Echo Night

Developer(s) From Software
Publisher(s)
Director(s) Akinori Kaneko
Producer(s) Toshifumi Nabeshima
Designer(s) Sakumi Watanabe
Writer(s) Toshifumi Nabeshima
Composer(s) Tsukasa Saitoh
Kota Hoshino
Series Echo Night
Platform(s) PlayStation, PlayStation Network
Release date(s)
  • JP August 13, 1998
  • NA July 31, 1999

PlayStation Network

  • JP August 30, 2007
  • NA March 17, 2015[1]
Genre(s) First-person adventure
Survival horror
Mode(s) Single-player

Echo Night is a mystery adventure video game developed by From Software for the PlayStation. It was released in Japan on August 13, 1998, and in North American on July 31, 1999. It is the first game in the Echo Night series, following up with the Japan-exclusive Echo Night 2: The Lord of Nightmares in 1999, and Echo Night: Beyond in 2004.

Gameplay

Echo Night is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game. When confronted by a ghost the player must turn on the lights in the room by means of a light switch. The player is often transported into the past via the passengers or certain objects. Once the player fulfills a task important to a spirit they will vanish and drop an "Astral Piece" which can be used to get a different ending scene.

Plot

The story revolves around Richard Osmond, the game's protagonist, and his journey to find out what happened to the ship Orpheus, which mysteriously disappeared from the sea. The story also uncovers the mystery about two stones that contain some kind of supernatural power.

Story

The game starts with Richard at his apartment receiving a call from the Anchor Police Department regarding his father, Henry Osmond. Summoned to his father's house, Richard discovers his father's diary, which leads him to a train. He will meet at the train a man named Henry Osmond who is actually trying to pursue William Rockwell who according to Henry is being possessed by the Red Stone that is attached to a knife. A duel will happen inside the train but William will use his grand daughter, Crea Rockwell, as a defense from Henry. William will then shoot Henry but thanks to the Blue Stone which Henry possessed, his life will be spared (the bullet hit the Blue Stone from his chest when he was shot). The Blue Stone was split into two which Henry gave the other half to William's grand daughter, Crea. It will revealed there that William is being possessed by the demon of the Red Stone. After that, Richard will be brought back to his father's house and then he will discover inside the secret room a painting of the ship, Orpheus. Richard will be brought to Orpheus and meets the passengers who died when the ship disappeared. Henry saved the souls he met inside the ship by resolving their personal issues. As the game goes on, Richard will discover that the Red Stone which William possessed has the power to change one man's destiny to his desire by killing people using the knife where the Red Stone is attached to. Richard will meet William's son and daughter who are aware about the story of the Red Stone and plan to kill their father in the ship but unfortunately they were killed first by their father. Furthermore, Richard will also meet Crea Rockwell through time travel where he will be able to retrieve the Blue Stone. At the game's climax, Richard will discover that his father was at the ship too and was able to kill William. But as soon as Henry got hold of the stone, he said that he has the desire of the Red Stone all along. Richard was able to destroy the Red Stone using the Blue Stone. After the Red Stone was destroyed, Henry will instruct Richard to go in front of the ship since the ship itself will disappear.

Endings

There are 4 different endings in the game:

Reception

Reception
Review scores
PublicationScore
GameSpot4.2/10[2]
IGN8.0/10[3]

References

  1. "The Drop: New PlayStation Games for 3/17/2015". PlayStation.Blog.
  2. Ben Stahl. "Echo Night Review". GameSpot.
  3. IGN (7 September 1999). "Echo Night". IGN.

External links

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