Chronology of real-time tactics video games
- This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by expanding it with reliably sourced entries.
- See Lists of video games for related lists.
This is a comprehensive index of commercial real-time tactics games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.
See also: List of strategy video games
Legend
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List
Year | Title | Developer | Archetype | Setting | Platform | Notes |
---|---|---|---|---|---|---|
1976 | Lazer Command | Meadows | Futuristic | Abstract | Arcade | |
1980 | Space Tactics | Sega | Futuristic | Arcade | Tactical shooter | |
1982 | Cytron Masters | Ozark Softscape | Futuristic | ATR, APPII | ||
1982 | Legionnaire | Avalon Hill | Historical | Roman empire | ATR | |
1982 | Tac/Scan | Sega | Futuristic | Arcade | Tactical shooter | |
1983 | Bokosuka Wars | Koji Sumii | Fantasy | X1, MSX, NES | Tactical role-playing game Reverse tower defense | |
1983 | Stonkers | Imagine | Historical | ZX | ||
1987 | Ancient Art of War at Sea, The | Evryware | Historical | DOS | ||
1988 | Energy Warrior | Binary Design | Futuristic | Sci-fi | C64 | Scrolling shooter |
1988 | J.R.R. Tolkien's War in Middle-earth | Melbourne House | Fantasy | Various | ||
1988 | Modem Wars | Ozark | Futuristic | C64, DOS | ||
1988 | Napoleon Senki | Irem | Historical | Napoleonic Wars | NES | |
1988 | Silver Ghost | Kure Software Koubou | Fantasy | PC88 | Tactical role-playing game | |
1989 | Carrier Command | Realtime | Sci-fi | AMI, C64, CPC, ST, ZX | Vehicle simulation game | |
1989 | Harpoon | Three-Sixty | Historical | Cold War era | DOS | |
1989 | M1 Tank Platoon | MicroProse | Modern | Central Europe | DOS, AMI, ST | Series debuts. |
1990 | BattleTech: The Crescent Hawk's Revenge | Westwood | Futuristic | BattleTech | DOS | Sequel to BattleTech: The Crescent Hawk's Inception, which was turn-based. |
1993 | Cannon Fodder | Sensible | Various | Series debuts. | ||
1993 | Fields of Glory | MicroProse | Historical | Napoleonic Wars | DOS, AMI | |
1993 | Space Hulk | EA | Futuristic | Warhammer 40,000 | DOS, AMI | |
1993 | Syndicate[1][2] | Bullfrog | Futuristic | Dystopia | Various | Series debuts. |
1993 | Syndicate: American Revolt | Bullfrog | Futuristic | Dystopia | DOS, AMI | Expansion to Syndicate |
1994 | Battle Bugs | Epyx | Fantastical | Your kitchen floor | DOS, WIN | |
1994 | Cannon Fodder 2 | Sensible | DOS, AMI | Sequel to Cannon Fodder | ||
1994 | General Chaos | Game Refuge | GEN | |||
1995 | Breach 3 | Omnitrend | Futuristic | Alien invasion | DOS | Sequel to Breach and Breach 2, which were turn-based. |
1995 | Warhammer: Shadow of the Horned Rat[3] | Mindscape | Fantastical | Warhammer Fantasy Battle | WIN, PS1 | Series debuts. |
1996 | Age of Sail | TalonSoft | Historical | Elizabethan Era | WIN | Series debuts. |
1996 | Close Combat[3] | Atomic | Historical | World War II | WIN | Series debuts. |
1996 | Deadline | Psygnosis | Modern | DOS | ||
1996 | Gender Wars | SCi | Futuristic | Dystopia | DOS | |
1996 | Syndicate Wars | Bullfrog | Futuristic | Dystopia | DOS, PS1 | Sequel to Syndicate |
1997 | 7th Legion | Epic, Vision | Futuristic | Dystopia | WIN | |
1997 | Close Combat: A Bridge Too Far | Atomic | Historical | World War II | WIN | Sequel to Close Combat |
1997 | Conquest Earth | Data Design | Futuristic | Outer space | DOS, WIN, PS1 | |
1997 | Counter Action | NashiIgry | Historical | World War II | DOS | Predecessor to Sudden Strike. |
1997 | Imperium Galactica | Digital Reality | Futuristic | Outer Space | DOS | Series debuts. |
1997 | Lords of Magic | Impressions | Fantasy | High Fantasy | WIN | Features a turn-based strategic layer and real-time tactical layer.[4] |
1997 | Myth: The Fallen Lords[3][5] | Bungie | Fantastical | High Fantasy | WIN, MAC | Series debuts. |
1997 | Sid Meier's Gettysburg![6] | Firaxis | Historical | American Civil War | WIN | Series debuts. Features an "award winning" real-time tactical battle system. |
1997 | X-COM: Apocalypse | Mythos | Futuristic | Earth | DOS, WIN | Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. |
1998 | Commandos: Behind Enemy Lines[7][8][9] | Pyro | Historical | World War II | WIN | Series debuts. |
1998 | Enemy Infestation | Clockwork, Micro Forté | Futuristic | WIN | ||
1998 | Jane's Combat Simulations: Fleet Command | Sonalysts | Historical | Cold War era | WIN | |
1998 | Lords of Magic: Legends of Urak | Impressions | Fantasy | High Fantasy | WIN | Expansion to Lords of Magic. |
1998 | Lords of Magic: Special Edition | Impressions | Fantasy | High Fantasy | WIN | Re-release of Lords of Magic and its expansion. |
1998 | M1 Tank Platoon II | MicroProse | Modern | Various | WIN | Sequel to M1 Tank Platoon |
1998 | MechCommander | FASA | Futuristic | BattleTech | WIN | Series debuts. |
1998 | Myth II: Soulblighter[10] | Bungie | Fantastical | High Fantasy | WIN, MAC, LIN | Sequel to Myth: The Fallen Lords |
1998 | Police Quest: SWAT 2 | Yosemite | Modern | WIN | Sequel to Police Quest. | |
1998 | Sid Meier's Antietam![6] | Firaxis | Historical | American Civil War | WIN | Sequel to Sid Meier's Gettysburg!. |
1998 | Warhammer: Dark Omen | Mindscape | Fantastical | Warhammer Fantasy Battle | WIN, PS1 | Sequel to Warhammer: Shadow of the Horned Rat |
1999 | Abomination: The Nemesis Project[11][12] | Hothouse | Post-apocalyptic | USA | WIN | |
1999 | Close Combat III: The Russian Front[13] | Atomic | Historical | World War II | WIN | Sequel to Close Combat: A Bridge Too Far |
1999 | Close Combat: Battle of the Bulge | Atomic | Historical | World War II | WIN | Sequel to Close Combat III: The Russian Front |
1999 | Commandos: Beyond the Call of Duty[9] | Pyro | Historical | World War II | WIN | Expansion to Commandos: Behind Enemy Lines |
1999 | Fighting Steel[14] | SSI | Historical | World War II | WIN | |
1999 | Force 21 | Red Storm | Futuristic | WIN, GBA | ||
1999 | Hatfields & McCoys[15] | Lupine | Historical | Wild West | WIN | Comedy Western. |
1999 | Myth: The Total Codex | Bungie | Fantastical | WIN (Rerel) | Re-release of Myth: The Fallen Lords, Myth II: Soulblighter, the Myth II: Chimera scenario pack and many fan-created multiplayer maps. | |
1999 | Myth II: Chimera | Bungie | Fantastical | WIN | Expansion to Myth II: Soulblighter | |
1999 | Shadow Company: Left For Dead[16] | Sinister | Modern | Africa | WIN | Similar to the Jagged Alliance series.[16] |
1999 | Star Trek: Starfleet Command | Quicksilver | Futuristic | Star Trek | WIN | Series debuts. |
2000 | Metal Fatigue | Zono Inc. | Futuristic | 3 faction Mech war | WIN | Customizable Mech Units (Combots), assembled from players choice of arms, legs, and torso parts, different for all three factions. 3 layer maps made of orbit, surface and underground. |
2000 | Close Combat: Invasion Normandy[6] | Atomic | Historical | World War II | WIN | Sequel to Close Combat: Battle of the Bulge |
2000 | Ground Control[6][17][18] | Massive | Post-apocalyptic | Earth | WIN | |
2000 | Imperium Galactica II: Alliances | Digital Reality | Futuristic | Outer Space | WIN | Sequel to Imperium Galactica |
