, and would later be released as for the PlayStation Vita and PlayStation 3.[86] However, the game was later delayed and the PlayStation 4 version did not launch alongside the console.[87] It was released on the PlayStation 3 on December 17, 2013, on the PlayStation 4 on September 4, 2014,[6] and on the PlayStation Vita on October 14, 2014 in North America, and in Europe the next day.[88] Like the Xbox versions, the PlayStation versions were developed by 4J Studios, and are nearly identical to the Xbox 360 version.[89]

During their E3 2013 press conference Microsoft showed a trailer for Minecraft: Xbox One Edition.[90] It is similar to Minecraft: Xbox 360 Edition but features larger worlds, expanded multiplayer features, and other enhancements. This version released on September 5, 2014.[91]

On December 17, 2015, Minecraft: Wii U Edition was released.

Pocket Edition

On August 16, 2011, Minecraft: Pocket Edition was released for the Xperia Play on the Android Market as an early alpha version. It was then released for several other compatible devices on October 8, 2011.[92][93] An iOS version of Minecraft was released on November 17, 2011,[94] at the price of $6.99 per download.[95]

A port was made available for Windows Phones shortly after Microsoft acquired Mojang.[96] The port concentrates on the creative building and the primitive survival aspect of the game, and does not contain all the features of the PC release. On his Twitter account, Jens Bergensten noted that the Pocket Edition of Minecraft is written in C++ and not Java, due to iOS not being able to support Java.[97] Gradual updates are periodically released to bring the port closer to the PC version.[98] On December 10, 2014, in observance of Mojang's acquisition by Microsoft, a port of Pocket Edition was released for Windows Phone 8.1.[99]

On April 2, 2014, a version of Minecraft based on the Pocket Edition was released for the Amazon Fire TV.[100]

Raspberry Pi

A version of Minecraft for the Raspberry Pi was officially revealed at MineCon 2012. Mojang stated that the Pi Edition is similar to the Pocket Edition except that it is downgraded to an older version, and with the added ability of using text commands to edit the game world. Players can open the game code and use programming language to manipulate things in the game world.[101] The game was leaked on December 20, 2012, but was quickly pulled off.[102] It was officially released on February 11, 2013.[103]

User-generated and downloadable content

A wide variety of user-generated content for Minecraft, such as modifications, texture packs and custom maps, is available for download from the Internet. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft.[104][105] The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as minimaps, waypoints, and durability counters, to ones that add to the game elements from Pokémon, Portal, and The Hunger Games. To make mods easier to create and install, Mojang announced in November 2012 that it plans to add an official modding API.[49] As of 2015, Mojang has yet to reveal more about their modding API.

Texture packs that customize the game's graphics are also available.[106] In version 1.6, texture packs were replaced with "resource packs". These play the same role as texture packs, but allow custom sounds as well.[107] Custom maps have become popular as well. Players can create their own maps, which often contain rules, challenges, puzzles and quests, and share them for others to play.[42] In version 1.3, Mojang added adventure mode[43] for custom maps and in 1.4, Mojang added command blocks,[45] which were created specially for custom maps.

The Xbox 360 Edition supports downloadable content, which is available to purchase via the Xbox Games Store; these content packs usually contain additional character skins.[108] It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combines texture packs with skin packs and changes to the game's sounds, music and user interface.[109] The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on September 4, 2013, and is themed after the Mass Effect franchise.[110] Unlike the PC version, however, the Xbox 360 Edition does not support player-made mods or custom maps.[111]

Reception

Commercial

On January 12, 2011, Minecraft passed 1 million purchases less than a month after entering its beta phase.[112][113] At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth,[114] and various unpaid references in popular media such as the Penny Arcade webcomic.[115] By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version.[116] In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases.[117] By March 2012, Minecraft had become the 6th best-selling PC game of all time.[118] As of October 10, 2014, the game has sold 17 million copies on PC, becoming the best-selling PC game of all time.[119] As of October 10, 2014, the game has sold approximately 60 million copies across all platforms, making it one of the best-selling video games of all time.[119][120] On February 25, 2014, the game reached 100 million registered users.[121]

The Xbox 360 version of Minecraft became profitable within the first 24 hours of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online.[122] Within a week of being on the Xbox Live Marketplace, Minecraft sold upwards of 1 million copies.[123] GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012.[124] In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day.[125] As of April 4, 2014, the Xbox 360 version has sold 12 million copies.[126] In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales.[127] The PlayStation 3 version sold one million copies in five weeks.[128] The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console.[129] The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia.[130] By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version.[131] Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter.[132]

Critical reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 92.79%[133]
(X360) 83.54%[134]
(PE) 53.33%[135]
Metacritic(PC) 93/100[136]
(PS4) 89/100[137]
(XONE) 88/100[138]
(PS3) 86/100[139]
(PSV) 84/100[140]
(X360) 82/100[141]
(WU) 75/100[142]
(PE) 53/100[143]
Review scores
PublicationScore
1UP.comA+ (PC)[144]
Edge9/10 (PC)[145]
Eurogamer10/10 (PC)[26]
9/10 (Xbox 360)[146]
Game Informer9.25/10 (PC)[147]
8.75/10 (Xbox 360)[148]
GameSpot8.5/10 (PC)[149]
7.0/10 (Xbox 360)[83]
GameSpy (PC)[150]
IGN9.0/10 (PC)[18]
7.5/10 (mobile)[151]
8.5/10 (Xbox 360)[111]
9.5/10 (PS3)[152]
9.7/10 (PS4)[153]
9.7/10 (Xbox One)[153]
9.5/10 (PSV)[152]
PC Gamer (US)96/100[154]

Minecraft has been praised for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay.[155][156][157] Critics have praised Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay.[149] Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable".[18] Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building.[149] The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends."[18] Jaz McDougall of PC Gamer commended Minecraft, deeming it "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences".[154]

Reviewers have criticized the game's lack of in-game tutorials and instructions, making it difficult for new players to learn how to play the game. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle".[18] Critics also noted visual glitches that occur periodically.[149] In 2009, GameSpot maintained that the game has an "unfinished feel", adding that "some game elements seem incomplete or thrown together in haste."[149]

A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it.[158] Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker".[159] On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game.[160]

The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly.[111]

Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability in the game to collect resources and craft items, as well as the game's lack of hostile mobs and limited types of blocks, were especially criticized.[151][161][162] Recently, though, it has started receiving positive reviews, due to the game's updates adding more content. In addition to the controls, reviewers have complimented the graphics, though still note the lack of content.[151] In update 0.9.0, the Pocket Edition received an update with an unlimited world size, alleviating some of the reviewer's concerns.[163]

Awards

In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work.[164] In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010,[165] Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year,[166][167] and Rock, Paper, Shotgun named it the "game of the year".[168] Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie.[169] It was also awarded Game of the Year by PC Gamer UK.[170] The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize along with community-voted Audience Award.[171][172] At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated.[173][174] It has also won GameCity's videogame arts prize.[175] On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on March 16, 2012.[176][177] At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category.[178][179] In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Notch received The Special Award.[180] In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category,[181] and a TIGA Games Industry Award in the Best Arcade Game category.[182] In 2013 it was nominated as the family game of the year at the British Academy Video Games Awards.[183] Minecraft Console Edition won the award for TIGA Game Of The Year in 2014.[184] In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list.[185]

Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. Minecraft won the prize for the Most Addicting Game at the 2015 Kids' Choice Awards.

