Conflict (video game)
Conflict | |
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Cover art | |
Developer(s) | Vic Tokai[1] |
Publisher(s) | Vic Tokai[1] |
Programmer(s) | Tomohiko Kawamura |
Composer(s) | Michiharu Hasuya |
Platform(s) | NES[1] |
Release date(s) | |
Genre(s) | Strategy[1] |
Mode(s) | Single-player or two-player |
Conflict is a hex-based NES war game where the player is a commander who must lead his forces to victory. The player can earn fame points by occupying cities and airports and destroying units of the opponent's army; fame points are lost by losing units of one's army in battle or retreating from battles. The goal of each of the 16 scenarios is to destroy the enemy's flag tank. The first player controls the blue (Western Bloc) forces while the computer (or second player) controls red (Eastern Bloc) troops.
Each player starts with two or three factories, at least one of which specializes in air combat units and at least one of which specializes in ground warfare units. On each turn, the player can, if he still has a factory that has not been destroyed, produce one military unit. The more fame points the player has, the more powerful units he can produce (e.g. tanks instead of infantry). The computer always starts with more fame points than the human; since this state of affairs tends to produce an increasingly overwhelming materiel advantage if left unaddressed, the goal of depleting the computer's fame points, usually by destroying powerful red Army units, tends to be a high priority at the beginning of the game.
The hexagons can be plains, woods, mountains, barren terrain, shoals, seas, bridges, airports, towns, or factories. The terrain in each hexagon has an effect on maneuverability and the extent to which forces can take evasive action. Units can be repaired, refueled, and rearmed at cities or airports, depending on whether the unit is a ground or air unit. A sequel was released for the Super NES entitled Super Conflict.
Forces
The units available to the blue forces are F-23, F-15E, F-16C, and F-4E fighters; A-7, A-10, and AV-8B bombers; AH-1S and AH-64 helicopters; M1A1, M60A3, and M151 battle tanks; M247 and M48 surface-to-air attackers; KC135 supply planes; supply trucks; infantrymen; and commandos. The units available to the red forces are MIG-33, SU-27, MIG-29, and MIG-23 fighters; SU-17, SU-25, and YAK-38 bombers; MI-24 and MI-28 helicopters; T-80, T-62, and BRDM2 battle tanks; ZSU-23 and SA-8 surface-to-air attackers; IL-76 supply planes; supply trucks; infantrymen; and commandos.
Type | Army | |||
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Blue | Red | |||
Unit | Weapons | Unit | Weapons | |
Fighter | F-23 | AMR AAM, M61 Vulcan | MIG-33 | Alamo AAM, 30mm Machine Gun |
F-15E | AMR AAM, M61 Vulcan | SU-27 | Alamo AAM, 23mm Machine Gun | |
F-16C | Sidewinder AAM, M61 Vulcan | MIG-29 | AA-11 AAM, 30mm Machine Gun | |
F-4E | Sparrow AAM, M61 Vulcan | MIG-23 | Affid AAM, 23mm Machine Gun | |
Bomber | A-10 | MK83 Bomb, 30mm Gatling Gun | SU-25 | Bomb, 30mm Machine Gun |
A-7 | MK83 Bomb, M61 Vulcan | SU-17 | Bomb, 30mm Machine Gun | |
AV-8B | MK83 Bomb, 23mm Machine Gun | YAK-38 | Bomb, 23mm Machine Gun | |
Helicopter | AH-64 | Fire Dart ATM, 30mm Chain Gun | MI-28 | Spiral ATM, 30mm Machine Gun |
AH-1S | Tow ATM, 20mm Machine Gun | MI-24 | Swatter ATM, 23mm Machine Gun | |
Battle Tank | M1A1 | 120mm Tank Gun, 12.7mm Machine Gun | T-80 | 125mm Tank Gun, 14.5mm Machine Gun |
M60A3 | 105mm Tank Gun, 12.7mm Machine Gun | T-62 | 115mm Tank Gun, 12.7mm Machine Gun | |
M151 | Tow ATM, Carbine Gun | BDRM2 | Swatter ATM, Carbine Gun | |
Surface To Air Attackers | M48 | SAM, Carbine Gun | SA-8 | Gecko SAM, Garbine Gun |
M247 | 40mm Machine Gun | ZSU-23 | 23mm Machine Gun | |
Supply Vehicle | KC135 | 20mm Machine Gun | IL76 | 23mm Machine Gun |
Supply Truck | 12.7mm Machine Gun | Supply truck | 12.7mm Machine Gun | |
Soldiers | Commandos | Stinger missile (Tow ATM on Factory Commandos), Carbine Gun | Commandos | RPG-7, Carbine Gun |
Infantrymen | Carbine Gun | Infantrymen | Carbine Gun |
Reception
The May 1990 issue of Nintendo Power magazine gave this video game an overall rating of 4 out of 5.