2000 | Invictus: In the Shadow of Olympus | Quicksilver | Fantastical | Greek mythology | WIN | |
2000 | Kessen | Koei | Historical | Feudal Japan | PS2 | Series debuts. |
2000 | Shogun: Total War[6][19] | Creative Assembly | Historical | Feudal Japan | WIN | First game in the Total War series |
2000 | Starship Troopers: Terran Ascendancy[20][21] | Blue Tongue | Futuristic | Heinlein | WIN | |
2000 | Star Trek: Starfleet Command II: Empires at War[6] | Taldren | Futuristic | Star Trek | WIN | Sequel to Star Trek: Starfleet Command |
2000 | Sudden Strike[22][23] | Fireglow | Historical | World War II | WIN | Series debuts. |
2001 | Age of Sail II | TalonSoft | Historical | Napoleonic Era | WIN | Sequel to Age of Sail |
2001 | Commandos 2: Men of Courage[3][9] | Pyro | Historical | World War II | WIN, MAC, PS2, Xbox | Sequel to Commandos: Behind Enemy Lines |
2001 | Desperados: Wanted Dead or Alive[7] | Spellbound | Historical | Wild West | WIN | |
2001 | Fallout Tactics: Brotherhood of Steel[3] | Micro Forté | Post-apocalyptic | USA | WIN | Has both turn-based and real-time modes. |
2001 | Green Berets | Take-Two | Historical | Vietnam War | WIN, MAC | Uses the Myth II: Soulblighter engine |
2001 | Gunlok | Rebellion | Futuristic | WIN | ||
2001 | Kessen II | Koei | Historical, fantastical | Three Kingdoms | PS2 | Sequel to Kessen |
2001 | Kingdom Under Fire: A War of Heroes | Fantasy | High fantasy | PC | Series debuts. | |
2001 | MechCommander 2[24] | FASA | Futuristic | BattleTech | WIN | Sequel to MechCommander |
2001 | Myth III: The Wolf Age | MumboJumbo | Fantastical | High Fantasy | WIN, MAC | Sequel to Myth II: Soulblighter |
2001 | Original War[25] | ALTAR | Modern, Prehistoric | WIN | ||
2001 | Star Trek: Away Team[3][26][27] | Reflexive | Futuristic | Star Trek | WIN | |
2001 | Star Trek: Deep Space Nine: Dominion Wars | Gizmo | Futuristic | Star Trek | WIN | |
2001 | Star Trek: Starfleet Command: Orion Pirates | Taldren | Futuristic | Star Trek | WIN | Standalone Expansion to Star Trek: Starfleet Command II: Empires at War |
2001 | Sudden Strike: Forever | Fireglow | Historical | World War II | WIN | Expansion to Sudden Strike |
2001 | S.W.I.N.E.[28] | Stormregion | Fantastical, Modern | Low Fantasy, WWII based | WIN | First of the corporation. |
2001 | Takeda | Magitech | Historical | Feudal Japan | WIN | Series debuts. |
2001 | Waterloo: Napoleon's Last Battle | Firaxis, BreakAway Games | Historical | Napoleonic Wars | WIN | |
2002 | Age of Sail II: Privateer's Bounty | Akella | Historical | Open sea | WIN | Expansion to Age of Sail II |
2002 | Austerlitz: Napoleon's Greatest Victory | BreakAway | Historical | Napoleonic Wars | WIN | |
2002 | Freedom Force | Irrational | Comic retro | United States | WIN, OSX | RPG characteristics. |
2002 | G.I. Combat: Episode 1 - Battle of Normandy[29][30] | Freedom | Historical | World War II | WIN | |
2002 | Legion: The Legend of Excalibur | 7 Studios | Fantastical | PS2 | ||
2002 | Lost Kingdoms[31] | FromSoftware | Fantastical | GCN | RPG characteristics. | |
2002 | Medieval: Total War[3][19] | Creative Assembly | Historical | Medieval Europe | WIN | Sequel to Shogun: Total War. Features a turn-based strategic layer as well as a real-time tactical layer.[32] |
2002 | Platoon | Digital Reality | Historical | Vietnam War | WIN | Very poor reviews.[33] |
2002 | Robin Hood: The Legend of Sherwood[34] | Spellbound | Fantastical | WIN, AMI, MAC, LIN | ||
2002 | Soldiers of Anarchy | Silver Style | Post-apocalyptic | Earth | WIN | |
2002 | Star Trek: Starfleet Command III | Taldren | Futuristic | Star Trek | WIN | Sequel of Star Trek: Starfleet Command Series |
2002 | Sudden Strike 2 | Fireglow | Historical | World War II | WIN | Sequel to Sudden Strike |
2003 | Blitzkrieg[17][23] | Nival | Historical | World War II | WIN | Series debuts. |
2003 | Chariots of War | Slitherine | Historical | Antiquity | WIN | |
2003 | Cold Zero: No Mercy | Drago Entertainment | Modern | Windows | ||
2003 | Cold Zero: The Last Stand | Drago Entertainment | Modern | Windows | ||
2003 | Commandos 3: Destination Berlin[9][35][36] | Pyro | Historical | World War II | WIN | Sequel to Commandos 2: Men of Courage |
2003 | Eric Young's Squad Assault: West Front[37] | Freedom | Historical | World War II | WIN | |
2003 | Gladiators: Galactic Circus Games, The | Eugen | Futuristic | WIN | ||
2003 | History Channel: Crusades - Quest for Power, The | Zono | Historical | Crusades | WIN | |
2003 | Korea: Forgotten Conflict | Plastic Reality | Historical | Korean War | WIN | |
2003 | Nexagon: Deathmatch[38][39] (a.k.a. Nexagon: The Pit) | Strategy First | Futuristic | Combat arena | WIN | A deathmatch game between player controlled squads of captive criminals. Mediocre reviews. |
2003 | Praetorians[40] | Eidos | Historic | Ancient Rome | WIN | |
2003 | Rebels: Prison Escape[41] | Philos Labs | Futuristic | Dystopia | WIN | |
2003 | UFO: Aftermath | ALTAR | Futuristic | Earth | WIN | Series debuts. Features "weak real-time tactical battles loosely connected by a shallow strategic shell."[42] |
2003 | World War II: Frontline Command[43] | Bitmap Bros. | Historical | World War II | WIN | |
2004 | Blitzkrieg: Burning Horizon | Nival | Historical | World War II | WIN | Expansion to Blitzkrieg |
2004 | Blitzkrieg: Rolling Thunder | Nival | Historical | World War II | WIN | Expansion to Blitzkrieg |
2004 | Close Combat: Marines | Atomic | Modern | WIN | Uses the Close Combat engine as a training tool for the US Marines. | |
2004 | Codename: Panzers[17][44] | StormRegion | Historical | World War II | WIN | Series debuts. |
2004 | D-Day[45] | Monte Cristo | Historical | World War II | WIN | |
2004 | Desert Rats vs. Afrika Korps[46][47][48] | Digital Reality | Historical | World War II | WIN | |
2004 | Full Spectrum Warrior[17][49] | Pandemic | Modern | Middle East | WIN, Xbox, PS2, MOBI | Series debuts. Based on a U.S. Army light infantry training simulator. |
2004 | Ground Control II: Operation Exodus[50][51] | Massive | Futuristic | WIN | Sequel to Ground Control | |
2004 | Kingdom Under Fire: The Crusaders | Phantagram | Fantasy | High fantasy | Xbox | Introduced perspective correct 3D to Kingdom Under Fire series |
2004 | Road to Baghdad, The | Atomic | Modern | Gulf War | WIN | Uses the Close Combat engine |
2004 | Growlanser Generations[52] | Career Soft | Fantastical | PS2 | Remake of Growlanser II: The Sense of Justice and Growlanser III: The Dual Darkness | |
2004 | History Channel: Alamo - Fight for Independence, The | Mad Minute | Historical | American Civil War | WIN | |
2004 | History Channel Civil War The Battle of Bull Run Take Command: 1861, The | Mad Minute | Historical | American Civil War | WIN | |
2004 | Nexus: The Jupiter Incident | Mithis | Futuristic | The Solar System | WIN | |
2004 | Rome: Total War | Creative Assembly | Historical | Imperial Rome | WIN | Sequel to Medieval: Total War. Features a real-time tactical layer in addition to a turn-based strategic layer.[53] |