MineCon

Main article: MineCon

MineCon is an official Minecraft convention. The first one was held on November 18–19, 2011, at Mandalay Bay Hotel and Casino in Las Vegas, Nevada. All 4,500 tickets for MineCon 2011 were sold out by October 31.[186] The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community.[187] After MineCon, there was an Into The Nether after-party with electronic musician deadmau5.[188] Free codes were given to every attendee of MineCon that unlocked alpha versions of Mojang's other upcoming game, Scrolls, as well as an additional non-Mojang game, Cobalt, developed by Oxeye Game Studios.[189] Similar events occurred in MineCon 2012, which took place in Disneyland Paris from November 24–25.[190] The tickets for the 2012 event sold out in less than two hours.[191] The 2013 MineCon was held in Orlando, Florida, in the United States, on November 2–3.[192][193] MineCon 2015 was held in London, Great Britain, from July 4–5.[194]

Spin-off games

Minecraft: Story Mode

Main article: Minecraft: Story Mode

Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. Consisting of five episodes, the standalone game will be narrative and player choice-driven, and it was released on Microsoft Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One via download on October 13, 2015.[195][196][197] A physical disc that grants access to all episodes was released for the aforementioned four consoles on October 27.[197] A Wii U version was also confirmed in an August 2015 interview with The Verge.[198] The first trailer for the game was shown at MineCon on July 4, 2015, revealing some of the game's features. In Minecraft: Story Mode, players control Jesse (voiced by Patton Oswalt and Catherine Taber),[197] who sets out on a journey with his or her friends to find The Order of the Stone—four adventurers who slayed an Ender Dragon—in order to save their world. Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West and Paul Reubens portray the rest of the cast.[199]

Minecraft: Education Edition

In January 2016, Microsoft announced a new tool for education, called Minecraft: Education Edition or MinecraftEDU, planned to be released in 2016. Minecraft has already been used in classrooms around the world to teach subjects ranging from core STEM topics to arts and poetry. Minecraft: Education Edition will be designed specifically for classroom use. The Education Edition gives teachers the tools they need to use Minecraft on an everyday basis.

There are few differences between Minecraft and MinecraftEDU. The main concept is the same, an open sandbox world. The student’s characters in MinecraftEDU will be able to retain characteristics. Students will also be able to download the game at home, without having to buy their own version of the game. Finally the last large difference is that students can take in-game photos. These photos will be stored in an online notebook with the students online notes. These online notebooks will be shareable with other students.[200]

Merchandise

A physical commodity of Diamond Sword in Minecraft
See also: Lego Minecraft

A Lego set based on Minecraft called Lego Minecraft was released on June 6, 2012.[201] The set, called "Micro World", centers around the game's default player character and a Creeper.[202] Mojang submitted the concept of Minecraft merchandise to Lego in December 2011 for the Lego Cuusoo program, from which it quickly received 10,000 votes by users, prompting Lego to review the concept.[203] Lego Cuusoo approved the concept in January 2012 and began developing sets based on Minecraft.[203] Two more sets based on the Nether and village areas of the game were released on September 1, 2013. A fourth Micro World set, the End, was released in June 2014. Six more sets will be available November 2014.[204]

Mojang collaborates with Jinx, an online game merchandise store, to sell Minecraft merchandise, such as clothing, foam pickaxes, and toys of creatures in the game.[56] By May 2012, over 1 million dollars were made from Minecraft merchandise sales. T-shirts and socks were the most popular products.[205] In March 2013 Mojang signed a deal with the children's book publisher The Egmont Group to create Minecraft handbooks, annuals, poster books, and magazines.[206][207][208]

Popular culture and social media

Social media sites such as YouTube, Facebook, and Reddit played a significant role in popularizing Minecraft.[209] Research conducted by the University of Pennsylvania's Annenberg School of Communication showed that one-third of Minecraft players learned about the game via Internet videos.[210] In 2010, Minecraft-related videos began to gain affluence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs.[211] Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over 4 million Minecraft-related YouTube videos had been uploaded.[205] Some popular commentators have received employment at Machinima, a gaming video company that owns a highly watched entertainment channel on YouTube.[211] The Yogscast is a British organisation that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at MineCon 2011 had the highest attendance.[211][212] Other well known YouTube personnel include Jordan Maron, who has created many Minecraft parodies, including "Minecraft Style", a parody of the internationally successful single "Gangnam Style" by South Korean rapper PSY.[213] Herobrine is a major community icon of Minecraft, who first appeared as a single image on 4chan's /v/ board. According to rumors, Herobrine appears in players' worlds and builds strange constructions.[214] However, Mojang has confirmed that Herobrine has never existed in Minecraft, and there are no plans to add Herobrine.[215]

Minecraft has been referenced by other video games, such as RuneScape, Torchlight II, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, Team Fortress 2, and FTL: Faster Than Light.[216] It was also referenced by musician deadmau5 in his performances.[217] A simulation of the game was featured in Lady Gaga's "G.U.Y." music video, along with the command "/gamemode ARTPOP".[218] After the release of Minecraft, some video games were released with various similarities with Minecraft, and some have been called "clones" of the game. There have been a few Minecraft-like and Minecraft-inspired games across various gaming platforms since the game became popular. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, and Total Miner.[219] David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft which resulted in "some resistance" from fans.[220]

Additionally, in response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers suddenly announced even further clone titles that are being developed specifically for Nintendo's consoles, as they were the only major platforms to not officially receive Minecraft at the time, despite early rumours that the game was in development for the Wii U.[221] These clone titles are either in development for Wii U, such as UCraft (Nexis Games)[222] and Cube Life: Island Survival (Cypronia),[223] the Nintendo 3DS, such as Battleminer (Wobbly Tooth Games)[224] and Cube Creator 3D (Big John Games),[225] or for both Wii U and Nintendo 3DS, such as Stone Shire (Finger Gun Games).[226] In an interview Kotaku had with Shigeru Miyamoto and Shinya Takahashi in regards to Minecraft coming to Nintendo's platforms, Miyamoto stated that the Wii U GamePad is a "good fit" for the title, and Nintendo could have popularized the game in Japan.[227] In a July 2015 interview with Mojang COO Vu Bui, it was revealed that the company is still interested in releasing the game on more platforms, including Nintendo's, and declared that even Microsoft's acquisition would not hinder that prospect. According to Bui, he has "never heard a reason why [they] haven't ended up on Wii U or 3DS. It just hasn't happened yet."[228] In August 2015, Telltale Games confirmed to The Verge that the spin-off title Minecraft: Story Mode is coming to Wii U, making it the first game in the franchise on a Nintendo console.[198] A Wii U version of Minecraft was announced on December 7, 2015. It was released on December 17, 2015.[11]

