Comparison of application virtualization software
Application virtualization software refers to both application virtual machines and software responsible for implementing them. Application virtual machines are typically used for allowing application bytecode to be portably run on many different computer architectures and operating systems. The application is usually run on the computer using an interpreter or just-in-time compilation. There are often several implementations of a given virtual machine, each covering a different functionality footprint.
Comparison of virtual machines
The table here summarizes elements for which the virtual machine designs are intended to be efficient, not the list of capabilities present in any implementation.
Virtual machine | Machine model | Memory management | Code security | Interpreter | JIT | AOT | Shared libraries | Common Language Object Model | Dynamic typing |
---|---|---|---|---|---|---|---|---|---|
Android Runtime (ART) | register | automatic | Yes | No | No | Yes | ? | No | No |
CLR | stack | automatic or manual | Yes | No | Yes | Yes | Yes | Yes | Yes |
Dis (Inferno) | register | automatic | Yes | Yes | Yes | Yes | Yes | No | No |
DotGNU Portable.NET | stack | automatic or manual | No | No | Yes | Yes | Yes | Yes | No |
Java Virtual Machine (JVM) | stack | automatic | Yes | Yes | Yes | Yes | Yes | Yes | Yes[1] |
JikesRVM | stack | automatic | No | No | Yes | No | ? | No | No |
LLVM | register | manual | No | Yes | Yes | Yes | Yes | Yes | No |
Mono | stack | automatic or manual | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Parrot | register | automatic | No | Yes | No[2] | Yes | Yes | Yes | Yes |
Dalvik | register | automatic | Yes | Yes | Yes | No | ? | No | No |
Squeak | stack | automatic | No | Yes | Yes | No | Yes | No | Yes |
(BEAM / Erlang VM) | register | automatic | ? | Yes | Yes | Yes | Yes | Yes | Yes |
Virtual machine instructions process data in local variables using a main model of computation, typically that of a stack machine, register machine, or random access machine often called the memory machine. Use of these three techniques is motivated by different tradeoffs in virtual machines vs physical machines, such as ease of interpretation, compilation, and verifiability for security.
Memory management in these portable virtual machines is addressed at a higher level of abstraction than in physical machines. Some virtual machines, such as the popular JVM, are involved with addresses in such a way as to require safe automatic memory management by allowing the virtual machine to trace pointer references, and disallow machine instructions from manually constructing pointers to memory. Other virtual machines, such as LLVM, are more like traditional physical machines, allowing direct use and manipulation of pointers. CIL offers a hybrid in between, offering both controlled use of memory (like the JVM, which allows safe automatic memory management), while also offering an 'unsafe' mode that allows direct manipulation of pointers in ways that can violate type boundaries and permission.
Code security generally refers to the ability of the portable virtual machine to run code while only offering it a prescribed set of capabilities. For example, the virtual machine might only allow the code access to a certain set of functions or data. The same controls over pointers which make automatic memory management possible and allow the virtual machine to ensure typesafe data access are used to assure that a code fragment is only allowed to certain elements of memory and cannot sidestep the virtual machine itself. Other security mechanisms are then layered on top as code verifiers, stack verifiers, and other techniques.
An interpreter allows programs made of virtual instructions to be loaded and immediately run without a potentially costly compilation into native machine instructions. Any virtual machine which can be run can be interpreted, so the column designation here refers to whether the design includes provisions for efficient interpretation (for common usage).
Just-in-time compilation or JIT, refers to a method of compiling to native instructions at the latest possible time, usually immediately before or during the running of the program. The challenge of JIT is more one of implementation than of virtual machine design, however, modern designs have begun to make considerations to help efficiency. The simplest JIT techniques simply perform compilation to a code-fragment similar to an offline compiler. However, more complicated techniques are often employed, which specialize compiled code-fragments to parameters that are known only at runtime (see Adaptive optimization).
Ahead-of-time compilation or AOT refers to the more classical technique of using an precompiler to generate a set of native instructions which do not change during the runtime of the program. Because aggressive compilation and optimization can take time, a precompiled program may launch faster than one which relies on JIT alone for execution. JVM implementations have mitigated this startup cost by using interpretation initially to speed launch times, until native code-fragments can be generated through JIT.
Shared libraries are a facility to reuse segments of native code across multiple running programs. In modern operating systems, this generally means using virtual memory to share the memory pages containing a shared library across different processes which are protected from each other via memory protection. It is interesting that aggressive JIT techniques such as adaptive optimization often produce code-fragments unsuitable for sharing across processes or successive runs of the program, requiring a tradeoff be made between the efficiencies of precompiled and shared code and the advantages of adaptively specialized code. For example, several design provisions of CIL are present to allow for efficient shared libraries, possibly at the cost of more specialized JIT code. The JVM implementation on OS X uses a Java Shared Archive (apple docs) to provide some of the benefits of shared libraries.
List of application virtual machine implementations
In addition to the portable virtual machines described above, virtual machines are often used as an execution model for individual scripting languages, usually by an interpreter. This table lists specific virtual machine implementations, both of the above portable virtual machines, and of scripting language virtual machines.