2004 | Soldiers: Heroes of World War II[17][54][55] | Best Way | Historical | World War II | WIN | Series debuts. |
2004 | Spartan | Slitherine | Historical | Ancient Greece | WIN | |
2004 | Star Wolves | X-bow | Futuristic | Outer space | WIN | RPG characteristics. |
2004 | Strength & Honour | Magitech | Historical | Various | WIN | Series debuts. |
2005 | Battalion Wars | Kuju | Futuristic | GCN | Part of the Nintendo Wars series. | |
2005 | Blitzkrieg II | Nival, The Finest Hour | Historical | World War II | WIN | Sequel to Blitzkrieg |
2005 | Blue Flow | Kogado | Futuristic | WIN | ||
2005 | Brigade E5: New Jagged Union | Apeiron | Modern | Central America | WIN | RPG characteristics. |
2005 | Codename: Panzers Phase II[56] | StormRegion | Historical | World War II | WIN | Sequel to Codename: Panzers |
2005 | Day After: Fight for Promised Land, The | G5 | Alternate history | Dystopia, Cold War | WIN | Uses the Blitzkrieg Engine |
2005 | Freedom Force vs. the Third Reich[57] | Irrational | Comic retro | World War II | WIN | RPG characteristics. Sequel to Freedom Force. |
2005 | Imperial Glory[58] | Pyro | Historical | Napoleonic Era | WIN, OSX | Also features a turn-based "Imperial" mode, much like the Total War series.[59] |
2005 | Imperivm III: The Great Battles of Rome | FX | Historical | Classical antiquity | WIN | Sequel to Celtic Kings: Rage of War |
2005 | Kessen III | Koei | Historical | Feudal Japan | PS2 | Sequel to Kessen II |
2005 | Kingdom Under Fire: Heroes | Phantagram | Fantasy | High Fantasy | Xbox | Prequel to Kingdom Under Fire: The Crusaders |
2005 | Legion Arena | Slitherine | Historical | Ancient Rome | WIN, OSX | |
2005 | Real Time Conflict: Shogun Empires[60] | Box Clever, Namco | Historical | Feudal Japan | DS | Extremely poor review scores. |
2005 | Stalingrad | DTF | Historical | World War II | WIN | Uses the Blitzkrieg Engine |
2005 | Take Command 1861 - 2nd Manassas | MadMinute | Historical | American Civil War | WIN | |
2005 | UFO: Aftershock | ALTAR | Futuristic | Earth | WIN | Sequel to UFO: Aftermath |
2005 | Will of Steel[61] | Gameyus | Modern | Middle East | WIN | |
2006 | Close Combat: Cross of Iron[62] | Simtek | Historical | World War II | WIN (Remake) | Remake of Close Combat: The Russian Front. |
2006 | Close Combat: RAF Regiment | Atomic | Modern | WIN | Uses the Close Combat engine as a training tool for the RAF. | |
2006 | Desperados 2: Cooper's Revenge | Spellbound | Historical | Wild West | WIN | Sequel to Desperados: Wanted Dead or Alive |
2006 | DropTeam: Mechanized Combat in the Far Future[63] | Battlefront.com | Futuristic | Alien vistas | CROSS | Multiplayer only. Players control individual tanks, except for a commander who issues orders from an overhead tactical map, much like in Allegiance. There's no resource collection or unit production. |
2006 | Faces of War[64][65] (a.k.a. Outfront II) | Best Way | Historical | World War II | WIN | Sequel to Soldiers: Heroes of World War II |
2006 | Full Spectrum Warrior: Ten Hammers[49][66] | Pandemic | Modern | Central Asia | WIN, Xbox, PS2 | Sequel to Full Spectrum Warrior |
2006 | Joint Task Force | Mithis | Modern | Various | WIN | |
2006 | Medieval 2: Total War | Creative Assembly | Historical | Medieval Europe | WIN | Sequel to Rome: Total War. Combines a turn-based strategy mode with a real-time tactical mode.[67] |
2006 | Moscow to Berlin: Red Siege[68] | Monte Cristo | Historical | World War II | WIN | |
2006 | Odama | Vivarium | Historical | Feudal Japan | GCN | |
2006 | Pacific Storm[69] | Lesta | Historical | World War II | WIN | Features a strategic campaign layer as well as a real-time tactical layer.[69][70] |
2006 | Rush for Berlin | StormRegion | Historical | World War II | WIN | Series debuts. |
2006 | Star Trek: Legacy[71][72] | Mad Doc | Futuristic | Star Trek | WIN, Xbox | Players control one ship at a time, but can toggle between ships and issue some commands from an overhead tactical map. |
2006 | Sword of the Stars[73] | Lighthouse, Paradox | Futuristic | Outer Space | WIN | Features a 4X strategic layer as well. |
2006 | Take Command - 2nd Manassas | MadMinute | Historical | American Civil War | WIN | |
2006 | Warhammer: Mark of Chaos[74][75][76] | Black Hole | Fantastical | Warhammer | WIN, X360 | |
2007 | 7.62[77] | Apeiron | Modern | Central America | WIN | RPG characteristics. Sequel to Brigade E5: New Jagged Union |
2007 | Armored Brigade (video game) | Juha Kellokoski | Historical | Various | WIN | Freeware tactical wargame, focusing on realism and playability. |
2007 | Battalion Wars 2 | Kuju | Futuristic | Wii | Sequel to Battalion Wars. Part of the Nintendo Wars series. | |
2007 | Battlestations: Midway[78] | Eidos | Historical | World War II | WIN, X360 | Series debuts. |
2007 | Close Combat: Modern Tactics[79] | Simtek | Modern | Alternate present | WIN (Remake) | Remake of Close Combat: Marines |
2007 | Final Fantasy XII: Revenant Wings | Square Enix | Fantastical | DS | ||
2007 | Heroes of Mana | Brownie Brown | Fantastical | DS | ||
2007 | Kingdom Elemental: Tactics[80] | Scott Thunelius, Chronic Logic | Fantastical | High Fantasy | WIN | RPG characteristics. |
2007 | Rush for Berlin: Rush for the Bomb | StormRegion, Paradox | Historical | World War II | WIN | Expansion to Rush for Berlin |
2007 | SOCOM: U.S. Navy SEALs Tactical Strike[81] | Slant Six | Modern | Panama | PSP | |
2007 | Star Wolves 2 | X-bow | Futuristic | Outer space | WIN | RPG characteristics. Sequel to Star Wolves. |
2007 | UFO: Afterlight | ALTAR | Futuristic | Mars | WIN | Sequel to UFO: Aftershock |
2007 | World in Conflict[82][83][84] | Massive | Alternate history | Cold War era | WIN | Series debuts. |
2008 | Close Combat: Wacht am Rhein[85] | Strategy 3 Tactics | Historical | World War II | WIN (Remake) | Remake of ???. |
2008 | Field Ops | Freeze | Modern | WIN | Supposedly an FPS/RTS hybrid.[86] | |
2008 | Mosby's Confederacy[87][88] | Tilted Mill | Historical | American Civil War | WIN | Features a turn-based strategic layer as well as a real-time tactical layer.[87] |
2008 | Sango 2 | Magitech | Historical | Ancient China | WIN | Sequel to Sango. Features a turn-based strategic layer and real-time tactical layer.[89] |
2008 | Sins of a Solar Empire | Ironclad | Futuristic | Outer Space | WIN | Described as a "full-on, seamless union of an empire building game with real-time tactical combat."[90] |
2008 | Sudden Strike 3 | Fireglow | Historical | World War II | WIN | Sequel to Sudden Strike 2 |
2008 | Stranger | Fireglow | Fantastical | High Fantasy | WIN | |
2008 | Theatre of War[91][92] | 1C | Historical | World War II | WIN | Sequel to Theatre of War. Series debuts. |
2008 | Tom Clancy's Endwar[93] | Ubisoft | Modern | World War III | WIN, X360, PS3 | |
2008 | Universe at War: Earth Assault[94] | Petroglyph | Futuristic | WIN | Features a strategic layer as well as a real-time tactical layer.[94] | |
2008 | Valkyria Chronicles[95] | Sega WOW | Fantasy | World War II | PS3 | RPG characteristics. |
2008 | Warhammer: Mark of Chaos - Battle March[75] | Black Hole | Fantastical | Warhammer | WIN | Expansion to Warhammer: Mark of Chaos. |