In 2012, Mojang received offers from Hollywood producers who want to produce Minecraft-related TV shows; however, Mojang stated that they would engage in such projects when "the right idea comes along."[205] A documentary about the development of Mojang and Minecraft was released in December 2012. Titled Minecraft: The Story of Mojang, the film was produced by 2 Player Productions.[229] The second episode of the seventeenth season of the animated television series South Park titled "Informative Murder Porn", features the boys distracting their parents from fighting each other with Minecraft.[230] In the South Park episode, gruff character Corey Lanskin explained the Minecraft game by noting, "Minecraft, it don't got no winner, it don't got no objective. You're just f****in' buildin' s***!"[231] On February 27, 2014, Notch revealed that Mojang is in talks with Warner Bros. regarding a Minecraft film to be produced by Roy Lee and Jill Messick.[232][233] On October 8, 2014, Mojang COO Vu Bui stated that the movie was "in its early days of development", saying that it was a "large-budget" production, and also said that it might not be released until 2018.[234][235] On October 16, 2014, the studio announced that it had hired Shawn Levy to direct the film.[236] In July 2015, it was announced the studio had hired Rob McElhenney to direct the film.[237]

Applications

The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design and education. In a panel at MineCon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks.[211] In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said that "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap.[238]

In September 2012, Mojang began the Block By Block project in cooperation with UN Habitat to create real-world environments in Minecraft.[239] The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process," adding that "the three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements, and is in the planning phase. The Block By Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions.[240]

In April 2014 the Danish Geodata Agency generated all of Denmark in a scale of 1:1 in Minecraft based on their own free geodata.[241] This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span) where the limit in default Minecraft is about 192 meters above in-game sea level.

Minecraft has also been used in educational settings.[242] In 2011, an educational organization named MinecraftEdu was formed with the goal of introducing Minecraft into schools. The group works with Mojang to make the game affordable and accessible to schools. In September 2012, MinecraftEdu said that approximately 250,000 students around the world have access to Minecraft through the company.[243] A wide variety of educational activities involving the game have been developed to teach students various subjects, including history, language arts and science. For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore.[243]

In September 2014, the British Museum in London announced plans to recreate its building along with all exhibits in Minecraft in conjunction with members of the public.[244]

See also

Footnotes

  1. In a blog post,[27] Persson explains:
    ... let me clarify some things about the "infinite" maps: They're not infinite, but there's no hard limit either. It'll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of 16*16*128 blocks. These chunks have an offset value that is a 32 bit integer roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird.
    Those are the two "hard" limits.
  1. From 2009–2011
  2. From 2011–present

