Dai Gyakuten Saiban: Naruhodō Ryūnosuke no Bōken

Dai Gyakuten Saiban
Naruhodō Ryūnosuke no Bōken

Japanese cover art, featuring the game's main characters.
Developer(s) Capcom
Publisher(s) Capcom
Director(s) Shu Takumi
Producer(s) Shintaro Kojima
Artist(s) Kazuya Nuri
Writer(s) Shu Takumi
Composer(s) Yasumasa Kitagawa
Hiromitsu Maeba
Series Ace Attorney
Platform(s) Nintendo 3DS
Release date(s)
  • JP July 9, 2015
Genre(s) Adventure game, visual novel

Dai Gyakuten Saiban: Naruhodō Ryūnosuke no Bōken (大逆転裁判 ‐成歩堂龍ノ介の冒険‐, "Great Turnabout Trial: The Adventure of Ryūnosuke Naruhodō") is an adventure video game developed and published by Capcom for the Nintendo 3DS. It is a prequel to the Ace Attorney video game series, directed and produced by Shu Takumi and Shintaro Kojima, respectively. The game was released in Japan on July 9, 2015, but is not currently planned for release outside Japan.

Gameplay

The game carries on the courtroom style gameplay of previous installments in the Ace Attorney series, including the fully 3D environments and character models previously featured in Phoenix Wright: Ace Attorney - Dual Destinies. Like previous titles, the game is divided between investigation, in which players explore areas to gather evidence and testimonies, and courtroom battles, in which players must find contradictions in witness testimonies to find the truth behind a case. Similarly to Takumi's previous game, Professor Layton vs. Phoenix Wright: Ace Attorney, the player sometimes have to cross-examine multiple witnesses at the same time.[1]

Trials in the game feature a jury, not just one judge; this also was the case in the fourth case of Apollo Justice: Ace Attorney, however, in Dai Gyakuten Saiban the jury directly influences the trial. After the case has been presented, and the witnesses have been cross-examined, the jurors decide on the verdict. If a majority decides on "guilty", then the defendant is given a guilty verdict. However, the player is able to present a closing argument after the verdict during which they interview the jurors, attempting to change their minds. If after the closing argument the player is successful, then the jury takes back its verdict and the trial continues. If they fail, then the verdict stays as is and the trial is adjourned.

New to this game is Joint Reasoning, which takes place during investigations alongside Sherlock Holmes. In these segments, Holmes makes quick deductions about a witness, and it is up to the player to point out contradictions in his theories. This will occasionally require the player to inspect the witness from various angles, similar to how certain bits of evidence could be examined in previous installments, in order to find hidden clues that can help lead Holmes to the proper conclusion.[2][3]

Premise

Taking place near the end of the 19th century (known in Japan as the Meiji Period, in Britain as Queen Victoria and Edward VII), Dai Gyakuten Saiban focuses on Ryūnosuke Naruhodō – an ancestor of Phoenix Wright, the primary protagonist of the Ace Attorney series – who seeks to become a full-fledged defense attorney. Joined by his assistant, Susato Mikotoba, Ryūnosuke travels to England to further his studies, where he encounters world-famous detective Sherlock Holmes and works alongside him in solving a mysterious case.

Characters

Development

The game was directed by Shu Takumi.

Dai Gyakuten Saiban was developed by Capcom for the Nintendo 3DS. It was directed by Shu Takumi, produced by Shintaro Kojima,[8] composed for by Yasumasa Kitagawa and Hiromitsu Maeba,[9] and features character designs by Kazuya Nuri.[10] The game is planned to be the first title in a new series.[11]

Development began in 2013, a few months after the Japanese release of Takumi's previous project, Professor Layton vs. Phoenix Wright: Ace Attorney, when he was asked to work on a new Ace Attorney game.[12] At one point, he considered having the game focus on civil trials,[13] but remembered a game idea he had come up with earlier:[14] around 2000, he had the idea of a mystery game in which a detective makes incorrect deductions, and where players have to correct the detective and lead him towards the truth.[13] He thought it would be fun to combine the idea with Ace Attorney, but hadn't expected Capcom to accept the idea.[14][15] Takumi had been wanting to make a Sherlock Holmes game for a long time; because of this, Holmes was part of the concept all the way from the start. According to Takumi, he had several reasons for wanting Holmes in the game: both due to the gameplay, and as a way to separate the game from the main Ace Attorney series, as Holmes is from a different time period than the one the main series games take place in. This led to Takumi thinking about how Japan was at that time, and lead to new possibilities for the game's mysteries.[13]

