Crashday

Crashday
Developer(s) Replay Studios, Moonbyte Games
Publisher(s) Atari
Platform(s) Microsoft Windows
Release date(s)
  • GER 2006-02-23
  • NA 2006-12-20
  • RU 2006-03-20
Genre(s) Racing game
Mode(s) Single player, Multiplayer

Crashday is a destruction derby/racing/car stunts game co-developed by Replay Studios, Moonbyte Games and published by Atari. It was released in February 2006.

Gameplay

The game combines various styles of preceding racing games. Several modes are available, including several race variants, a Destruction Derby-like arena, various capture-the-flag variants, and stunt competition. The cars can be upgraded to have weapons, similar to those in Full Auto, with which to attack competitors in both race and arena modes. The stunt mode involves the player driving around a purpose-built stunt track, performing flips, rolls and other stunts to receive points. The more combo stunts you perform, the more points you receive. The hold the flag mode contains a flag that should be driven through a number of randomly selected checkpoints. The flag can be stolen from another player by toughing his/her car. Race mode includes a mode whereby the last car on each lap is destroyed. There is also a race type called bomb run mode featuring a minimum speed that rises with each checkpoint to avoid a bomb being detonated, in reference to the movie Speed.

Damage model and upgrades

In-Game Action

Damage is taken to the car as an overall percentage, which causes the car to be "wrecked" at 100%. The lights, windscreens and body trim can all be smashed from the vehicle and wheel and suspension damage is also modelled (affecting the car's actual driving performance). Furthermore the cars geometry deforms through collisions, again effecting the cars stability. Though these features are not immediately apparent due to the games 'arcade' feel that allow continual collisions without noticeable damage (there is no realism settings in the options menus), the game can in fact be easily modified to allow a more realistic damage model by editing the simple text in the games configuration file. There are many car types available for purchase as well as a system of upgrades. Many of these are cosmetic in nature, however the cars can be armoured to absorb less damage from impacts and gunfire - as well as being reinforced to better resist collision damage (and cause more to other cars). Cars will then take very little damage in collisions against the front of their vehicles. The car's engine performance can be increased, and other more cosmetic improvements include wheels, trims and paint schemes.

Cars

There are twelve cars in the game which have been renamed due to license reasons.

Soundtrack

Editing

Crashday is an easy editable game. You can add your own cars, sounds or music to its specific folders. While game sounds are in WAV format, game music is in OGG format. The game has its own track editor, which is included in the game. You don't need to finish the Career mode for using it. All the tracks in the game were made in this editor, however, some parts of it were scrapped before the release, because you can clearly see some types of terrain and checkpoints, that were used for the default career tracks, but you can't use them for making your own tracks.

Versions

Versions available of Crashday:

External links

References

This article is issued from Wikipedia - version of the Thursday, August 20, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.