King (chess)

White king
Black king

In chess, the king (, ) is the most important piece. The object of the game is to trap the opponent's king so that its escape is not possible (checkmate). If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be done, the king is said to be in checkmate. Although the king is the most important piece, it is usually the weakest piece in the game until a later phase, the endgame.

Movement

abcdefgh
8
e8 black king
e1 white king
8
77
66
55
44
33
22
11
abcdefgh
Initial placement of the kings.
abcdefgh
8
d5 white circle
e5 white circle
f5 white circle
d4 white circle
e4 white king
f4 white circle
d3 white circle
e3 white circle
f3 white circle
8
77
66
55
44
33
22
11
abcdefgh
Possible movements of the unhindered king piece.
abcdefgh
8
f8 black rook
h7 black queen
g6 white knight
c5 black cross
d5 black cross
e5 black cross
b4 white pawn
c4 black cross
d4 black king
e4 black cross
c3 black cross
d3 black cross
e3 black cross
f3 white queen
a2 white bishop
f2 white circle
g2 white circle
h2 black cross
d1 white rook
f1 white circle
g1 white king
h1 black cross
8
77
66
55
44
33
22
11
abcdefgh
Possible movements of the king piece when hindered by the borders or other pieces. The black king cannot move to the squares under attack by the white bishop, the white knight, the white queen, or the white pawn, and the white king cannot move to the squares under attack by the black queen. White has just played Rd1#, checkmating the black king.
Permitted moves

White starts with the king on the first rank to the right of the queen. Black starts with the king directly across from the white king. With the squares labeled as in algebraic notation, the white king starts on e1 and the black king on e8.

A king can move one square in any direction (horizontally, vertically, or diagonally) unless the square is already occupied by a friendly piece or the move would place the king in check. As a result, the opposing kings may never occupy adjacent squares (see opposition), but the king can give discovered check by unmasking a bishop, rook, or queen. The king is also involved in the special move of castling.

Castling

Main article: Castling

In conjunction with a rook, the king may make a special move called castling, in which the king moves two squares toward one of its rooks and then the rook is placed on the square over which the king crossed. Castling is allowed only when neither the king nor the castling rook has previously moved, when no squares between them are occupied, when the king is not in check, and when the king will not move across or end its movement on a square that is under enemy attack.

Status in games

Chess pieces
King
Queen
Rook
Bishop
Knight
Pawn

Check and checkmate

Main articles: check (chess) and checkmate

If a player's move places the opponent's king under attack, that king is said to be in check, and the player in check is required to immediately remedy the situation. There are three possible methods to remove the king from check:

If none of these three options are possible, the player's king has been checkmated and the player loses the game.

Stalemate

Main article: Stalemate

A stalemate occurs when, for the player with the move:

If this happens, the king is said to have been stalemated and the game ends in a draw. A player who has very little or no chance of winning will often try to entice the opponent to inadvertently place the player's king in stalemate in order to avoid a loss.

Role in gameplay

In the opening and middlegame, the king will rarely play an active role in the development of an offensive or defensive position. Instead, a player will normally try to castle and seek safety on the edge of the board behind friendly pawns. In the endgame, however, the king emerges to play an active role as an offensive piece as well as assisting in the promotion of their remaining pawns.

It is not meaningful to assign a value to the king relative to the other pieces, as it cannot be captured or exchanged. In this sense, its value could be considered infinite. As an assessment of the king's capability as an offensive piece in the endgame, it is often considered to be slightly stronger than a bishop or knight – Emanuel Lasker gave it the value of a knight plus a pawn (i.e. four points on the scale of chess piece relative value) (Lasker 1934:73). It is better at defending nearby pawns than the knight is, and it is better at attacking them than the bishop is (Ward 1996:13).

Unicode

Unicode defines two codepoints for king:

U+2654 White Chess King (HTML ♔)

U+265A Black Chess King (HTML ♚)

See also

References

External links

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