EA DICE
Logo in use since 2011 | |
Subsidiary of Electronic Arts | |
Industry | |
Founded | May 1992[1] |
Founder |
|
Headquarters | Stockholm, Sweden |
Number of locations | 3 offices |
Area served | Worldwide |
Key people | Karl-Magnus Troedsson (CEO) |
Products | |
Revenue | 798.936 million kr |
59.133 million kr | |
Profit | 36.164 million kr |
Total assets | 368.302 million kr |
Total equity | 110.833 million kr |
Number of employees | 560 (2014) |
Parent | Electronic Arts |
Website | DICE.se |
Footnotes / references 2014 Annual Report.[2] |
Electronic Arts Digital Illusions Creative Entertainment AB (commonly known as EA DICE or simply DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2004. Its releases include the Battlefield series, Mirror's Edge, and Star Wars Battlefront.
History
DICE was founded as Digital Illusions in May 1992 in Växjö, Sweden by five people: Ulf Mandorff, Olof Gustafsson, Fredrik Liliegren, Andreas Axelsson and Markus Nyström, members of the former demogroup The Silents.[1][3][4] The Silents' work is visible in some DICE games. For example, The Silents used the acronym TSL; this acronym is visible in Motorhead on banners and signs. According to the Motorhead manual, TSL is said to stand for "Trans-atlantic Speed League", a case of a backronym.
For an extended period of time, while the employees were also students at Växjö University, the company's office consisted of a small dorm room. During those days the company developed popular pinball games for the Amiga computers, such as Pinball Dreams, Pinball Fantasies and Pinball Illusions. The company moved to Gothenburg in 1994 where it was headquartered until 2005, when that office was merged with the ex-Refraction Games office in Stockholm.
In 1998, the company was registered on the Swedish stock exchange. Although Codename Eagle received a small cult following, the biggest break for DICE was the release of Battlefield 1942 and its sequels and expansions. The Battlefield series jump-started their popularity. In 2004, the total value of the company was estimated at approximately US$55 million.
Expansion
In January 2000, the company bought Refraction Games and 90% of Synergenix Interactive. This was followed in March 2001 by the acquisition of Sandbox Studios in London, Ontario, Canada.
EA's acquisition
In November 2004, Electronic Arts announced their intent to purchase all outstanding shares in DICE at a price of 61 kr per share. The board of directors of DICE recommended that the company's shareholders accept the offer. Electronic Arts owned 62% of DICE on 31 March 2005.
On 2 October 2006, EA completed the acquisition for 67.75 kr per share for 2.6 million shares, for a total of 175.5 million kr. DICE was renamed to EA Digital Illusions CE,[5] and CEO Patrick Söderlund became an EA Studio General Manager.[6] DICE Canada, which at the time was being run by DICE co-founder Fredrik Liliegren, was closed down immediately upon acquisition.[7]
In May 2013, DICE Los Angeles was opened as an additional location to DICE. It was formed some time after the dissolution of EA's former subsidiary Danger Close Games, also known before as EA Los Angeles, as a consequence of the commercial failure of Medal of Honor: Warfighter. Several Danger Close employees were transferred to the new studio, while the leadership team including studio manager Fredrik Loving moved from Stockholm.[8] DICE Los Angeles had co-operated with DICE Stockholm in the development of Battlefield 4. The L.A. studio is also working on unannounced projects, built on the Frostbite 3 engine. In May 2013, DICE General Manager Karl-Magnus Troedsson said in an interview: ”There is an extreme talent pool over that we want a part of.”[9]
Games developed
References
- 1 2 "Article Series: Part 1 Home of Digital Illusions" (in Swedish). PCgaming.nu. Retrieved 18 March 2011. External link in
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(help) - ↑ "Bokslut & Nyckeltal - EA Digital Illusions CE AB" (in Swedish). AllaBolag.se. Retrieved 22 January 2015. External link in
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(help) - ↑ "The Silents (TSL)". Amiga Music Preservation. Retrieved 8 May 2008. External link in
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(help) - ↑ Uhr, Bobic (18 January 2007). "4Sceners: Digital Illusions". 4Players.de. Retrieved 20 May 2010. External link in
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(help) - ↑ Thorsen, Tor (2 October 2006). "EA rolls DICE for $23 million". GameSpot. Retrieved 10 May 2014.
- ↑ "EA Officially Picks Up DICE". Edge. 2 October 2006. Retrieved 1 September 2012.
- ↑ Boyer, Brandon (5 October 2006). "EA Closes DICE Canada Offices". Gamasutra. Retrieved 10 October 2006.
- ↑ Yin-Poole, Wesley (13 June 2015). "Star Wars: Battlefront is "DICE's interpretation of what Battlefront should be"". Eurogamer. Retrieved 11 May 2015.
- ↑ Hansegard, Jens; Ledel, Johannes (15 May 2013). "EA Opening New Los Angeles Game Studio". The Wall Street Journal. Retrieved 23 December 2013.
- ↑ "The Land Before Time: Big Water Adventure - PlayStation game". GameZone. Archived from the original on June 10, 2009. Retrieved February 12, 2016.
- ↑ Dyer, Mitch (21 November 2012). "Mirror's Edge 2 "Is in Production at DICE"". IGN. IGN Entertainment. Retrieved 25 September 2013.
External links
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