Comparison of handheld game consoles
This is a comparison of the features of various handheld game consoles.
General information
Manufacturer | First public release date | Product line | Launch price (USD) | Units sold | |
---|---|---|---|---|---|
Atari Lynx | Atari | 1989-10-11[1] | Atari Lynx | $189[1] | |
Atari Lynx II | Atari | 1991 | Atari Lynx | ||
Dingoo A320 | Dingoo Digital Technology | 2009 | Dingoo | $82.80 | 1,000,000 |
Epoch Game Pocket Computer | Epoch Co. | 1984 | Epoch Game Pocket Computer | ||
Gamate | Bit Corporation | 1990 | Gamate | ||
GameKing | Timetop | 2003 | GameKing | $10–20 (depending on retailer's subsidies and special offers) | |
GameKing II | Timetop | 2004 | GameKing | $15–30 (depending on retailer's subsidies and special offers) | |
Game Boy | Nintendo | 1989-04-21 | Game Boy line | $109[2] | 70,000,000 |
Game Boy Advance | Nintendo | 2001-03-21 | Game Boy line | $100 | 37,700,000[3] |
Game Boy Advance SP | Nintendo | 2003-02-14 | Game Boy line | $99.99 | 43,020,000[3] |
Game Boy Advance SP (backlit model) | Nintendo | 2005-09-13 | Game Boy line | $79 | |
Game Boy Color | Nintendo | 1998-10-21 | Game Boy line | $79[4] | 48,600,000 |
Game Boy Light | Nintendo | 1997 (Japan only) | Game Boy line | ||
Game Boy Micro | Nintendo | 2005-09-13 | Game Boy line | $99 | 2,500,000[1] |
Game Boy Pocket | Nintendo | 1996 | Game Boy line | $59[4] | |
Game.com | Tiger Electronics | September 1997[1] | Game.com | $59–69[5] | 300,000[1] |
GCW Zero | Game Consoles Worldwide | GCW | |||
Gizmondo | Tiger Telematics | 2005[1] | Gizmondo | $229–400 (depending on advertising subsidies)[1] | 25,000[1] |
GP2X | GamePark Holdings | 2005-11-09 | GP2X | $185 | 60,000[6] (inc. GP2X F200 sales) |
GP2X F200 | GamePark Holdings | 2007-10-30[7] | GP2X | $169[6] | 60,000[6] (inc. original GP2X sales) |
GP2X Wiz | GamePark Holdings | 2009-05-13 | GP2X | $179 | |
GP2X Caanoo | GamePark Holdings | 2010-08-16[8] | GP2X | $150 | |
GP32 | Game Park | 2001-11-23 | GP32 | $239 | 30,000[9] |
Mega Duck/Cougar Boy | Creatonic, Videojet, and Timlex | 1993 | Mega Duck/Cougar Boy | $50 | |
Microvision | Milton Bradley Company | October 1979 | Microvision | $49.99 | |
Mi2 | Planet interactive | October 2009 | Pocket Dream Console | €70 | |
Neo Geo Pocket | SNK Playmore | 1998[1] | Neo Geo | $69[1][10] | |
Neo Geo Pocket Color | SNK Playmore | 1999-03-16[1] | Neo Geo | $69[10] | |
Nintendo DS | Nintendo | 2004-11-21 | Nintendo DS | $149.99 | 18,820,000[3] |
Nintendo DS Lite | Nintendo | 2006-03-02 | Nintendo DS | $129.99 | 84,490,000[3] |
Nintendo DSi | Nintendo | 2008-11-01[11] | Nintendo DS | $169[12] | 16,430,000[13] |
Nintendo 3DS | Nintendo | 2011-02-26[14] | Nintendo 3DS | $249.99[15] | |
N-Gage | Nokia | 2003-10-07 | N-Gage | $299[1] | 3,000,000[1] |
N-Gage QD | Nokia | 2004-07-27 | N-Gage | $0–245 (depending on cell provider subsidies) | |
Pandora | OpenPandora | 2010-05-22 | Pandora | $349[16] (1st and 2nd batch) / Rebirth edition: €370 (€440 incl. VAT) | 6,000[17] |
PlayStation Portable | Sony Computer Entertainment | 2004-12-12 | PlayStation | $249.99 | 51,260,000 |
PlayStation Portable Slim and Lite | Sony Computer Entertainment | 2007-09-05 | PlayStation | $199.99 | |
PlayStation Vita | Sony Computer Entertainment | 2011-12-17 | PlayStation | $299.99 Wi-fi+3G, $249.99 Wi-fi Only | |
PocketFami | GameTech | 2004 | PocketFami | $80 | |
Sega Game Gear | Sega | 1990-10-06 | Sega Game Gear | $150[1] | 11,000,000[1] |
Sega Nomad | Sega | 1995[1] | Sega Nomad | $180[1] | 1,000,000[1] |
SwanCrystal | Bandai | 2002-11-16 | WonderSwan | $65 | |