Virtual machine | Languages | Comments | Interpreter | JIT | Implementation Language | SLoC |
---|---|---|---|---|---|---|
CLR | C#, C++/CLI, F#, VB.NET | bytecode is CIL; .NET Core Runtime on GitHub | No | Yes | C#, C++ | |
Adobe Flash Player (aka Tamarin) | ActionScript, SWF (file format) | interactive web authoring tool. bytecode is named "ActionScript Byte Code (.abc)" | Yes | Yes | C++ | 135k (initially released) |
Dis (Inferno) | Limbo | Dis Virtual Machine Specification | Yes | Yes | C | 15k + 2850 per JIT arch + 500 per host OS |
DotGNU/Portable.NET | CLI languages including: C# | Clone of Common Language Runtime | No | Yes | C, C# | |
Forth | Forth | Features are simplified, usually include assembler, compiler, text-level and binary-level interpreters, sometimes editor, debugger and OS. Compilation speeds are >20 SKLOC/S and behave much like JIT. | Yes | No | Forth, Forth Assembler | 2.8K to 5.6K; advanced, professional implementations are smaller. |
Glulx | Glulx, Z-code | |||||
HHVM | PHP, Hack | Is an open-source virtual machine designed for executing programs written in Hack and PHP. | Yes | Yes | C++, OCaml | |
Icon | Icon | |||||
JVM | Java, Jython, Groovy, JRuby, C, C++, Clojure, Scala and several others | Reference implementation by Sun ; OpenJDK: code under GPL ; IcedTea: code and tools under GPL | Yes | Yes | JDK, OpenJDK & IcedTea with regular JIT : Java, C, ASM ; IcedTea with the "Zero" JIT : Java, C | JVM is around 6500k lines; TCK is 80k tests and around 1000k lines |
LLVM | C, C++, Objective-C, Ada, Fortran, and Rust | MSIL, C and C++ output are supported. ActionScript Byte Code output is supported by Adobe Alchemy. bytecode is named "LLVM Bytecode (.bc)". assembly is named "LLVM Assembly Language (*.ll)". | Yes | Yes | C++ | 811k [3] |
Lua | Lua | Yes | LuaJIT | C | 13k + 7k LuaJIT | |
MMIX | MMIXAL | |||||
Mono | CLI languages including: C#, VB.NET, IronPython, IronRuby, and others | clone of Common Language Runtime. | Yes | Yes | C#, C | 2332k |
Oz | Oz, Alice | |||||
NekoVM | currently Neko and Haxe | Yes | x86 only | C | 46k | |
O-code machine | BCPL | |||||
p-code machine | Pascal | UCSD Pascal, widespread in late 70s including Apple II | ||||
Parrot | Perl (6 & 5), NQP-rx, PIR, PASM, PBC, BASIC, bc, C, ECMAScript, Lisp, Lua, m4, Tcl, WMLScript, XML, and others | Yes | Yes | C, Perl | 111k C, 240k Perl | |
Perl virtual machine | Perl | op-code tree walker | Yes | No | C, Perl | 175k C, 9k Perl |
CPython | Python | Yes | Psyco | C | 387k C, 368k Python, 10k ASM, 31k Psyco | |
PyPy | Python | Self-hosting implementation of Python, next generation of Psyco | Yes | Yes | Python | |
Rubinius | Ruby | Virtual machine for another Ruby implementation | Yes | Yes | C++, Ruby | |
Silverlight | C#, VB.NET | A Micro-version of Microsoft .NET Framework to let applications run sandboxed inside browser | Yes | Yes | C++ | 7MB (initially released) |
ScummVM | Scumm | Computer game engine | ||||
SECD | ISWIM, Lispkit Lisp | |||||
Squirrel | Squirrel | Yes | Squirrel_JIT | C++ | 12k | |
Smalltalk | Smalltalk | |||||
SQLite | SQLite opcodes | Virtual database engine | ||||
Squeak | Squeak Smalltalk | Self hosting implementation of Squeak virtual machine. Rich multi-media support. | Yes | Cog & Exupery | Smalltalk/Slang | 110k Smalltalk, ~300K C |
TraceMonkey | JavaScript | Based on Tamarin | No | Yes | C++ | 173k |
TrueType | TrueType | Font rendering engine | Yes | No | C (typically) | |
Valgrind | x86/x86-64 binaries | Checking of memory accesses and leaks under Linux | C | 467k [4] | ||
VisualWorks | Smalltalk | No | Yes | C | ||
Vx32 virtual machine | x86 binaries | Application-level virtualization for native code | No | Yes | ||
Waba | Virtual machine for small devices, similar to Java | |||||
Yet Another Ruby VM (YARV) | Ruby | Virtual machine of the reference implementation for Ruby 1.9 and newer versions | Yes | Yes | C | |
Z-machine | Z-Code | |||||
Zend Engine | PHP | Yes | No | C | 75k |
See also
- Application virtualization
- Language binding
- Foreign function interface
- Calling convention
- Name mangling
- Application programming interface (API)
- Application Binary Interface (ABI)
- Comparison of platform virtualization software
References
- ↑ "The Java Community Process(SM) Program - JSRs: Java Specification Requests - detail JSR# 292". Jcp.org. Retrieved 2013-07-04.
- ↑ "JITRewrite – Parrot". Trac.parrot.org. Retrieved 2013-07-04.
- ↑ The LLVM Compiler Infrastructure, ohloh.net, 2011 Nov 30
- ↑ Valgrind, ohloh.net, 2011 Nov 30.
External links
- "libJIT vs LLVM discussion" Rhys Weatherley (libJIT) and Chris Lattner (LLVM)
- List of Java Virtual Machines (JVMs), Java Development Kits (JDKs), Java Runtime Environments (JREs)