References

  1. "Minecraft". GameSpot. CBS Interactive. Retrieved October 21, 2012.
  2. "Minecraft – Pocket Edition – Android". IGN. Retrieved October 21, 2012.
  3. "Minecraft: Pocket Edition". GameSpot. CBS Interactive. Retrieved October 21, 2012.
  4. Brown, Mark (March 22, 2012). "Minecraft for Xbox 360 release date announced, amongst others". Wired UK. Retrieved October 22, 2012.
  5. "Minecraft Raspberry Pi". Mojang. Retrieved March 27, 2013.
  6. 1 2 Pitcher, Jenna. "Minecraft PS4 Edition Release Date Confirmed". IGN. IGN Entertainment, Inc. Retrieved October 3, 2014.
  7. "Minecraft for Xbox One to launch on Friday". CNET. Retrieved October 13, 2014.
  8. "Minecraft: PS Vita Edition Release Date Revealed for North America". IGN. Retrieved October 13, 2014.
  9. "Minecraft Comes to Windows Phones". Mojang.
  10. "Announcing Minecraft Windows 10 Edition Beta".
  11. 1 2 Makuch, Eddie (December 7, 2015). "Minecraft Wii U Confirmed, Coming Very Soon". GameSpot. CBS Interactive. Retrieved December 8, 2015.
  12. "Pocket Edition comes to Windows phones". mojang.com.
  13. Sarkar, Samit (June 30, 2015). "Minecraft sales on PC top 20M copies, more than 70M total". Polygon. Vox Media. Archived from the original on June 30, 2015. Retrieved June 30, 2015.
  14. 1 2 Peckham, Matt (September 15, 2014). "Minecraft Is Now Part of Microsoft, and It Only Cost $2.5 Billion". Time. Retrieved September 15, 2014.
  15. 1 2 Bass, Dina (September 15, 2014). "Microsoft to Buy Minecraft Maker Mojang for $2.5 Billion". Bloomberg Business. Retrieved September 16, 2014.
  16. 1 2 Sarkar, Samit (November 6, 2014). "Microsoft officially owns Minecraft and developer Mojang now". Polygon. Vox Media.
  17. Bogart, Nicole. "Updated: September 15, 2014 8:35 pm Microsoft acquires ‘Minecraft’ maker for $2.5 billion". Global News. Shaw Media. Retrieved May 2, 2015.
  18. 1 2 3 4 5 Gallegos, Anthony. "Minecraft Review — PC Review at IGN". IGN. Retrieved December 18, 2011.
  19. Meer, Alec (March 30, 2011). "Minecraft:Wolves, Achievements, Mods, Merch". Rock, Paper, Shotgun. Rock, Paper, Shotgun, Ltd. Retrieved March 26, 2015.
  20. Purchese, Robert (November 23, 2011). "Minecraft 1.0 launch patch notes". Eurogamer. Eurogamer Network. Retrieved January 2, 2013.
  21. Ashdown, Jeremy (November 11, 2010). "This is Minecraft". IGN. Retrieved January 2, 2013.
  22. 1 2 3 4 5 Miller-Watt, Josh. "Minecraft beginner's guide". GamesRadar. Future plc. Retrieved October 24, 2012.
  23. Meer, Alec (October 27, 2010). "BiomeShock: The New Minecraft Worlds". Rock, Paper, Shotgun. Retrieved January 2, 2013.
  24. Phillips, Tom (January 20, 2012). "Minecraft jungle biome, creatures coming soon". Eurogamer. Eurogamer Network. Retrieved January 2, 2013.
  25. 1 2 Senior, Tom (May 24, 2012). "Minecraft update snapshot includes trading, currency, new item and sandstone stairs". PC Gamer. Future plc. Retrieved January 2, 2013.
  26. 1 2 3 Meer, Alec (November 18, 2011). "Minecraft Review • Reviews •". Eurogamer. Eurogamer Network. Retrieved December 18, 2011.
  27. 1 2 3 Persson, Markus (March 10, 2011). "Terrain generation, Part 1". Mojang. Retrieved October 24, 2010.
  28. Bergensten, Jens (February 23, 2011). "A Short Demystification of the 'Map Seed'". Mojang. Retrieved October 6, 2012.
  29. Walton, Mark (November 25, 2012). "Minecraft In Education: How Video Games Are Teaching Kids". GameSpot. CBS Interactive. Retrieved December 15, 2012.
  30. Tito, Greg (October 4, 2010). "Player Creates Working Computer in Minecraft". The Escapist. Alloy Digital. Retrieved January 4, 2011.
  31. Francis, Tom (October 10, 2010). "A clearer look at Minecraft's new hell dimension". PC Gamer. Future plc. Retrieved October 30, 2012.
  32. Liebl, Matt. "Minecraft: The End, Ender Dragons, and Goop Portal All Explained". GameZone. GameZone Online. Retrieved October 31, 2012.
  33. Chatfield, Tom (January 9, 2012). "Ending an endless game: an interview with Julian Gough, author of Minecraft's epic finale". Boing Boing. Retrieved January 13, 2012.
  34. 1 2 3 Boots-Faubert, Chris. "Controls and Settings – Minecraft". Super Cheats. Videogamer Network. Retrieved January 3, 2013.
  35. Marriott, Scott. "Minecraft Review". About.com. InterActiveCorp. Retrieved November 10, 2012.
  36. 1 2 Brown, Mark (July 6, 2012). "Gaming Minecraft update combines single and multiplayer, adds trading and tripwires". Wired UK. Retrieved November 21, 2012.
  37. Walker, John (February 18, 2011). "Minecraft Is Getting Ready For Bed". Rock, Paper, Shotgun. Retrieved January 2, 2013.
  38. "Minecraft hardcore mode teased. When you die, the world dies with you". PC Gamer. Future plc. September 23, 2011. Retrieved September 25, 2012.
  39. 1 2 Steinlage, Tate (September 26, 2012). "Creative Mode coming to Minecraft: Xbox 360 Edition". GameZone. GameZone Online. Retrieved December 1, 2012.
  40. Haley, Sebastian (September 5, 2012). "Creative Mode 'weeks away' for Minecraft: Xbox 360 Edition". VentureBeat. Retrieved December 1, 2012.
  41. Evans-Thirlwell, Edwin (September 5, 2012). "Minecraft Xbox 360 update: Creative Mode still "weeks away", 4J dresses Cliffy B up as Creeper". Official Xbox Magazine. Future plc. Retrieved December 1, 2012.
  42. 1 2 Savage, Phil. "The 25 best Minecraft custom maps". PC Gamer. Future plc. Retrieved October 28, 2012.
  43. 1 2 Grayson, Nathan (July 6, 2012). "Minecraft 1.3 Adding LAN, Adventure Mode In August". Rock, Paper, Shotgun. Retrieved January 4, 2013.
  44. 1 2 Walker, John (August 1, 2012). "Minecraft Updates To 1.3 With Adventure Mode, Trading". Rock, Paper, Shotgun. Retrieved January 4, 2013.
  45. 1 2 Gallegos, Anthony. "Minecraft Adding New Block". IGN. Retrieved October 28, 2012.
  46. "Spectator". Minecraft Wiki. Gamepedia.
  47. 1 2 3 Hutchinson, Lee (September 10, 2012). "Blocks with friends: How to run your own Minecraft server". Ars Technica. pp. 1–4. Retrieved November 24, 2012.
  48. Meer, Alec (June 18, 2012). "Modern! Minecraft Adds 'Local Area Network' Support". Rock, Paper, Shotgun. Retrieved September 25, 2012.
  49. 1 2 3 Davies, Marsh (November 24, 2012). "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?". PC Gamer. Future plc. Retrieved November 24, 2012.
  50. "Minecraft Realms hopes to make an increasingly complex game more family-friendly". Polygon. Retrieved March 26, 2013.