Tapwave Zodiac | Tapwave | 2003-11-01 | Tapwave Zodiac | $300–400 (depending on configuration) | 200,000[1] |
TurboExpress | NEC | 1990[1] | TurboExpress | $349[1] | 1,500,000[1] |
VG Pocket | Pelican Accessories | August 2006 | VG Pocket | $39.99 | |
Watara Supervision | Watara | 1992 | Supervision | $50[18] | |
WonderSwan | Bandai | 1999-03-04[19] | WonderSwan | ||
WonderSwan Color | Bandai | 2000-12-30 | WonderSwan | $65 |
Specifications
Main processor | Clock speed | Main memory | Storage | Video memory | |
---|---|---|---|---|---|
Game Boy Micro | Sharp ARM7TDMI | 16.78 MHz | 32 KB (32 KiB), 256 KB external | None | 96 KB |
Gizmondo | 32-bit ARM9 / 128-bit Nvidia GPU | 400 MHz | 64 MB (64 MiB) | 64 MB flash (shared with program stack), SD slot | 1204 KB |
PlayStation Portable | MIPS R4000 32-bit RISC | 1 – 333 MHz (variable clock speed) | 32 MB EDRAM (8 MB reserved for kernel) | Memory Stick Duo slot, Universal Media Disc | 2 MB EDRAM |
Nintendo DS | ARM9 and ARM7TDMI | 67 MHz and 33 MHz | 4 MB SRAM | None | 656 KB |
N-Gage QD | ARM9 | 104 MHz | 3.4 MB | 4 MB flash, MMC slot | N/A |
Timetop Gameking 1 & 2 | 65C02 | 6 MHz | Unknown | None | N/A |
GP2X | ARM920T(host) and ARM940T(video) | 200 MHz default, overclockable in software (maximum varies) | 64 MB SDRAM, 64 MB NAND flash memory | SD memory cards, NAND flash (SDHC supported in F200 model) | Depends on program used, no dedicated 3D |
GP32 | ARM920T | 22–133 MHz default,[20] overclockable in software (maximum varies) | 8 MB SDRAM | SmartMedia 8–128 MB | ? |
Dingoo A320 | 32-bit Ingenic jz4740 (MIPS R3000 Clone) with XBurst SIMD | 336 MHz (Reliably clocks to 430 MHz) | 32 MB (32 MiB) | 4 GB flash, miniSD slot | N/A |
Pandora | ARM Cortex-A8 | 600 MHz + 430 MHz TMS320C64x+ Core (can be reliably overclocked to 900 MHz), 1 GHz model goes to 1.2 GHz | 256 MB / Rebirth edition: 512 MB | 512 MB onboard Flash, 2 SDHC cards: up to 2 times 512 GB (SDXC cards work, but only at SDHC speed , so 1 TB is possible) | ? |
Tapwave Zodiac | Motorola i. Mxi ARM9 | 200 MHz | 32 MB or 128 MB | 32 MB or 128 MB (shared with program stack), 2 SD slots | 8 MB |
N-Gage | ARM9 | 104 MHz | 3.4 MB, 32–128 MB external | 4 MB flash, MMC slot | N/A |
Game Boy Advance SP | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
Game Boy Advance | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
Swan Crystal | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
WonderSwan Color | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
WonderSwan | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
Game Boy Color | Z80 | 4 MHz (single), 8 MHz (double) | 32 KB, 128 KB external | None | 16 KB |
Neo Geo Pocket Color | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
Neo Geo Pocket | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
Game.com | Sharp 8-bit CPU | ? | ? | None | ? |
Game Boy Light | Z80 | 4.194 MHz | 8 KB | None | 8 KB |
Game Boy Pocket | Z80 | 4.194 MHz | 8 KB | None | 8 KB |
Sega Nomad | Motorola M68000 & Zilog Z80 | 7.67 MHz & 4 MHz | 64 KB | None | 64 KB |
Mega Duck/Cougar Boy | unknown VLSI processor | 4.194304 MHz | 16 KB | ? | ? |
Watara Supervision | 8-bit 65C02 or M65C02 VLSI processor | 4 MHz | Varied by model[21] | ? | ? |
Atari Lynx II | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128–512 KB external | None | (uses main memory) |
Game Gear | Zilog Z80 (8-bit) | 3.58 MHz | 8 KB | 16 KB | |
TurboExpress | Custom 6820 (NEC) | 7.159090 MHz | 8KB | None | 64 KB |
Game Boy | Z80 | 4.194304 MHz | 8 KB internal, 256 KB – 8 MB external | None | 8 KB |
Atari Lynx | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128–512 KB External | None | (uses main memory) |
