Cluedo Master Detective

Cluedo /ˈkld/ Master Detective (Clue Master Detective in North America) or Super Cluedo is a crime fiction board game. It was originally published in 1988 and is based on the original Cluedo board game (Clue in North America).

Overview

As with the original board game, Cluedo Master Detective is set in a fictitious mansion, with the board divided into 13 different rooms. The players play one of ten suspects, currently visiting the now dead Mr. Boddy. The concept remains true to the original with some variations on gameplay. All the original characters and murder implements from the original Cluedo were brought into this game and expanded to provide (along with the increased number of rooms) more combinations. The original edition was released as Super Cluedo (not to be confused with Super Cluedo Challenge) in France and Germany, and later a revised edition featuring new artwork and room names was again released in France and Germany, along with the United Kingdom.

Contents

Suspects

The first six suspects are from the original Cluedo. The remaining four were introduced for this game.

Weapons

All but the Poison and Horseshoe were weapons in the original Cluedo.

Rooms

Secret passages

Gameplay

At the beginning of play, three cards—one Suspect, one Weapon, and one Room card—are chosen at random and put into a special envelope, so that no-one can see them. These cards represent the true facts of the case. The remainder of the cards are distributed among the players.

The aim is to deduce the details of the murder, murder weapon and location, the cards in the envelope. This is done by announcing suggestions to other players. Two examples of a suggestion are,

All elements contained in the suggestion are moved into the room in the suggestion (so either Miss Scarlet or Miss Peach and either the Poison or the Horseshoe would be moved to the either the Gazebo or the Carriage House).

The other players must then disprove the suggestion, if they can. This is done in clockwise order around the board. A suggestion is disproved by showing a card containing one of the suggestion components to the player making the suggestion (for example, the Poison and the Horseshoe), as this proves that the card cannot be in the envelope. Showing the card to the suggesting player is done in secret so the other players may not see which card is being used to disprove the suggestion. Once a suggestion has been disproved, the player's turn ends and moves onto the next player. There is a new rule here, though, in which all cards relating to the situation must be viewed if held by three different players, so it might become instantly obvious to everyone that Miss Scarlet, the Poison, and the Gazebo were all innocent of charge. The only way this process may be prevented is if one person is holding both cards, such as Madame Rose and the Conservatory, in which they must choose only one. Even so, you are still permitted only to make a suggestion when your piece is in a room, and the suggestion can only be for that room.

Once a player thinks he or she knows the solution, the player can make an accusation. The player checks the validity of the accusation by checking the cards in the envelope. If the player made an incorrect accusation, that player is out of the game (since the player now knows the correct solution) and the game continues with the remaining players. If the player made a correct accusation, the solution cards are shown to the other players and the game ends.

Changes from the original

References

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