Call super
Call super is a code smell or anti-pattern of some object-oriented programming languages. Call super is a design pattern in which a particular class stipulates that in a derived subclass, the user is required to override a method and call back the overridden function itself at a particular point. The overridden method may be intentionally incomplete, and reliant on the overriding method to augment its functionality in a prescribed manner. However, the fact that the language itself may not be able to enforce all conditions prescribed on this call is what makes this an anti-pattern.
Description
In object-oriented programming, users can inherit the properties and behaviour of a superclass in subclasses. A subclass can override methods of its superclass, substituting its own implementation of the method for the superclass's implementation. Sometimes the overriding method will completely replace the corresponding functionality in the superclass, while in other cases the superclass's method must still be called from the overriding method. Therefore most programming languages require that an overriding method must explicitly call the overridden method on the superclass for it to be executed.
The call super anti-pattern relies on the users of an interface or framework to derive a subclass from a particular class, override a certain method and require the overridden method to call the original method from the overriding method:[1]
This is often required, since the superclass must perform some setup tasks for the class or framework to work correctly, or since the superclass's main task (which is performed by this method) is only augmented by the subclass.
Note that it is the requirement of calling the parent that is the anti-pattern. There are many examples in real code where the method in the subclass may still want the superclass's functionality, usually where it is only augmenting the parent functionality. If it still has to call the parent class even if it is fully replacing the functionality, we have the anti-pattern in force.
A better approach to solve these issues is instead to use the template method pattern, where the superclass includes a purely abstract method that must be implemented by the subclasses and have the original method call that method:[1]
Language variation
The appearance of this anti-pattern in programs is usually because few programming languages provide a feature to contractually ensure that a super method is called from a derived class. One language that does have this feature, in a quite radical fashion, is BETA. The feature is found in a limited way in for instance Java and C++, where a child class constructor always calls the parent class constructor.
Languages that support before and after methods, such as Common Lisp, provide a different way to avoid this anti-pattern. The programmer can, instead of overriding the superclass's method, supply an additional method which will be executed before or after the superclass's method.
Example
Suppose there is a class for generating a report about the inventory of a video rental store. Each particular store has a different way of tabulating the videos currently available, but the algorithm for generating the final report is the same for all stores. A framework that uses the call super anti-pattern may provide the following abstract class (in C#):
abstract class ReportGenerator {
public virtual Report CreateReport() {
// Generate the general report object
// ...
return new Report(...);
}
}
A user of the class is expected to implement a subclass like this:
class ConcreteReportGenerator : ReportGenerator {
public override Report CreateReport() {
// Tabulate data in the store-specific way
// ...
// Design of this class requires the parent CreateReport() function to be called at the
// end of the overridden function. But note this line could easily be left out, or the
// returned report could be further modified after the call, violating the class design
// and possibly also the company-wide report format.
return base.CreateReport();
}
}
A preferable interface looks like this:
abstract class ReportGenerator {
public Report CreateReport() {
Tabulate();
// Generate the general report object
// ...
return new Report(...);
}
protected abstract void Tabulate();
}
An implementation would override this class like this:
class ConcreteReportGenerator : ReportGenerator {
protected override void Tabulate() {
// Tabulate data in the store-specific way
// ...
}
}