Game Pocket Computer | N/A | N/A | N/A | N/A | N/A |
Microvision | Intel 8021/TI TMS1100 (on cartridge) | 100 kHz | 16 bytes, integrated into CPU | N/A | N/A |
Mi2 | unknown 32-bit MIPS-based CPU | unknown | unknown | 16 GB of Flash + SD-card slot | unknown |
Specifications (continued)
Controller | Game media | Display | Resolution | Colors | |
---|---|---|---|---|---|
GP2X | Eight-Directional Digital Stick | Secure Digital Memory Cards | 3.5" Backlit TFT LCD | 320 x 240 | 260,000 colors (F100) ; 16.77 million colors (F200) |
Pandora | Two analogue nubs, 4-Way D-pad, 2 shoulder buttons, 46 key qwerty keyboard, touchscreen | SD, SDHC and SDXC | 4.3" Backlit LCD touchscreen | 800 x 480 | 16,700,000 colours |
Game Boy Micro | D-pad | Proprietary solid-state cartridge | 2 in. LCD | 240 x 160 | 32,768 colors |
Gizmondo | Four-directional digital pad | SD card or downloadable | 2.8 in. LCD | 240 x 320 | 65,536 colors |
PlayStation Portable | Four-directional digital pad, analog thumbstick | UMD or memory stick | 4.3 in. LCD | 480 x 272 | 16.77 million colors |
Nintendo DS | D-pad, stylus-driven touchscreen | Proprietary matrix memory cards | Two 3 in. LCDs | 256 x 192 (X2) | 260,000 colors |
N-Gage QD | Four-directional digital pad | MMC or downloadable | 2.1 in. LCD | 176 x 208 | 4,096 colors |
Timetop Gameking 1 & 2 | Four-directional digital pad | Proprietary solid-state cartridge | 2.1 in. Reflective LCD (Backlit in Gameking 2). | 48 x 32 | 4 shades of gray |
GP32 | Four-directional digital stick | Rewritable SmartMedia | 3.5 in. TFT | 320 x 240 | 65,536 colors |
Dingoo A320 | Four-directional digital pad, shoulder buttons, action buttons, start & select buttons | Built-in, miniSD card or downloadable | 2.8 in. LCD | 240 x 320 | 65,536 colors |
Tapwave Zodiac | 8-directional analog thumbstick, stylus-driven touchscreen | SD card or downloadable | 3.8 in. LCD | 480 x 320 | 65,536 colors |
N-Gage | Four-directional digital pad | MMC or downloadable | 2.1 in. LCD | 176 x 208 | 4,096 colors |
Game Boy Advance SP | D-Pad | Proprietary solid-state cartridge | 2.9 in. LCD | 240 x 160 | 32,768 colors |
Game Boy Advance | D-Pad | Proprietary solid-state cartridge | 2.9 in. LCD | 240 x 160 | 32,768 colors |
Swan Crystal | Four-directional digital pad | Proprietary solid-state cartridge | 2.8 in. TFT LCD | 224x144 | 4,096 colors, 241 simultaneous |
WonderSwan Color | Four-directional digital pad | Proprietary solid-state cartridge | 2.8 in. FSTN reflective LCD | 224x144 | 4,096 colors, 241 simultaneous |
WonderSwan | Four-directional digital pad | Proprietary solid-state cartridge | 2.49 in. FSTN Reflection LCD | 224 X 144 | |
Game Boy Color | Four-directional digital pad | Proprietary solid-state cartridge | TFT LCD | 160 x 144 | 32,768 colors; 10, 32 or 56 simultaneous |
Neo Geo Pocket Color | 8-directional digital thumbstick | Proprietary solid-state cartridge | TFT LCD | 160 x 152 | 4,096 colors, 146 simultaneous |
Neo Geo Pocket | 8-directional digital thumbstick | Proprietary solid-state cartridge | TFT LCD | 160 x 152 | 16 palettes per plane? |
game.com | Four-directional digital pad, touchscreen | Proprietary solid-state cartridge | 3.9 in. LCD | 200 x 160 | 4 |
Game Boy Light | D-Pad | Proprietary solid-state cartridge | Backlit Reflective LCD | 160 x 144 | 4 |
Game Boy Pocket | D-Pad | Proprietary solid-state cartridge | Reflective LCD | 160 x 144 | 4 |
Sega Nomad | Four-directional digital pad | Proprietary solid-state cartridge (compatible with Sega Genesis) | 3 in. LCD | 320 x 224 | 512 available, 64 simultaneous |