2008 | XIII Century: Death or Glory | Unicorn | Historical | 13th century | WIN | Described as being "a serious real-time tactical challenge."[96] |
2009 | Armada 2526[97] | Ntronium | Futuristic | Outer Space | WIN | Features a turn-based strategic layer and real-time tactical layer, much like the Total War series.[97] |
2009 | Battlestations: Pacific[78] | Eidos | Historical | World War II | X360 | Sequel to Battlestations: Midway |
2009 | Close Combat: The Longest Day[98] | Simtek | Historical | World War II | WIN (Remake) | Remake of ???. |
2009 | Codename: Panzers Cold War[44] | StormRegion | Historical | Cold War II era | WIN | Sequel to Codename: Panzers Phase II |
2009 | Demigod[99][100] | Gas Powered | Fantasy | War between gods | WIN | RPG characteristics. |
2009 | East India Company[101] | Nitro | Historical | Era of colonization | WIN | Also features a strategic campaign layer. |
2009 | Empire: Total War | The Creative Assembly | Historical | Various | WIN | Features a turn-based strategic layer and a real-time tactical layer.[102] |
2009 | Ironclads: High Seas | Totem Games | Historical | American Civil War | WIN | A naval tactical simulator set in the American Civil War.[103] |
2009 | King Arthur: The Role-playing Wargame | Neocore | Fantasy | Britannia | WIN | RPG characteristics. Battles are described as "real-time tactical fights on unique battlemaps."[104] Features a turn-based strategic layer as well. |
2009 | Men of War[105][106] | 505 Games | Historical | World War II | WIN | Sequel to Faces of War. |
2009 | Stormrise[107] | The Creative Assembly | Futuristic | PS3, WIN, X360 | ||
2009 | Strength & Honour 2 | Magitech | Historical | Ancient times | WIN | Sequel to Strength & Honour. Features a turn-based strategic layer and real-time tactical layer, much like the Total War series.[108] |
2009 | Takeda 3 | Magitech | Historical | Feudal Japan | WIN | Sequel to Takeda 2. Features a turn-based strategic layer and real-time tactical layer.[109] |
2009 | Theatre of War II: Africa 1943[91][110] (a.k.a. Theatre of War 2: Kursk 1943) | 1C | Historical | World War II | WIN | Sequel to Theatre of War. |
2009 | World in Conflict: Soviet Assault[111][112] | Massive | Historical | Cold War era | WIN | Expansion to World in Conflict |
2010 | Achtung Panzer: Kharkov 1943 | Paradox | Historical | World War II | WIN | Features a turn-based strategy mode and a real-time tactical mode.[113] |
2010 | HistWar: Les Grognards[114] | HistWar.com | Historical | Napoleonic wars | WIN | Features an "innovative command system" at the Grand Tactical, Tactical and Regimental levels.[114] |
2010 | Napoleon: Total War | The Creative Assembly | Historical | Napoleonic Wars | WIN | Sequel to Empire: Total War |
2010 | R.U.S.E. | Eugen Systems | Historical | World War II | WIN | |
2011 | Total War: Shogun 2 | The Creative Assembly | Historical | Feudal Japan | WIN | Sequel of Total War:Shogun |
2012 | King Arthur II: The Role-playing Wargame | Neocore Games | Fantasy | Britannia | WIN | Sequel to King Arthur: The Role-playing Wargame |
2012 | Wargame: European Escalation | Eugen Systems | Modern | Cold War Era | WIN | |
TBD | Close Combat: Leather Necks | Simtek | Modern | WIN | Sequel to Close Combat: Invasion Normandy | |
TBD | Untitled Commandos game[9] | Pyro | Historical | WWII | WIN | Sequel to Commandos: Strike Force |
TBD | PAX 10, The: Project Aftermath[115] | Game Faction | Futuristic | WIN | ||
TBD | Telladar Chronicles: Decline[116] | GFI | Fantasy | WIN | Was announced way back in 2004. | |
TBD | Under Siege[117] | Seed | Futuristic | PSN | ||
TBD | Windchaser: Guilds of Glory[118] | Chimera | Fantasy | Fantasy age of sail | WIN | |
TBD | Werewolves[119] | MiST | Historical | WWII | WIN | |
Cancelled | Fatherdale: The Guardians of Asgard[120] | Snowball | Fantastical | Norse mythology | WIN |
References
- ↑ Powell, Chris (October 12, 2006). "Syndicate EA Replay video revealed". Joystiq. Retrieved 2010-02-02.
If you had any questions about Syndicate, this video will show you pretty much everything and then some. The game combines several different genres like real-time tactics, shooting and simulator into something that was pretty ahead of its time when it was released.
- ↑ de Matos, Xav (June 26, 2009). "Syndicate creator skeptical of a series revival". Joystiq. Retrieved 2010-02-02.
According to Cooper, Electronic Arts has attempted to revisit the real-time tactics title many times in the past, citing memories of failed prototypes brought to his attention. However, Cooper fears EA won't be able to capture what made the original so popular: 'The essence of the game was killing people - and that was it,' Cooper said. 'If I have to kill everyone, I will. That to me was the essence of the gameplay.'
- 1 2 3 4 5 6 7 Walker, Mark (February 2002). "Strategy Gaming: Part II". GameSpy. Retrieved 2007-10-28.
- ↑ "Lords of Magic: Special Edition". UGO.com. Retrieved 2010-02-28.
Building on the dramatic features that made the award winning Lords series a breakthrough in strategy gaming, Lords of Magic integrates turn-based exploration and resource management with real-time, tactical combat.
- ↑ Wojnarowicz, Jakub (July 2, 2000). "Shogun: Total War Review". FiringSquad. Retrieved 2010-02-28.
Shogun: Total War has to be one of the first big-ticket historical wargames to come at us in a long time. It's been close to half a decade since the classic SSI Panzer General games broke through into the mainstream. Heck, it's been several years since a popular real-time tactical game gained strong popularity (Myth.)
- 1 2 3 4 5 6 "The Wargamer 2000 Best of the Year Awards". The Wargamer. Retrieved 2007-11-04.
- 1 2 Walker, Mark (February 2002). "Strategy Gaming: Part I -- A Primer". GameSpy. Retrieved 2007-10-28.
- ↑ "Commandos: Behind Enemy Lines". GameRankings. Retrieved 2010-02-02.
Commandos is a real-time tactics game set in World War II that puts you in command of a small squad of elite troopers. Send them behind enemy lines on a series of hazardous missions, and bring them back alive.
- 1 2 3 4 5 Bailey, Kat (August 24, 2009). "Pyro Studios Planning New 'Commandos' Game". 1up.com. Retrieved 2010-02-02.
Commandos is a real-time tactics series that follows a fictional group of British Commandos. The first entry was released in 1998, and the series was successful enough that it received several sequels.
- ↑ Colayco, Bob (December 20, 1998). "Myth II: Soulblighter Review". FiringSquad. Retrieved 2010-02-16.
Myth 2 gets lumped in with many others as a Real Time Strategy game, but it could perhaps be better described as a Real Time Tactical game. The reason for that is because you deal with the game in a strictly tactical manner. There's no "magic mineral" or other resource to harvest/manage and no economy, expansion, or troop pumping to worry about. In general, the troops you start out with are all you get, so a huge premium is placed on efficiency and keeping your troops alive. In some single player missions you'll receive reinforcements but on multiplayer missions, what you see is what you get.