  51. 1 2 Handy, Alex (March 23, 2010). "Interview: Markus 'Notch' Persson Talks Making Minecraft". Gamasutra. Retrieved June 26, 2010.
  52. 1 2 Persson, Markus. "About the game". Mojang. Retrieved June 26, 2010.
  53. Davies, Marsh (November 10, 2012). "Blockbuster – The Making of Minecraft". PC Gamer. Future plc. Retrieved December 20, 2012.
  54. Smith, Graham (February 6, 2012). "The First Moments of Minecraft". PC Gamer. Future plc. Retrieved January 1, 2013.
  55. 1 2 McDougal, Jaz (July 29, 2010). "Community heroes: Notch, for Minecraft". PC Gamer. Future plc. Retrieved August 3, 2010.
  56. 1 2 Cheshire, Tom (June 6, 2012). "Changing the game: how Notch made Minecraft a cult hit". Wired UK. Retrieved October 18, 2012.
  57. Persson, Markus (September 28, 2010). "I'm sorry about the lack of updates". Mojang. Retrieved October 18, 2010.
  58. Persson, Markus (September 6, 2010). "Hiring some people, getting an office, and all that!". Mojang. Retrieved September 6, 2010.
  59. Persson, Markus (December 11, 2010). "Minecraft Beta: December 20, 2010". Mojang. Retrieved December 21, 2010.
  60. Persson, Markus (January 3, 2011). "2011, here we go!". Mojang. Retrieved January 3, 2011.
  61. Fernandez, Carlo (November 17, 2012). "Minecraft Full Version Available; MineCon Live Streaming". International Business Times. Retrieved October 17, 2012.
  62. Persson, Markus (January 18, 2011). "The web server is struggling, we're migrating". Mojang.
  63. Persson, Markus (December 2, 2011). "Och med dom orden så passar jag micken". The Word of Notch. Mojang. Retrieved December 2, 2011.
  64. Bergensten, Jens (February 28, 2012). "Minecraft Team Strengthened!". Mojang. Retrieved September 22, 2013.
  65. "Minecraft Bukkit team lead tries to end development, but Mojang steps in". PC Gamer. August 21, 2014.
  66. "Minecraft's CraftBukkit mod taken down by DMCA claim". games.on.net. Retrieved September 17, 2014.
  67. Mac, Ryan (March 3, 2015). "Inside The Post-Minecraft Life Of Billionaire Gamer God Markus Persson". Forbes. Retrieved March 25, 2015.
  68. "Minecraft.net Credits". Mojang. Retrieved January 1, 2013.
  69. "Minecraft Volume Alpha on Bandcamp". March 4, 2011. Retrieved September 25, 2012.
  70. Hamilton, Kirk. "All of the Best Video Game Music of 2011". Kotaku. Gawker Media. Retrieved November 14, 2012.
  71. "Minecraft Volume Beta on Bandcamp". November 9, 2013. Retrieved November 9, 2013.
  72. Stuart, Keith (November 7, 2014). "How Daniel Rosenfeld wrote Minecraft's music". The Guardian.
  73. "Minecraft soundtrack to receive vinyl release this summer". FACT Magazine: Music News, New Music.
  74. "C418 presents Minecraft Volume Alpha". Ghostly International. Archived from the original on June 29, 2015. Retrieved November 30, 2015.
  75. Makuch, Eddie (December 13, 2012). "Minecraft franchise sales hit 17.5 million". GameSpot. CBS Interactive. Retrieved December 23, 2012.
  76. "Notch: Minecraft in less than 4k". Twitter. June 29, 2011. Retrieved September 25, 2012.
  77. Donlan, Chris (November 25, 2011). "The Friday Game: Minecraft 4k". Edge. Future plc. Retrieved October 2, 2012.
  78. Good, Owen S. (July 4, 2015). "Minecraft: Windows 10 Edition announced; beta begins July 29". Polygon. Vox Media. Retrieved July 10, 2015.
  79. "Announcing Minecraft Windows 10 edition beta". mojang.com. July 4, 2015. Retrieved July 30, 2015.
  80. 1 2 "Minecraft will feature cross-functionality between the PC and Xbox 360 versions.". Microsoft New Center. Microsoft. June 6, 2011. Retrieved November 13, 2014.
  81. 1 2 Hryb, Larry (March 22, 2012). "Xbox Live's Major Nelson". majornelson.com. Retrieved January 11, 2013.
  82. "Minecraft Xbox 360 Edition review at Digital Trends". Digital Trends. May 7, 2012.
  83. 1 2 3 Meunier, Nathan (May 10, 2009). "Minecraft: Xbox 360 Edition". GameSpot. CBS Interactive. Archived from the original on December 15, 2013. Retrieved December 18, 2011.
  84. Evans-Thirlwell, Edwin (October 16, 2012). "Minecraft Xbox 360 update 1.8.2 out today, 10am GMT". Official Xbox Magazine. Future plc. Retrieved October 28, 2012.
  85. Evans-Thirlwell, Edwin (October 2, 2012). "Minecraft Xbox 360 update 1.8.2 – 4J releases enormous final contents list". Official Xbox Magazine. Future plc. Retrieved October 27, 2012.
  86. "Gamescom: Minecraft Coming to PS4, PS3, Vita – IGN". Uk.ign.com. August 20, 2013. Retrieved December 9, 2013.
  87. "Minecraft not launching with PS4". GameSpot. November 12, 2013. Retrieved November 12, 2013.
  88. Campbell, Evan (October 10, 2014). "Minecraft: PS Vita Edition Release Date Revealed for North America". IGN. Retrieved February 15, 2015.
  89. "Minecraft Wiki: PlayStation 3 Edition". January 16, 2014. Retrieved January 16, 2014.
  90. "E3 2013: Minecraft Coming to Xbox One". IGN. June 10, 2013. Retrieved June 10, 2013.
  91. "Minecraft: Xbox One Edition Announce Trailer". Microsoft. June 10, 2013. Retrieved June 11, 2013.
  92. Rose, Mike (February 21, 2011). "Official Minecraft iOS, Android Release Coming Later This Year". Gamasutra. Retrieved February 22, 2011.
  93. Crecente, Brian (February 21, 2011). "Official Minecraft Coming to iPhone, iPad, Android". Kotaku. Gawker Media. Retrieved February 22, 2011.
  94. Brown, Mark (November 16, 2011). "Minecraft: Pocket Edition arrives on iPhone and iPad". Wired UK. Retrieved November 18, 2011.
  95. 'Minecraft - Pocket Edition' Review – Bigger May Be Better, TouchArcade, 2011-11-18
  96. "Minecraft Now Available for Windows Phones, See First Images Here". Retrieved April 27, 2015.
  97. "jeb_: PE is in C++". Twitter. October 8, 2011. Retrieved September 25, 2012.
  98. Ferrendelli, Charles (November 6, 2012). "'Minecraft: Pocket Edition' 0.5.0 Adds Zombie Pigmen, Nether Reactor, + More". Indie Game Magazine. Retrieved November 16, 2012.
  99. "Finally, you can now play 'Minecraft' on Windows Phone too". Engadget. AOL. Retrieved December 11, 2014.
  100. "Amazon's first Fire TV games include in-house titles and Minecraft". Engadget. AOL, Inc. Retrieved June 22, 2015.
  101. Protalinski, Emil (November 24, 2012). "Minecraft ported to the Raspberry Pi, to be officially released as Minecraft: Pi Edition". The Next Web. Retrieved November 28, 2012.