Mega Duck/Cougar Boy | Four-directional digital pad | Proprietary solid-state cartridge | 2,7" (48 (h) x 51 (w) mm) STN dot matriix | unknown | 4 monochrome green shades |
Watara Supervision | Four-directional digital pad | Proprietary solid-state cartridge | 61 mm x 61 mm (2.37" x 2.37") LCD SuperVision FAQ | 160 x 160 pixel display | 4 monochrome green shades |
Atari Lynx II | Four-directional digital pad | Proprietary solid-state cartridge | 3.5" LCD | 160 x 102 | 4096 (12-bit), 16 per scanline |
Game Gear | Four-directional digital pad | Proprietary solid-state cartridge | 3.2 in. LCD | 160 x 144 | 4,096 available, 32 simultaneous |
TurboExpress | Four-directional digital pad | Proprietary solid-state cartridge (compatible with TurboGrafx-16) | TFT LCD | 256x256 | 512 |
Game Boy | D-Pad | Proprietary solid-state cartridge | Reflective LCD | 160 x 144 | 4 |
Atari Lynx | Four-directional digital pad | Proprietary solid-state cartridge | 3.5" LCD (diagonal); 3.25" x 1.88"[22] |
160 x 102 | 4096 (12-bit), 16 per scanline |
Game Pocket Computer | Four-directional control pad | Proprietary solid-state cartridge | LCD | 75 x 64 | 1 |
Microvision | 12 button keypad, one paddle | Proprietary solid-state cartridge | LCD | 16 x 16 | 4 |
Mi2 console | Four-directional digital pad, shoulder buttons, action buttons, menu buttons, touch-screen, camera and motion sense | built in, SD card or downloadable | 3.5 in. LCD | 240 x 320 | "full color" |
See also
References
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 Blake Snow (July 30, 2007). "The 10 Worst-Selling Handhelds of All Time". GamePro.com. Archived from the original on October 12, 2007. Retrieved 2008-01-17.
- ↑ ISBN 0-9643848-5-X
- 1 2 3 4 "Consolidated Financial Highlights" (PDF). Nintendo. January 24, 2007. p. 8. Retrieved 2007-01-24.
- 1 2 1000s of New and Used Video Games at Used GAMES! – Nintendo Products INDEX Page
- ↑ Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
- 1 2 3 Mrozek, Michael (official German distributor posting as "EvilDragon". Source: ). Post on GP32x.com forum. August 31, 2008. Accessed on: September 5, 2008.
- ↑ Martin, Joe. Gamepark GP2X F200 released at last. Bit-tech. October 30, 2007. Accessed on: September 15, 2008.
- ↑ "Buy GP2X Wiz Game System". Play-Asia.com. May 13, 2009. Retrieved 2012-10-22.
- ↑ GP2X Q&A, With Craig Rothwell. Clockerz. Retrieved March 24, 2008.
- 1 2 Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
- ↑ David Jenkins (October 31, 2008). "Iwata: DSi Western Launch Before Autumn 2009". Gamasutra. Retrieved 2009-01-01.
- ↑ "Nintendo DSi launches April 5 in the United States". Nintendo of America. Redmond, Washington: Nintendo. February 18, 2009. Retrieved 2009-02-18.
- ↑ Luke Plunkett (December 22, 2008). "Here, Your Lifetime Japanese DS Sales Figures (With Bonus DSi Numbers!)". Kotaku. Retrieved 2009-01-01.
- ↑ Harris, Craig (September 28, 2010). "Nintendo Conference 2010 Details". IGN.
- ↑ Kaluszka, Aaron (January 19, 2011). "3DS North American Price, Date, Colors Set". Nintendo World Report.
- ↑ "Production Timeline". Pandora Wiki. Retrieved 2012-10-22.
- ↑ "Post by Michael Mrozek, owner of OpenPandora GmbH". OpenPandora Official Boards. Retrieved 2013-12-02.
- ↑ Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
- ↑ Bandai's WonderSwan. Destroy Tokyo. Accessed on: September 15, 2008.
- ↑ GP32 Devfaqs. Retrieved March 24, 2008.
- ↑ Advanced Media Network ::: GameCube Advanced – Super Mario 128, Geist, Battalion Wars, Mario Baseball, Mario Soccer
- ↑ "Lynx History". AtariAge. Retrieved 2012-10-22.
External links
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