- ↑ Wolpaw, Erik (December 16, 1999). "Abomination Review". GameSpot. Retrieved 2010-02-15.
Pedigree and hype aside, Abomination has more in common with Bullfrog's acclaimed action-strategy hybrid Syndicate than it does with X-COM. Abomination's a real-time tactical action game with very little underlying strategy
- ↑ Durham, Joel. "Abomination - overview". Allgame. Retrieved 2010-02-16.
You're in charge of the Nemesis team in this real-time, tactical combat game. Heavily influenced by the X-COM series, it requires both strategic and tactical expertise to win.
- ↑ Colayco, Bob (February 13, 1999). "Close Combat III Review". FiringSquad. Retrieved 2010-02-28.
Since the Close Combat engine is a real time tactical simulator, it was perfect for recreating the numerous sub battles of those two operations.
- ↑ IGN Staff (July 13, 1999). "Fighting Steel - PC Review at IGN". IGN. Retrieved 2010-02-16.
Fighting Steel is a 3D, real-time, tactical naval wargame that focuses on surface combat in the years 1939–1942. You can take command of the ships of the Royal Navy, the German Kriegsmarine, the United States Navy or the Imperial Japanese Navy.
- ↑ "http://pc.gamezone.com/gamesell/p13578.htm". GameZone. Retrieved 2010-02-02.
'Hatfields & McCoys' is a light hearted real-time tactics (RTT) style comedy shooter from Lupine Games. H&M is very loosely based on the famous American feud done in a cartoon style, bridging a gap between yesteryear's arcade games and the RTTs of today.
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(help) - 1 2 Ryan, Michael E. (November 3, 1999). "Shadow Company: Left For Dead Review". GameSpot. Retrieved 2010-02-16.
In fact, this real-time tactical combat game from Ubi Soft and Sinister Games falls into the dreaded category of games that aren't but should have been... you guessed it - great. ... Much like the Jagged Alliance games from Sirtech, Shadow Company puts you in command of a small squad of mercenaries.
- 1 2 3 4 5 "The State of the RTS". IGN. 7 April 2006. Retrieved 14 September 2006.
- ↑ Kasavin, Greg (June 15, 2000). "Ground Control Review". GameSpot. Retrieved 2010-02-15.
Swedish developer Massive Entertainment's Ground Control is a 3D real-time tactical combat game that puts you in command of squads of high-tech military vehicles and powerful infantry squads.
- 1 2 Chin, Elliott (August 27, 2002). "Medieval: Total War Review". GameSpot. Retrieved 2010-02-15.
Medieval: Total War, like its predecessor, Shogun, is both a turn-based strategy game and a real-time tactical combat game featuring massive armies containing hundreds or even thousands of troops.
- ↑ Zakszewski, Joe. "Starship Troopers". Strategy Gaming Online. Retrieved 2010-02-17.
In a nutshell, ST is a 3D, real time tactical game based on the movie (and very loosely, the Book) of the same name, pitting the Terran Mobile Infantry (MI), against the pseudo-arachnid bugs.
- ↑ Zakszewski, Joe. "Reviews: Starship Troopers". Strategy Gaming Online. Retrieved 2010-02-28.
In a nutshell, ST is a 3D, real time tactical game based on the movie (and very loosely, the Book) of the same name, pitting the Terran Mobile Infantry (MI), against the pseudo-arachnid bugs.
- ↑ "Sudden Strike". GameZone. Retrieved 2010-02-17.
Sudden Strike, a real-time tactical war game set in World War II Europe. Already released to the European market, the game has been highly praised for its historical accuracy and level of realism.
- 1 2 Suciu, Peter (September 9, 2004). "Axis & Allies". GameSpy. Retrieved 2010-02-28.
While A&A will be a true RTS, rather than the real-time tactical gameplay along the lines of Blitzkrieg or Sudden Strike, the game should rely on a lot of actual military doctrine, including battlefield command organization and supply lines.
- ↑ "MECHCOMMANDER 2 GOES GOLD". GameZone. July 2, 2001. Retrieved 2010-02-16.
Microsoft today announced that MechCommander 2, the highly anticipated real-time tactical game of mechanized combat, has gone gold and is expected to hit store shelves in mid-July. MechCommander 2 offers players a real-time game of power, combat, and treachery set in the BattleTech universe. Players must use their strategic knowledge and tactical skills to change the balance of power in a region of space known as the Chaos March.
- ↑ Geryk, Bruce (2002-01-10). "Original War (PC)". CNET. Retrieved 2007-11-04.
- ↑ Perrick, Jason. "Review - Star Trek Away Team". The Wargamer. Archived from the original on October 21, 2007. Retrieved 2007-11-04.
- ↑ "Star Trek: Away Team". IGN. Retrieved 2007-11-04.
- ↑ Beers, Craig (December 12, 2001). "SWINE Review". GameSpot. Retrieved 2010-02-15.
S.W.I.N.E. is actually a real-time tactical combat game that pits the war machines of the peaceful rabbits against those of the militaristic pigs.
- ↑ "Strategy First Signs Publishing Agreement for G.I. Combat". GameZone. March 25, 2002. Retrieved 2010-02-15.
'We are very excited to work with Freedom Games,' said Don McFatridge, President of Strategy First. 'I've always been a big fan of the Close Combat series and I see this as a great opportunity to publish a truly innovative new entry into historical real-time tactical combat games. G.I. Combat is a welcome addition to the genre and we look forward to its release later this Summer.'
- ↑ "G.I. Combat Preview". The Wargamer. July 1, 2002. Retrieved 2010-02-15.
Still, I found enough intriguing teasers in G.I. Combat to let readers know that it appears to have some pleasant features in store for gamers who enjoy World War II era small unit wargames, and may have the right stuff for those wargamers who enjoy Real Time Tactical games.
- ↑ Kasavin, Greg (June 4, 2002). "Lost Kingdoms Review". GameSpot. Retrieved 2010-02-15.
The first RPG for Nintendo's newest system, Lost Kingdoms is an original game that features fast-paced real-time tactical battles and not much in the way of traditional role-playing elements. ... Actually, it's more of a tactical action game than a true RPG.
- ↑ Suciu, Peter (September 2, 2002). "Medieval: Total War". GameSpy. Retrieved 2010-02-16.
There have been many games that have attempted to successfully merge grand strategic campaigns with a real-time tactical battle interface, but many of the results are best forgotten -- should we mention Braveheart or Legion? One game that stood out, however, was Shogun: Total War from developers The Creative Assembly.
- ↑ "Platoon (pc) reviews". Metacritic. Retrieved 2010-02-28.
- ↑ Lafferty, Michael (November 11, 2002). "Robin Hood - The Legend of Sherwood Review". GameZone. Retrieved 2010-02-28.
Robin Hood: The Legend of Sherwood Forest, a PC release from Spellbound and Strategy First, is a tactical real-time strategy game that places game players in the heart of tremendous upheaval and a tenuous time when the throne and fate of a county lie in the balance. ... Robin Hood, and fans of tactical combat games will find this game worth notching their bows for.
- ↑ "Commandos 3: Destination Berlin". GameSpy. Retrieved 2010-02-02.
Commandos 3: Destination Berlin is a game of real-time tactics that places you in command of an elite unit of Special Forces behind enemy lines.
- ↑ "Commandos 3: Destination Berlin". GameZone. Retrieved 2010-02-02.
Commandos 3: Destination Berlin is a game of real-time tactics that places you in command of an elite unit of Special Forces behind enemy lines. From the shores of France to the heart of the Third Reich, strike fast from land or sea with your small squad of guerrilla fighters, infiltrating hostile territories and conducting raids to disrupt the German war machine.
- ↑ Ocampo, Jason (January 28, 2004). "Squad Assault: West Front Review". GameSpot. Retrieved 2010-02-16.
It's time to go back to Normandy again in Squad Assault: West Front, a real-time tactical wargame that bears more than a striking resemblance to the classic D-day-based wargame Close Combat.
- ↑ Smith, Mark (July 22, 2003). "Game Chronicles - Review". Game Chronicles. Retrieved 2010-02-02.