  102. Owen (December 20, 2012). "Download Pi Edition now!". Mojang.
  103. Owen (February 11, 2013). "Minecraft: Pi Edition is available for download!". Mojang.
  104. Peckham, Matt (May 8, 2012). "The 10 Best Minecraft Mods". Time. Retrieved October 28, 2012.
  105. Senior, Tom. "Minecraft mod API to be developed by new team at Mojang". PC Gamer. Future plc. Retrieved October 28, 2012.
  106. Hatfield, Tom. "The 10 best Minecraft skins". PC Gamer. Future plc. Retrieved October 28, 2012.
  107. Dyer, Mitch (July 4, 2013). "Minecraft 1.6 'Horse Update' Launching in July". IGN.
  108. Watts, Steve (July 3, 2012). "Minecraft XBLA adding DLC costumes". Shacknews. GameFly. Retrieved November 4, 2012.
  109. Borthwick, Ben (August 24, 2013). "Minecraft Xbox 360 Title Update 12 out now". OXM UK. Archived from the original on August 24, 2013. Retrieved September 8, 2013.
  110. Conditt, Jessica (September 2, 2013). "Mass Effect texture pack lands on Minecraft Xbox 360". Joystiq. Retrieved September 8, 2013.
  111. 1 2 3 Gallegos, Anthony. "Minecraft (Xbox 360 Edition)". IGN. Retrieved December 18, 2011.
  112. Persson, Markus. "Minecraft – Statistics". Mojang. Archived from the original on January 12, 2011. Retrieved January 13, 2011.
  113. Reilly, Jim (January 12, 2011). "Minecraft Sales Pass One Million". IGN. Retrieved November 26, 2012.
  114. Plunkett, Luke (January 4, 2011). "Why Minecraft Is So Damn Popular". Kotaku. Gawker Media. Retrieved January 12, 2011.
  115. "Mine All Mine, Part One". September 17, 2010. Archived from the original on July 23, 2012. Retrieved September 25, 2012.
  116. Orland, Kyle (April 6, 2011). "Minecraft Draws Over $33 Million In Revenue From 1.8M Paying Customers". Gamasutra. Retrieved April 6, 2011.
  117. "Minecraft beta cracks 4 million". GameSpot. CBS Interactive. Retrieved November 9, 2011.
  118. Shields, Duncan (March 22, 2012). "Top 15 best selling PC games of all time". SK Gaming. Retrieved January 16, 2013.
  119. 1 2 "Built to last: the Minecraft model". The Independent. October 10, 2014. Retrieved November 13, 2014.
  120. Phillips, Tom (June 26, 2014). "Minecraft's console versions have now outsold Minecraft on PC, Mac". Eurogamer. Gamer Network. Retrieved June 26, 2014.
  121. Reilly, Luke (February 25, 2014). "Original Minecraft Reaches 100 Million Registered Users". IGN. Ziff Davis. Retrieved February 26, 2014.
  122. Reilly, Jim (May 10, 2012). "Minecraft Breaks Xbox Live Sales Records". Game Informer. GameStop. Retrieved May 11, 2012.
  123. Klepek, Patrick (May 14, 2012). "Minecraft for Xbox Live Arcade Sells 1 Million Copies". Giant Bomb. CBS Interactive. Retrieved May 18, 2012.
  124. Makuch, Eddie (December 13, 2012). "Minecraft franchise sales hit 17.5 million". GameSpot. CBS Interactive. Retrieved December 14, 2012.
  125. Nichols, Scott (January 23, 2013). "'Black Ops 2', 'Minecraft' top 2012 Xbox Live activity charts". Digital Spy. Retrieved January 26, 2013.
  126. Phillips, Tom (April 4, 2014). "Minecraft: Xbox 360 Edition sales hit 12m". Eurogamer. Gamer Network. Retrieved April 4, 2014.
  127. Hill, Owen (April 14, 2014). "Watch our Pocket Edition stream. Now with footage!". Mojang. Retrieved July 31, 2014.
  128. Wawro, Alex (January 24, 2014). "Minecraft on PS3 breaks 1 million sales in five weeks". Gamasutra. Think Services. Retrieved January 25, 2014.
  129. Wesley Yin-Poole (November 17, 2014). "Assassin's Creed: Unity launch beats Black Flag's in UK chart". Eurogamer. Retrieved November 7, 2014.
  130. 2014-12-17, Minecraft On Vita Sells 100,000 Via Downloads In Japan, Siliconera
  131. "国内PS版の『マインクラフト』が50万DLを突破、PS Vita版が牽引し小学生のあいだでブームの兆し" [Domestic PlayStation version of Minecraft tops 500,000 downloads, signs of the PS Vita version booming amongst elementary school students]. Famitsu (in Japanese). February 25, 2015. Retrieved February 25, 2015.
  132. Makuch, Eddie (July 21, 2015). "Xbox Sales Rising, as Minecraft Continues to Perform Well for Microsoft". GameSpot. CBS Interactive. Archived from the original on July 22, 2015. Retrieved July 22, 2015.
  133. "Minecraft for PC". GameRankings. CBS Interactive. Retrieved June 7, 2012.
  134. "Minecraft: Xbox 360 Edition". GameRankings. CBS Interactive. Retrieved September 2, 2013.
  135. "Minecraft: Pocket Edition". GameRankings. CBS Interactive. Retrieved September 2, 2013.
  136. "Minecraft Critic Reviews for PC". Metacritic. CBS Interactive. Retrieved May 1, 2012.
  137. "Minecraft: PlayStation 4 Edition". Metacritic. CBS Interactive. Retrieved April 3, 2015.
  138. "Minecraft: Xbox One Edition". Metacritic. CBS Interactive. Retrieved April 3, 2015.
  139. "Minecraft: PlayStation 3 Edition for PlayStation 3". Metacritic. CBS Interactive. Retrieved February 19, 2014.
  140. "Minecraft: PlayStation Vita Edition". Metacritic. CBS Interactive. Retrieved April 3, 2015.
  141. "Minecraft: Xbox 360 Edition for PC". Metacritic. CBS Interactive. Retrieved May 1, 2012.
  142. http://www.metacritic.com/game/wii-u/minecraft-wii-u-edition
  143. "Minecraft: Pocket Edition". Metacritic. CBS Interactive. Retrieved March 8, 2013.
  144. "Minecraft PC Reviews". 1UP.com. Archived from the original on February 22, 2013. Retrieved December 18, 2011.
  145. "Minecraft review". Edge. Future plc. November 28, 2011. Retrieved June 7, 2012.
  146. Meer, Alec (November 18, 2011). "Minecraft: Xbox 360 Edition Review". Eurogamer. Eurogamer Network. Retrieved December 18, 2011.
  147. Biessener, Adam (November 22, 2011). "More Toy Than Game, But That's Okay − Minecraft − PC". Game Informer. GameStop. Retrieved September 25, 2012.
  148. Cork, Jeff (May 9, 2012). "Minecraft Xbox 360 Edition". Game Informer. GameStop. Retrieved January 2, 2013.
  149. 1 2 3 4 5 Meunier, Nathan (May 10, 2009). "Minecraft Review". GameSpot. CBS Interactive. Retrieved December 18, 2011.
  150. "GameSpy: Minecraft Review — Page 1". GameSpy. Glu Mobile. Archived from the original on February 22, 2013. Retrieved December 18, 2011.
  151. 1 2 3 Albert, Brian (February 13, 2014). "Minecraft: Pocket Edition Review". IGN. IGN Entertainment. Retrieved February 28, 2014.
  152. 1 2 Albert, Brian. "Minecraft PlayStation 3 Review – IGN". IGN. Retrieved January 30, 2014.
  153. 1 2 Albert, Brian (September 5, 2014). "Minecraft PS4 And Xbox One Review – IGN". IGN. Retrieved September 22, 2014.
