Dana S. Nau
Dana S. Nau | |
---|---|
Born |
December 1951 Illinois |
Nationality | United States |
Fields | Computer Science, Artificial Intelligence |
Institutions | University of Maryland, College Park |
Alma mater |
Duke University - Ph.D., 1979 University of Missouri-Rolla - B.S., 1974 |
Known for | automated planning and scheduling, HTN planning, game tree pathology |
Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland, College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has many PHD students, including Qiang Yang who graduated in 1989. He has more than 300 publications[1] and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology,[2] the development of the SHOP and SHOP2[3] HTN planning systems, and the book Automated Planning: Theory and Practice (ISBN 1-55860-856-7).[4] He is a Fellow[5] of the AAAI.
Honors
- 1996 – Fellow, AAAI
- 2013 – Fellow of the Association for Computing Machinery[6]
References
- ↑ http://www.cs.umd.edu/~nau/publications.html
- ↑ Nau, Dana (1982). "An investigation of the causes of pathology in games". Artificial Intelligence 19 (3): 257–278. doi:10.1016/0004-3702(82)90002-9.
- ↑ http://www.cs.umd.edu/projects/shop/
- ↑ http://www.laas.fr/planning
- ↑ http://www.aaai.org/Awards/fellows-list.php
- ↑ ACM Names Fellows for Computing Advances that Are Transforming Science and Society, Association for Computing Machinery, accessed 2013-12-10.
External links
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