- ↑ Calvert, Justin (May 15, 2003). "Nexagon: Deathmatch Impressions". GameSpot. Retrieved 2010-02-15.
We indulge in some deadly sporting action as we check out Strategy First's upcoming real-time tactical combat game for the PC.
- ↑ "http://www.pyrostudios.com/?p=games&ref=18b33ea4a71456abd2ec09dd0b086888"
- ↑ Wrentmore, John (September 10, 2003). "Rebels: Prison Escape Review". GameZone. Retrieved 2010-02-15.
REBELS: Prison Escape is a real-time tactical 3D game. ... Real-time tactical 3D games have found their niche in the gaming community.
- ↑ Chick, Tom (December 4, 2003). "UFO: Aftermath". GameSpy. Retrieved 2010-02-16.
You could, of course, look at UFO: Aftermath in a vacuum, as if X-Com never existed. Even then, however, you're just left with a series of weak real-time tactical battles loosely connected by a shallow strategic shell.
- ↑ House, Michael L. "World War II: Frontline Command". allgame. Retrieved 2010-02-02.
Featuring 3D real-time tactics, the game contains 25 single-player missions, usually depicting events or situations ranging from the D-Day invasion at Normandy to the attack on Adolph Hitler's stronghold in the mountains of southern Germany.
- 1 2 Cheer, Dan (January 28, 2009). "Codename Panzers: Cold War". Gameplanet. Retrieved 2010-02-28.
The original Codename: Panzers title, developed by Hungary's StormRegion, was a fairly basic real-time tactical WWII game that fulfilled this need. ... ast forward to 2009 and the third title in the series is about ready to launch - this time however, WWII is out, and the Cold War is in.
- ↑ "D-Day". GameDaily. Retrieved 2010-02-18.
D-Day, a 3D real-time tactical game, drops players into the role of World War II Allied forces in the final drive to liberate Europe.
- ↑ "More Game Movies". Blue's News. January 26, 2004. Retrieved 2010-02-15.
Also, there's a Desert Rats vs Afrika Korps movie on Worthplaying comprised of some new homebrew footage from the WW2 real-time tactics game.
- ↑ Ocampo, Jason (January 16, 2004). "Desert Rats vs. Afrika Korps Hands-On Preview". GameSpot. Retrieved 2010-02-15.
The German and British armies once again battle in the desert in this upcoming real-time tactical combat game.
- ↑ "Desert Rats vs. Afrika Korps Overview". GameSpy. Retrieved 2010-02-15.
Desert Rats vs Afrika Korps is Real-Time Tactical game in full 3D with realistic graphics, real time shadows, localized damage effects, explosions, and variable weather effects.
- 1 2 Hobbs, Ronnie (April 20, 2006). "Full Spectrum Warrior: Ten Hammers Review". GameZone. Retrieved 2010-02-02.
Probably the most least accessible of the group is Full Spectrum Warrior. This oddball mix of squad-based strategy and shooter is actually classified as a real-time tactics action/war game. It wasn’t that it turned out poorly; it’s just that it brought a lot of innovative features to the table, and up until that point they hadn’t been done before in other shooters.
- ↑ Bedigian, Louis. "Tactical Combat and an Ongoing Online Experience are the focus of "Ground Control II"". GameZone. Retrieved 2007-10-27.
- ↑ "Ground Control II: Operation Exodus". GameSpy. Retrieved 2010-02-02.
Ground Control II is a real-time tactics game set in a gritty science-fiction universe. The explosively fast game play focusing on combat tactics with full use of the 3D battlefield, with weather and other environmental effects affecting the unit's performance on the battleground.
- ↑ "Growlanser Review". X-Play. Retrieved 2007-10-27.
- ↑ Kosak, Dave (August 25, 2004). "Rome: Total War Hands-On". GameSpy. Retrieved 2010-02-16.
Great graphics, very deep gameplay in both the real-time tactical mode and the turn-based strategic map.
- ↑ Clare, Oliver (December 7, 2006). "Faces of War Review". Eurogamer. Retrieved 2010-02-02.
Soldiers: Heroes of World War II was the very first real-time tactics title to combine spectacular physics, great graphics, and a good-sized dollop of WW2 realism. Only a lack of polish and presentational panache kept its gong tally low.
- ↑ Burnes, Andrew (January 16, 2004). "Soldiers: Heroes of World War II Q&A". Voodoo Extreme. Retrieved 2010-02-02.
Soldiers: Heroes of World War II is a third-person game that includes elements of such genres as real-time tactics, strategy and RPG.
- ↑ "PC Game Preview: Codename Panzers: Phase Two". The Wargamer. July 6, 2005. Retrieved 2010-02-17.
Currently scheduled to release on July 27, 2005, Codename Panzers: Phase Two is a real-time tactical game which offers fast-paced action and detailed gameplay and graphics mostly set in Africa and Yugoslavia during World War II.
- ↑ Rausch, Allen (March 11, 2005). "Freedom Force vs. The Third Reich". GameSpy. Retrieved 2010-02-28.
What do you get when you take really solid squad-based real-time tactical gameplay and wrap it in a well-written, well-designed send-up of Silver Age comic books? You get an incredibly fun title that's a joy to play.
- ↑ http://www.pyrostudios.com/?p=games&ref=631a813a82a1632a4e8bd67450036594
- ↑ Deci, T.J. "Imperial Glory". allgame. Retrieved 2010-02-02.
- ↑ "Shogun Warrior: Real Time Conflict Company Line". GameSpot. Retrieved 2010-02-15.
Shogun Warrior: Real Time Conflict is a dynamic, real-time tactical strategy game that takes full advantage of the Nintendo DS touch screen and puts you in charge of the battlefield. ... Real-time tactical battle system utilizes BOTH screens – map out your strategy on the bottom screen and command your armies to execute 3-D battles on the top screen
- ↑ Deci, T.J. "Will of Steel - Overview". Allgame. Retrieved 2010-02-28.
Will of Steel is a real-time tactical game based on contemporary conflict. Players take control of a single battalion, which they must lead to victory through a series of skirmishes and battles against insurgents and terrorists in Afghanistan and Iraq.
- ↑ "New Close Combat: Cross of Iron Screenshots!". GameZone. Retrieved 2010-02-15.
Matrix Games and CSO SimTek have released a pack of ten new screenshots for their highly anticipated tactical real time strategy game, Close Combat: Cross of Iron.
- ↑ "DropTeam". GameZone. Retrieved 2010-02-16.
DropTeam is a multiplayer capable, real-time, tactical simulation of armored ground combat in the far future. You’ll battle for control of objectives on a broad variety of planets ranging from verdant Earth-like worlds to desolate, radioactive wastelands.
- ↑ "1C REVEALS MASSIVE SLATE OF GAMES AT E3, 2003". GameZone. April 21, 2003. Retrieved 2010-02-02.
Set during the violence of WWII, Outfront is a game that combines elements of strategy, real-time tactics, role playing. The game features highly detailed 3D graphics, a huge variety of historically accurate weapons and machinery, realistic character behavior and numerous unique and distinctive technological and art solutions immersing players in the atmosphere of the WWII epoch. Developed by Best Way.
- ↑ Deci, T.J. "Faces of War". allgame. Retrieved 2010-02-02.
Set during World War II, Faces of War is a real-time tactics game in which players command a squad of skilled operatives in a series of dangerous missions.
- ↑ "Full Spectrum Warrior: Ten Hammers". IGN. Retrieved 2010-02-16.
Combining squad-based combat and real-time tactical action delivering the most authentic and realistic infantry combat experience ever...
- ↑ "PC Game Review: Medieval 2: Total War". The Wargamer. December 24, 2006. Retrieved 2010-02-28.
The combination of a turn-based strategic campaign mode, coupled with an engaging, visually delicious real-time tactical mode, has made for an attractive and engaging franchise.
- ↑ Ocampo, Jason (May 3, 2006). "E3 06: Moscow to Berlin: Red Siege Preshow Hands-On". GameSpot. Retrieved 2010-02-15.
Berlin isn't a traditional real-time strategy game, because you do not gather resources, build an economy, and construct units on the battlefield. Instead, it's more of a real-time tactical game, where you're given a set of units ranging from infantry squads to tanks, and you have to command them to victory, mainly by seizing objectives and eliminating the enemy.