According to Takumi, it was challenging to write dialogue and using expressions appropriate for the way the Japanese language was during the Meiji period, as he had to avoid both too old-fashioned and too modern dialogue. As the Meiji period was a time when the lawyer profession was new in Japan, and when there was a lot of focus on becoming a part of "the new world" and becoming more Western, Takumi made sure to make the game reflect this.[11] The protagonist Ryūnosuke's character was based on how the main series protagonist Phoenix Wright would speak and act if he had lived during the Meiji period. When the development team wrote a list of ideas for names for the protagonist, "Ryūnosuke" was the first one to be suggested; it only took a few seconds for them to decide on it.[16] Susato is based on the same concept as that of previous Ace Attorney heroines: she was designed to be a "perfect partner" and fun to spend time with, as the heroines of the series always are by the main characters' side.[13] her name was decided by choosing kanji characters that Takumi found pretty.[17] The development team decided to change "Sherlock's Watson" from the original, as they thought it would be more interesting if Watson weren't another English gentleman.[13]

Character design and visuals

Nuri designed the characters to make them look simple while also conveying a lot of information. He intended to make the graphics look like illustrations, and wanted to convey the feeling of the materials clothes and items from the Meiji period were made from. Characters were designed to be partially realistic, as realistic animations and facial expressions were needed for the game. Witnesses and jury members were however designed in a more stylized way, to ensure that players immediately recognize them when they see the characters sitting next to each other.[10]

Ryūnosuke was designed to have "the sharp look of a university student", which went without problems. It did, however, take a long time to design his haircut; Takumi wanted the haircut to be recognizable from Ryūnosuke's silhouette, but said that most people during the Meiji period had simple haircuts.[16] Nuri tried designing various haircuts from that time, and designed around 50 variations.[10] Susato was designed to be an elegant Japanese woman; because of the time period, it was decided that she was to wear a kimono. Takumi had several ideas for various items she could hold, but it was decided that it was best to keep her design simple,[17] as contrast to the English characters. Several different variations were made for Holmes' design, including "depressed", "cute", "adventurous", "dark", and "sleeping" variations; eventually, they used a variation on how Holmes traditionally is depicted, as contrast to his personality. Additionally, he was given a gun as contrast to Ryūnosuke's sword. Iris' design included gothic elements, as well as elements of a mad scientist, and was created to look good when appearing together with Holmes. Asōgi's clothes were designed with influences from both Japanese and Western cultures. His headband, which flutters in the wind, was something Nuri really wanted in the game, and was something they were only able to do with 3D graphics.[10] Van Zieks was designed to give off a "dark aura",[18] with elements of vampires, wolves, and fallen angels.[10]

Unlike previous Ace Attorney games, both characters and environments are fully made in 3D.[19] Like Takumi's earlier game Ghost Trick: Phantom Detective, spotlights light up characters while they dance; this was something that had not been done in previous Ace Attorney games.[13] Motion capture of the former Takarazuka Kagekidan actress Shiotsuki Shuu was used for some animations; as the Ace Attorney series is known for its poses and animations, this was chosen as a way to make the animation more dynamic.[20]

Release

The game was released by Capcom for the Nintendo 3DS in Japan on July 9, 2015.[21] According to Capcom France, it is not planned for release in the West.[22]

The game is available in various different editions. There's a limited edition only available on Capcom's "e-Capcom" store, which in addition to the game includes a box designed to look like Holmes' briefcase, Holmes and Iris plush toys, a pin similar to the one Ryuunosuke wears, postcards, and a Holmes themed sticker. Another edition, also exclusive to e-Capcom, includes the game, a soundtrack CD, and a collection of illustrations. Finally, there's an edition that includes the game and all the bonus items from the other editions. People who preordered the game also received a Dai Gyakuten Saiban theme for the Nintendo 3DS home screen.[23] The original soundtrack release was published by Capcom in Japan on July 15, 2015.[24]

Reception

The game won VGMO's Scores of the Year award in the "Traditional / Acoustic" category; the music was described as exceeding the "already high expectations" for the series, and being streamlined and varied with "high-quality instrumentation and engaging melodies".[25]