  154. 1 2 McDougall, Jaz (December 24, 2011). "Minecraft review". PC Gamer. Future US. Retrieved May 19, 2015.
  155. Rossignol, Jim. "Building-block World". PC Gamer UK (Future plc) (204).
  156. Hindes, Daniel. "Trouble Down Mine". PC PowerPlay (Nextmedia) (169).
  157. Reinhart, Brandon (July 28, 2010). "Is that an Equalizer in your pocket?". Valve Corporation. Retrieved July 28, 2010.
  158. Munro, Scott (July 27, 2010). "Minecraft (Alpha Review)". Daily Record. Trinity Mirror. Archived from the original on December 6, 2010. Retrieved August 3, 2010.
  159. Rossignol, Jim (August 10, 2010). "Chockablock: Minecraft Revisited". Rock, Paper, Shotgun. Retrieved September 3, 2010.
  160. Holkins, Jerry (September 17, 2010). "Mine All Mine, Part One". Penny Arcade. Retrieved September 17, 2010.
  161. Geere, Duncan (November 23, 2011). "Minecraft: Pocket Edition review". Wired UK. Retrieved January 2, 2013.
  162. Purewal, Sarah (April 25, 2012). "Minecraft Pocket Edition Review: Build Blocky Masterpieces on the Go". PC World. IDG. Retrieved January 2, 2013.
  163. Neltz, András (July 10, 2014). "Minecraft: Pocket Edition Just Got A Whole Lot Better". Kotaku. Gawker Media. Archived from the original on July 10, 2014. Retrieved November 30, 2015.
  164. Rossignol, Jim (July 5, 2010). "50 Games to Play at Work". PC Gamer. Future plc.
  165. Bendixsen, Stephanie; O'Donnell, Steven (December 6, 2010). "GG Awards 2010: Best Downloadable Game". Good Game. Season 5. Episode 43. ABC Television.
  166. "Gamasutra's Best Of 2010: The Top 10 Games Of The Year". Gamasutra. December 23, 2010. Retrieved December 23, 2010.
  167. "Gamasutra's Best Of 2010: Top 10 Indie Games". Gamasutra. December 17, 2010. Retrieved December 23, 2010.
  168. "The Games Of Christmas '10: Day 24". Rock, Paper, Shotgun. December 25, 2010. Retrieved December 24, 2010.
  169. "Winners – 2010 Indie of the Year Awards – Indie DB". Indie DB. December 24, 2010. Retrieved December 27, 2010.
  170. "Minecraft – PC Gamer UK's Game Of The Year". PC Gamer. Future plc. December 31, 2010. Retrieved December 31, 2010.
  171. Carless, Simon (January 3, 2011). "2011 Independent Games Festival Reveals Main Competition Finalists". IndieGames. Retrieved January 3, 2011.
  172. "Minecraft, Amnesia Top Winners At 13th Annual IGF Awards". IndieGames. March 1, 2011. Retrieved March 3, 2011.
  173. "Game Developers' Choice Online Awards Honor Rift, Minecraft, and Everquest". Kotaku. Gawker Media. October 12, 2011. Retrieved April 23, 2012.
  174. "Game Developers Choice Awards". Gamechoiceawards.com. Retrieved April 23, 2012.
  175. "Minecraft awarded GameCity videogame arts prize". BBC News Online. BBC. October 29, 2011. Retrieved September 25, 2012.
  176. "The Smithsonian Has Picked the Games of Its Art of Video Games Exhibit". Kotaku. Gawker Media. May 5, 2011.
  177. "The Art of Video Games". Smithsonian American Art Museum. Retrieved November 23, 2013.
  178. "Spike Announces VGA Nominees & Honors "Legend Of Zelda" With First Ever Video Game Hall Of Fame Award" (Press release). Spike TV. November 16, 2011. Retrieved August 2, 2013.
  179. "SPIKE TV ANNOUNCES 2011 "VIDEO GAME AWARDS" WINNERS" (Press release). Spike TV. December 10, 2011. Retrieved August 2, 2013.
  180. "Video Games Awards Winners & Nominees in 2012". British Academy of Film and Television Arts. February 12, 2012. Retrieved December 30, 2012.
  181. Robinson, Andy (October 26, 2012). "GJA: Minecraft XBLA awarded Best Downloadable Game". Computer and Video Games. Future plc. Retrieved November 5, 2012.
  182. Martin, Liam (November 2, 2012). "TIGA Games Industry Awards 2012 winners revealed, Dear Esther wins big". Digital Spy. Retrieved November 5, 2012.
  183. "Bafta Video Game Awards 2013 – nominees announced". The Guardian. February 12, 2013. Retrieved February 1, 2015.
  184. Hillier, Brenna (November 7, 2014). "Minecraft console takes out TIGA game of the year award". VG247. Retrieved February 14, 2015.
  185. Williams, Mike (August 3, 2015). "The 15 Best Games Since 2000, Number 6: Minecraft". USgamer. Gamer Network. Archived from the original on August 4, 2015. Retrieved August 4, 2015.
  186. Good, Owen (October 31, 2012). "Well Whaddaya Know: MineCon Is Sold Out". Kotaku. Gawker Media. Retrieved January 11, 2013.
  187. "GameSpy: Tickets for Minecraft Convention, MineCon, Now On Sale — Page 1". GameSpy. Glu Mobile. August 11, 2011. Archived from the original on February 22, 2013. Retrieved December 18, 2011.
  188. "Into the Nether party with deadmau5". IGN. November 22, 2011. Retrieved September 25, 2012.
  189. McElroy, Griffin (September 8, 2011). "MineCon attendees get alpha codes for Cobalt, Scrolls". Joystiq. AOL. Retrieved November 23, 2012.
  190. Ward, Mark (November 26, 2012). "Minecraft fans gather for Minecon in Paris". BBC News Online. BBC. Retrieved December 23, 2012.
  191. Corriera, Alexa Ray (September 14, 2012). "Minecon 2012 tickets sell out in two hours, Mojang looking into releasing more". Polygon. Vox Media. Retrieved December 23, 2012.
  192. Winters, Lydia (April 7, 2013). "MINECON will be in the US this year. Sorry dear Brits. I'm not coming to scout locations!". Twitter. Retrieved June 20, 2013.
  193. "Where in the World is MINECON 2013?". YouTube. June 27, 2013. Retrieved June 27, 2013.
  194. "MINECON 2015". Mojang AB. August 21, 2014. Retrieved September 6, 2014.
  195. "Telltale and Mojang Announce Minecraft: Story Mode". IGN. Ziff Davis. December 18, 2014.
  196. "Minecraft: Story Mode is an episodic series from Telltale". Eurogamer. Gamer Network. December 18, 2014.
  197. 1 2 3 Good, Owen S. (September 16, 2015). "Telltale's Minecraft game launches Oct. 13, will have a physical release". Polygon. Vox Media. Archived from the original on September 16, 2015. Retrieved September 16, 2015.
  198. 1 2 Webster, Andrew (August 26, 2015). "Giving Minecraft a story". The Verge. Retrieved August 27, 2015.
  199. Albert, Brian (July 4, 2015). "First Minecraft: Story Mode Details Revealed at Minecon". IGN. Ziff Davis. Retrieved July 4, 2015.
  200. Kelion, Leo (January 19, 2016). "Minecraft to launch education edition". BBC. Retrieved January 19, 2016.
  201. Moon, Mariella (June 6, 2012). "Lego releases the Minecraft set you've been waiting for". Yahoo! News. Yahoo!.