- 1 2 Ocampo, Jason (July 12, 2006). "Pacific Storm Hands-On - World War II Naval Strategy Meets Real-Time Battles". GameSpot. Retrieved 2010-02-15.
In our previous coverage of Pacific Storm, we focused on the real-time tactical battles that will allow you to command the ships and planes of the Pacific theater of World War II. Yet there's far than just battles in this strategy game.
- ↑ Butts, Steve (October 11, 2006). "Pacific Storm Review". IGN. Retrieved 2010-02-16.
When I learned that it combined operational strategy with real-time tactical battles and an additional action element, I was sold.
- ↑ Wojnarowicz, Jakub (May 12, 2006). "E3 2006 Impressions Part 1". FiringSquad. Retrieved 2010-02-16.
Star Trek Legacy is Mad Doc and Bethesda’s PC and Xbox 360 project with the newly-acquired Star Trek license. It is a fully real-time tactical strategy game, pitting the player in a 15-hour linear campaign to guide the Federation to security.
- ↑ Adams, David (January 24, 2006). "Star Trek: Legacy Confirmed". IGN. Retrieved 2010-02-28.
Bethesda reveals its real-time tactical combat title and its exclusive Star Trek license.
- ↑ Adams, Dan (March 13, 2006). "Sword of the Stars Interview". IGN. Retrieved 2010-02-15.
It's a space based strategy 4X game that mixes in real-time tactical gameplay for military encounters.
- ↑ "Warhammer: Mark of Chaos headed for Xbox 360?". Games Info Base. Retrieved 2007-10-27.
- 1 2 Rausch, Allen (September 10, 2008). "Warhammer: Mark of Chaos -- Battle March". GameSpy. Retrieved 2010-02-02.
In 2006 Namco Bandai made a decent attempt to feed that need with Warhammer: Mark of Chaos, a "real-time tactics" game of strategic combat that did a passable job of bringing much (though not all) of the table-top feel to the PC screen. Now in 2008 comes Battle March, a solid expansion pack that adds a few nice touches but doesn't take the opportunity to improve a good but unremarkable strategy game.
- ↑ Mark, Marrow (January 4, 2007). "Warhammer: Mark of Chaos Review". Palgn. Retrieved 2010-02-15.
Mark of Chaos is a real-time tactics game and plays in a similar manner to the Total War series, and even the tabletop game itself.
- ↑ "Apeiron on 7.62 & Brigade E5". Tacticular Cancer. 2007-02-16. Retrieved 2007-10-27.
- 1 2 "Battlestations: Pacific". GameTrailers. Retrieved 2010-02-02.
Like the first game, Pacific features real-time tactics with a strong emphasis on action sequences. Players have the choice of taking on the role of commander, micromanaging their entire fleet, or going hands-on with individual units for a more close-up experience.
- ↑ "Close Combat - Modern Tactics Now Available!". GameZone. November 15, 2007. Retrieved 2010-02-15.
Hop into that Abrams and fire up the engine, the classic real time tactical series just went modern!
- ↑ "KE:Tactics 1.4 released!". Game Tunnel. 2007-08-22. Archived from the original on February 10, 2009. Retrieved 2007-10-27.
- ↑ "SOCOM: U.S. Navy SEALs Tactical Strike". Game Rankings. Retrieved 2010-02-16.
Take control of an entire SEAL team and engage in real-time tactical combat, where you evaluate each situation, determine a plan of action, and then execute on your command.
- ↑ Randolph Ramsey (2007-04-16). "Interview with Nicklas Cederstrom". GameSpot. Retrieved 2007-09-19.
- ↑ Ocampo, Jason (November 9, 2006). "World in Conflict Updated Multiplayer Hands-On". GameSpot. Retrieved 2010-02-15.
We check out some of the intense multiplayer gameplay in this real-time tactical combat game that is set during the Cold War.
- ↑ Fahey, Mike (July 26, 2010). "A Visual Guide To Real-Time Strategy". Kotaku. Retrieved 2010-11-17.
- ↑ "PC Game Preview: Close Combat: Wacht am Rhein Preview". The Wargamer. September 10, 2008. Retrieved 2010-02-28.
Focusing primarily on US and German forces, this real-time tactical game has been heavily modified from the original Close Combat IV and V games.
- ↑ Elliot, Phil (March 8, 2007). "Field Ops Updated Hands-On". GameSpot. Retrieved 2008-08-06.
- 1 2 "PC Game Review: Mosby's Confederacy". The Wargamer. January 6, 2009. Retrieved 2010-02-16.
Mosby’s Confederacy is a turn-based strategy game and real-time tactical game. Success in the tactical game is translated to the turn-based game in the form of Reputation points, which can be expended to improve the infrastructure of surrounding towns on the strategic map.
- ↑ "Mosby's Confederacy". Metacritic. Retrieved 2010-02-16.
... you are charged not with leading vast armies into battle, but with commanding small bands of skirmishers, scouts and guerilla fighters on opportunistic missions to scout, ambush, steal supplies and harass a larger and better armed force of Union soldiers, in this game of turn based strategy and real time tactical combat for the PC.
- ↑ "PC Game Review: Sango 2". The Wargamer. July 23, 2009. Retrieved 2010-02-28.
As in Takeda 3 there are two games in Sango 2: a turn-based strategic campaign (called World Mode) and a real-time tactical mode (called Battle Mode).
- ↑ Butts, Steve (February 15, 2008). "Sins of a Solar Empire Review". IGN. Retrieved 2010-02-16.
Empire at War, Hegemonia, Sword of the Stars and even the venerable Imperium Galactica II, have each taken small steps towards creating the full-on, seamless union of an empire building game with real-time tactical combat, but they all tended to fall short in some major areas. ... Thankfully, the gang at Ironclad Games decided to show everyone how it should be done.
- 1 2 Stone, Tim (June 17, 2009). "Theatre of War II: Africa 1943". PC Gamer UK. Retrieved 2010-02-15.
If you remember, ToW was the pretty WWII RTS from 2007 that thought it was a wargame. Big battlefields, credible ballistics, men with minds of their own... not since the Close Combats had a real-time tactics title treated WWII so tenderly.
- ↑ O'Hagan, Steve (May 23, 2007). "Theatre of War Review". Computer and Video Games. Retrieved 2010-02-15.
There's still enough goodness if you crave some proper real-time tactics to have a punt. But if you're less sure, you'd better bide your time and hope they slap on a man-sized patch soon.
- ↑ "Tom Clancy's EndWar". GamePro. Archived from the original on 2008-10-08. Retrieved 2010-02-02.
- 1 2 Nguyen, Thierry (June 15, 2007). "Universe at War Interview". GameSpy. Retrieved 2010-02-17.
UaW is a real-time tactical / strategy game set here on Earth in the year 2012. Humans find out they're not alone in the universe, and that's not really good news for them. Earth becomes the catalyst for a massive war brewing across the entire galaxy, and the humans are caught in the middle. ... We have a similar setup in UaW, where there is a global strategic layer that sits overtop the tactical maps that you battle for control of across most of Earth's continents.
- ↑ "Valkyria Chronicles Review HD". GameTrailers. 25 November 2008. Retrieved 26 November 2008.In the video review the game Valkyria Chronicles was describes as "combining elements of strategy, RPG and real-time tactics games."
- ↑ Todd, Brett (April 4, 2008). "XIII Century: Death or Glory Review". GameSpot. Retrieved 2010-02-16.
Attention to battlefield detail and smart AI make XIII Century a serious real-time tactical challenge.
- 1 2 "PC Game Preview: Armada 2526". The Wargamer. November 5, 2009. Retrieved 2010-02-14.
The combination of turn-based strategy and real-time tactical combat make it iconic. Comparisons to the Total War series should not be undertaken lightly. ... Armada 2526 boasts a turn-based strategy game on top of a real-time tactical game, but beyond that the differences become stark. ... Players who enjoy the combination of turn-based strategy and real-time tactics are going to want to keep an eye on Armada 2526 – and if you’ve been waiting for the Total War series to hit the sci-fi genre Armada 2526 may be your ticket to the stars.