References

  1. 1 2 Sato (December 18, 2014). "The Great Ace Attorney Lets You Cross-Examine Two Witnesses At Once". Siliconera. Retrieved December 18, 2014.
  2. "The Great Ace Attorney Takes Place In Japan And England - Siliconera". Siliconera. Retrieved 16 September 2014.
  3. http://www.siliconera.com/2014/09/18/great-ace-attorneys-collaborative-deduction-system-explained-tokyo-game-show/
  4. "New Ace Attorney title coming, set in Meiji period with Phoenix Wright's ancestor". Polygon. Retrieved 2014-08-20.
  5. "Ace Attorney’s new assistant: Mikotoba Susato". Tiny Cartridge. Retrieved 2014-08-20.
  6. "Big Ace Attorney: Ryuunosuke Wright's Adventure - Mikotoba Susato info". GoNintendo. 2014-04-23. Retrieved 2014-08-20.
  7. 1 2 "First Look at Sherlock Holmes in the New Ace Attorney". Kotaku. Retrieved 16 September 2014.
  8. Romano, Sal (April 22, 2014). "New Ace Attorney for 3DS set in Meiji era Japan". Gematsu. Archived from the original on November 12, 2014. Retrieved September 13, 2014.
  9. 『大逆転裁判 -成歩堂龍ノ介の冒險-』サウンドトラックが7月15日に発売決定. Famitsu (in Japanese). April 24, 2015. Retrieved July 24, 2015.
  10. 1 2 3 4 5 "第三十五回 大逆転裁判 デザインの冒險!". Capcom. Archived from the original on July 24, 2015. Retrieved July 24, 2015.
  11. 1 2 Sato (April 24, 2014). "The Great Ace Attorney Is The Start Of A New Series". Siliconera. Archived from the original on February 9, 2015. Retrieved September 13, 2014.
  12. Takumi, Shu (April 24, 2014). "巧 舟 on Twitter" (in Japanese). Twitter. Archived from the original on July 24, 2015. Retrieved September 13, 2014.
  13. 1 2 3 4 5 6 巧 舟 スペシャルインタビュー! (in Japanese). Capcom. Archived from the original on July 25, 2015. Retrieved July 25, 2015.
  14. 1 2 Takumi, Shu (April 24, 2014). "巧 舟 on Twitter" (in Japanese). Twitter. Archived from the original on July 24, 2015. Retrieved September 13, 2014.
  15. Takumi, Shu (April 24, 2014). "巧 舟 on Twitter" (in Japanese). Twitter. Archived from the original on July 24, 2015. Retrieved September 13, 2014.
  16. 1 2 Sato (June 3, 2015). "The Great Ace Attorney Makers Explain How They Created Phoenix Wright’s Ancestor". Siliconera. Archived from the original on July 24, 2015. Retrieved July 24, 2015.
  17. 1 2 Sato (June 10, 2015). "The Great Ace Attorney Creator Talks About How They Came Up With The Heroine". Siliconera. Archived from the original on July 24, 2015. Retrieved July 24, 2015.
  18. Sato (June 12, 2015). "The Great Ace Attorney’s Rival Prosecutor Was Made To Be A "Death God"". Siliconera. Archived from the original on June 15, 2015. Retrieved July 23, 2015.
  19. Romano, Sal (September 9, 2014). "Sherlock Holmes joins The Great Ace Attorney". Gematsu. Archived from the original on June 22, 2015. Retrieved September 13, 2014.
  20. Sato (June 19, 2015). "A Look At How The Great Ace Attorney’s Animations Were Created". Siliconera. Archived from the original on June 20, 2015. Retrieved July 24, 2015.
  21. Romano, Sal (March 31, 2015). "The Great Ace Attorney Japanese release date set". Gematsu. Retrieved March 31, 2015.
  22. Capcom (September 1, 2015). "Capcom France on Twitter" (in French). Twitter. Archived from the original on September 2, 2015. Retrieved September 2, 2015.
  23. http://www.animenewsnetwork.com/news/2015-04-06/meiji-era-ace-attorney-game-to-bundle-sherlock-briefcase/.86803
  24. "『大逆転裁判 -成歩堂龍ノ介の冒險-』サウンドトラックが7月15日に発売決定". Famitsu. April 24, 2015. Retrieved April 25, 2015.
  25. http://www.vgmonline.net/awards2015scores/

External links

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