  202. MacManus, Christopher (February 16, 2012). "Lego Minecraft available for preorder". CNET. CBS Interactive. Retrieved February 17, 2012.
  203. 1 2 Totilo, Stephen (January 24, 2012). "There Will Be Official Minecraft Lego Sets". Kotaku. Gawker Media.
  204. LEGO (September 2, 2014). "LEGO Minecraft". Facebook.com. Facebook. Retrieved October 5, 2014.
  205. 1 2 3 Nunneley, Stephany (March 24, 2012). "Minecraft hits $80M in sales with over 5M paid downloads". VG247. Retrieved November 11, 2012.
  206. "Minecraft books for children to be published in UK this September". Polygon. Retrieved March 26, 2013.
  207. Chapple, Craig (March 25, 2013). "Minecraft children's books launching in September". Develop. Retrieved March 28, 2013.
  208. Warr, Philippa (March 27, 2013). "Gaming Minecraft children's books announced". Wired.com. Retrieved March 28, 2013.
  209. Silverman, Matt (October 1, 2010). "Minecraft: How Social Media Spawned a Gaming Sensation". Mashable. Mashable Inc. Retrieved December 28, 2012.
  210. Tong, Sophia (August 28, 2011). "Mining data from Minecraft". GameSpot. CBS Interactive. Retrieved December 28, 2012.
  211. 1 2 3 4 Spillman, Rob (December 6, 2011). "Inside the geeky, revolutionary world of "Minecraft"". Salon. Salon Media Group. Retrieved November 23, 2013.
  212. Cellan-Jones, Rory (July 10, 2012). "The TV tycoons you may have missed". BBC News Online. BBC. Retrieved July 10, 2012.
  213. Benedetti, Winda (October 23, 2012). "Dig this 'Minecraft'-style 'Gangnam Style' parody". NBC News. NBCUniversal. Retrieved December 9, 2012.
  214. Dean, Paul. "Hauntings and Hoaxes: Gamings Weirdest Ghost Stories". IGN. Retrieved July 1, 2013.
  215. Adams, Nathan (August 22, 2012). "Dinnerbone: @Kizzycocoa We have no plans ...". Twitter. Retrieved July 18, 2013.
  216. Dean, Paul. "Creeping up on you: The best Minecraft references in video games". PCGamesN. Network N. Retrieved November 4, 2012.
  217. Kennedy, Sam. "Deadmau5 References Minecraft in New Show". IGN. Retrieved November 4, 2012.
  218. "Lady Gaga – G.U.Y. - An ARTPOP Film". YouTube. March 22, 2014. Retrieved July 6, 2014.
  219. Webster, Andrew. "Living under a blocky shadow: the world of Minecraft clones". Ars Technica. Retrieved October 17, 2012.
  220. Frampton, David (October 12, 2013). "Postmortem: The Blockheads". Gamasutra.
  221. McFerran, Damien (December 24, 2013). "Rumour: Minecraft Is Already In Development For Wii U, GamePad Said To Be The Focus". Nintendo Life. Retrieved November 14, 2014.
  222. Whitehead, Thomas (September 30, 2014). "Nexis Games is Developing U Craft, a Minecraft Clone, for the eShop". Nintendo Life. Retrieved November 14, 2014.
  223. Calvert, Darren (January 19, 2015). "Cube Life: Island Survival is Another Minecraft-Inspired Title Heading to the Wii U eShop". Nintendo Life. Retrieved January 19, 2015.
  224. Whitehead, Thomas (October 1, 2014). "Battleminer Screens Show Some Familiar Block Building On the Way to 3DS". Nintendo Life. Retrieved November 14, 2014.
  225. Calvert, Darren (October 31, 2014). "Another Minecraft Clone, Cube Creator 3D Coming To 3DS eShop". Nintendo Life. Retrieved November 14, 2014.
  226. Whitehead, Thomas (October 1, 2014). "More Minecraft Mania Looks Set for Wii U With Stone Shire". Nintendo Life. Retrieved November 14, 2014.
  227. Totilo, Stephen (June 20, 2014). "What Nintendo's Top Game Creators Think Of Minecraft". Kotaku. Retrieved November 14, 2014.
  228. Calvin, Alex (July 9, 2015). "Mojang's block party - what is next for Minecraft?". MCV UK. Retrieved July 11, 2015.
  229. Hawkins, Matt (December 21, 2012). "Minecraft: The Story of Mojang: The Kotaku Review". Kotaku. Gawker Media. Retrieved January 3, 2013.
  230. Schreier, Jason (September 30, 2013). "This Week's South Park Is All About Minecraft". Kotaku. Retrieved October 1, 2013.
  231. Nicholson, Max (October 3, 2013). "Minecraft for dummies". IGN. Retrieved December 22, 2013.
  232. "Minecraft movie in the works with Warner Bros.". Retrieved February 28, 2014.
  233. Busch, Anita (February 27, 2014). "Video Game Sensation 'Minecraft' Coming To The Big Screen As Warner Bros Acquires Rights; 'Lego's' Roy Lee And Jill Messick Producing". Deadline. Retrieved February 27, 2014.
  234. "Minecraft Movie Is "Large-Budget," Might Not Arrive Until 2018". GameSpot. Retrieved October 8, 2014.
  235. "Minecraft movie will be 'large-budget' but unlikely to arrive before 2017". The Guardian. Retrieved October 8, 2014.
  236. Kroll, Justin (October 16, 2014). "Warner Bros. Taps Shawn Levy for 'Minecraft' Movie". Variety. Retrieved October 16, 2014.
  237. Fleming, Jr, Mike (July 21, 2015). "Minecraft Movie Gets 'It's Always Sunny In Philadelphia's Rob McElhenney". Deadline.
  238. Cheshire, Tom (November 22, 2012). "Want to learn computer-aided design (CAD)? Play Minecraft". Wired UK. Retrieved November 23, 2012.
  239. Eördögh, Fruzsina (September 6, 2012). "Minecraft Partners With United Nations For Urban Planning". ReadWrite. SAY Media. Retrieved November 21, 2012.
  240. Senior, Tom (September 5, 2012). "Minecraft UN Block By Block project to help young people redesign their neighbourhoods". PC Gamer. Future plc. Retrieved September 5, 2012.
  241. "Geodatastyrelsen giver de unge hele Danmark i 3D" [The Geodata Agency gives the youth whole Denmark in 3D] (Press release) (in Danish). The Danish Geodata Agency. April 24, 2014. Retrieved April 25, 2014. External link in |publisher= (help)
  242. Walton, Mark (November 25, 2012). "Minecraft In Education: How Video Games Are Teaching Kids". GameSpot. CBS Interactive. Retrieved December 9, 2012.
  243. 1 2 Waxman, Olivia (September 21, 2012). "MinecraftEdu Teaches Students Through Virtual World-Building". Time. Retrieved December 9, 2012.
  244. Miller, Joe (September 22, 2014). "British Museum to be digitally recreated in Minecraft". BBC. Retrieved September 22, 2014.

Further reading

External links

Listen to this article (info/dl)


This audio file was created from a revision of the "Minecraft" article dated January 22, 2012, and does not reflect subsequent edits to the article. (Audio help)
More spoken articles

This article is issued from Wikipedia - version of the Friday, February 12, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.