- ↑ "Developer Feature: Close Combat - The Longest Day". The Wargamer. April 26, 2009. Retrieved 2010-02-17.
Now in this classic top-down real-time tactical simulation, players can take command of either US or German forces and choose to command the forces of the Allied Expeditionary Force or German forces to either successfully execute the world’s largest invasion to liberate Europe from Nazi occupation or defend Hitler’s Atlantic Wall.
- ↑ "Demigod Developer Diary #2". RPGVault. December 1, 2008. Retrieved 2010-02-16.
Aimed at the first quarter of 2009, it's described as real-time tactical strategy with extensive role-playing elements.
- ↑ "Hands-On Demigod". UGO.com. September 10, 2008. Retrieved 2010-02-28.
We've heard a number of people refer to the burgeoning genre as Real Time Tactical (RTT). Unlike most traditional RTS games, Demigod forgoes the trappings of building construction and unit management to allow the player to focus on the action at hand. The result is a streamlined, fast-paced, action-oriented experience that forces players to make quick decisions to respond to the situation at hand.
- ↑ "http://www.metacritic.com/games/platforms/pc/eastindiacompany". Metacritic. Retrieved 2010-02-16.
When hostile fleets engage each other, the spectacular naval battles are fought on a real-time tactical level.
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(help) - ↑ Onyett, Charles (December 18, 2008). "Empire: Total War Hands-On". IGN. Retrieved 2010-02-16.
Since 2000's Shogun: Total War CA has been busy tweaking and refining its formula of Civilization-style overworld map management with large-scale real-time tactical battles. Whereas before the fights were mostly on land, this time around players have the option to engage in fully controllable tactical skirmishes between fleets instead of abstracted conflicts.
- ↑ "PC Game Review: Ironclads High Seas". The Wargamer. October 19, 2009. Retrieved 2010-02-28.
A great irony is that the only company making American Civil War tactical naval games is Russian. ... In terms of tactical combat, this game compares favorably with the Distant Guns series. Hopefully, the system will be expanded to other mid-19th century navies.
- ↑ McLean, Gary (December 16, 2008). "King Arthur Screenshots, Q&A". Voodoo Extreme. Retrieved 2010-02-16.
The battles are real-time tactical fights on unique battlemaps (currently there are more than 65 unique terrains available). You move with their heroes (who lead armies) on the turn based Campaign map. When they are engaged in combat (like meeting other armies on the Campaign Map or the outcome of a given quest leads to battle) then the real time battle begins.
- ↑ Breckon, Nick (February 17, 2009). "Men of War Demo Released". Shacknews. Retrieved 2010-02-16.
A demo for Digitalmindsoft's World War II real-time tactical title Men of War was released today. The demo contains the first level of the game, providing a look at the title's various systems.
- ↑ "PC Game Review: Men of War Reviewed". The Wargamer. March 26, 2009. Retrieved 2010-02-16.
So what is this formula? Men of War, like Faces of War and Soldiers before it, is a real-time tactical World War II game. Players are asked to take control of a few squads of soldiers and complete varied objectives across fully-destructible maps set in different theaters of the Second World War.
- ↑ Kolan, Nick (January 6, 2009). "Stormrise: The Console RTS Comes of Age". IGN. Retrieved 2010-02-17.
Lately, however, there has been a positive trend with the console RTS, or perhaps more accurately, RTT or real-time tactical games. Developers have discovered that simplified gameplay can lessen the impact of the less-precise control schemes, so by removing base-building and resource management, and putting a much heavier focus on combat, the game becomes much more playable. ... Enter Stormrise – The Creative Assembly's (CA) latest project.
- ↑ "PC Game Review: Strength And Honour 2". The Wargamer. January 12, 2010. Retrieved 2010-02-17.
trength & Honour 2 has a turn-based strategic campaign (called World Mode and Palace Mode) and a real-time tactical mode (called Battle Mode).
- ↑ "PC Game Review: Takeda 3". The Wargamer. April 17, 2009. Retrieved 2010-02-28.
Takeda 3 continues the trend of giving players two games for the price of one: a turn-based strategic campaign (called World Mode) and a real-time tactical mode (called Battle Mode). The turn-based map is a detailed 2D map of Honshu (the main Island of Japan) and the only movements the player sees are clouds passing by, which is a nice touch.
- ↑ "http://www.gamedaily.com/games/theatre-of-war-2-kursk-1943/pc/game-main/list/9483/0/". GameDaily. Retrieved 2010-02-16.
Theatre of War 2: Kursk 1943, the historically accurate and detailed real-time tactical war game, welcomes military history fans to the battle which gave the Red Army the strategic initiative for the rest of the war.
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(help) - ↑ Yin-Poole, Wesley (March 3, 2009). "WiC Soviet Assault Hands-on Preview". VideoGamer.com. Retrieved 2010-02-02.
WiC, which has been described by some fans as a real-time tactics game as opposed to a real-time strategy game on account of a distinct lack of base-building, resource gathering and tech trees, took the Cold War as its foundation and extrapolated based on a fictional "what if?" scenario.
- ↑ Yin-Poole, Wesley (March 19, 2009). "WiC Soviet Assault Review". VideoGamer.com. Retrieved 2010-02-02.
WiC might be better described as a 'real-time tactics' game. For those new to the explosive party, allow us to bring you up to speed. In WiC you rarely control more than 10 or so units at any one time. ... There's no harvesting Tiberium for resources or scrambling up a tech tree in order to get a hero unit out. Instead, the player is given a number of resource points with which to buy units and deploy them in ever changing drop zones dotted across the battlefield...
- ↑ Rossignol, Jim (January 19, 2010). "Achtung Panzer!". Rock, Paper, Shotgun. Retrieved 2010-02-28.
You’ll play as either German or Russian forces, and it’s got a bit of the Total War thing going on, with a turn-based strategic mode, and a real-time tactical combat mode on the ground.
- 1 2 "Screenshots Feature: HistWar: Les Grognards". The Wargamer. August 18, 2005. Retrieved 2010-02-28.
Les Grognards is a 3D, real-time tactical and strategic game in which players issue orders at multiple levels of command. At the outset of a battle, players issue a simple set of commands at the Grand Tactical, Tactical, or Regimental AI levels, which controls everything from the movement of regiments to managing divisional reserves to ordering the general movements or strategies of entire corps.
- ↑ "The PAX 10: Project Aftermath". G4tv. August 29, 2008. Retrieved 2010-02-28.
We wanted to make an action-packed RTS game with more focus on combat and less on resource gathering, to make it more immediate, with shorter mission times to encourage replays for the high scores tables. I guess Real-time tactical is a closer fit than RTS. Looking back, we always liked squad based games like Syndicate, so I guess the 4 heroes comes from games like that.
- ↑ Vitous, Jeff (October 5, 2004). "Interview: Telladar Chronicles". The Wargamer. Retrieved 2010-02-15.
Game Factory Interactive recently gave The Wargamer a heads-up on a new real-time tactical fantasy game in the works by Ukrainian developer Mindlink Studio. Jeff Vitous interviews the developers of this real-time tactical game.
- ↑ Hatfield, Daemon (June 10, 2009). "PSN Under Siege". IGN. Retrieved 2010-02-02.
Developer Seed Studios is prepping a "real-time tactics" game for the PlayStation Network called Under Siege. ... Under Siege ditches the resource management to focus on combat.
- ↑ "Windchaser: New Real-time Tactical Game Announced by Anaconda". dtp entertainment AG. March 9, 2007. Retrieved 2010-02-15.
- ↑ "GFI goes to E3 2006". GameZone. May 3, 2006. Retrieved 2010-02-15.
Werewolves (developer MiST land - South) - is a real time tactical strategy game reliving the glorious history of the assault squads during World War II. The player will have to conduct special missions divided into three large campaigns – Allies, Axis and Soviet Union and have a new look at WWII history and its key events. He will act as a commander of an assault squad fighting in Stalingrad, Ardennes, El Alamein, Italy, Berlin and many other places.
- ↑ "Fatherdale: The Guardians of Asgard". allgame. Retrieved 2008-07-14.
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