Dangerous Dave
Dangerous Dave | |
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Title screen | |
Developer(s) | John Romero |
Publisher(s) | Softdisk |
Platform(s) | Apple II, MS-DOS |
Release date(s) | 1988 |
Genre(s) | Platform game |
Mode(s) | Single Player |
Dangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.
Summary
The object of the game is to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms.
The idea for Dangerous Dave came to John Romero under the influence of Super Mario. There are similarities between the two games, such as the secret levels, the level design, the monsters, and the jumping. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created".[1] In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.[2]
- Dangerous Dave, 1988, Apple II, 6-color, UpTime (the original)
- Double Dangerous Dave, 1990, Apple II, 16-color, Softdisk (16 color port of the 1988 original)
- Dangerous Dave in Copyright Infringement, 1990, DOS, EGA, non-published (the demo that launched Commander Keen and id Software)
- Dangerous Dave, 1990, DOS (CGA, EGA, VGA), Softdisk (DOS version of the 1988 original)
- Dangerous Dave in the Deserted Pirate's Hideout, 1990, Apple II, 16-color, Softdisk
- Dangerous Dave GS, 1990, Apple IIGS, never completed (IIGS version of the 1988 original)
- Dangerous Dave in the Haunted Mansion, 1991, DOS, EGA, Softdisk
- Dangerous Dave Returns, 1992, Apple II, 16-color, Softdisk
- Dangerous Dave's Risky Rescue, 1993, DOS, EGA, Softdisk
- Dave Goes Nutz!, 1993, DOS, EGA, Softdisk
- Dangerous Dave Goes Nutz!, 1995, Apple II, 16-color, Softdisk
Post-Romero games
Dangerous Dave's Risky Rescue
Dangerous Dave's Risky Rescue (known informally as Dangerous Dave 3) was published by Softdisk in 1993, and is the first Dangerous Dave game to not be programmed by John Romero. This is because he, John Carmack, Adrian Carmack and Tom Hall had left Softdisk by this point to form id Software. It was followed by a sequel, Dave Goes Nutz!, which shares similar gameplay elements.
Like the previous title, Dangerous Dave is on a mission to save his little brother Delbert, this time from the evil "Dr. Nemesis" (who is also the main antagonist in Softdisk's Catacomb franchise).
Dave Goes Nutz!
Dave Goes Nutz! (known informally as Dangerous Dave 4) was published by Softdisk in 1993 for. It continues from Dangerous Dave's Risky Rescue, where Dangerous Dave is on a mission to save his little brother Delbert, from the evil "Dr. Nemesis" (who is also the main antagonist in Softdisk's Catacomb franchise). The game takes place within a psychiatric hospital filled with zombies.
Reception
Dangerous Dave's Risky Rescue was reviewed in 1993 in Dragon #200 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 2 out of 5 stars.[3]
References
- ↑ The Saga of Dangerous Dave
- ↑ Cell phone version of Dangerous Dave based on Dangerous Dave in the Haunted Mansion
- ↑ Petersen, Sandy (December 1993). "Eye of the Monitor". Dragon (200): 73–80.
External links
- John Romero's site: The Saga of Dangerous Dave at the Wayback Machine (archived October 7, 2014)
- John Romero's site: The Apple II original Dangerous Dave at the Wayback Machine (archived October 25, 2013)
- John Romero's site: Dangerous Dave in Copyright Infringement at the Wayback Machine (archived October 13, 2014)
- Page with interesting materials about Dangerous Dave
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