Bushido Blade 2

Bushido Blade 2
Developer(s) Light Weight
Publisher(s)
Composer(s) Ryuji Sasai
Platform(s) PlayStation, PlayStation Network
Release date(s)
  • JP March 19, 1998
  • JP January 25, 2007

(Legendary Hits re-release)[2]

  • JP December 3, 2008

(PSone Classics re-release)[3]

Genre(s) Fighting
Mode(s) Single-player, multiplayer

Bushido Blade 2 (ブシドーブレード弐 Bushidō Burēdo Tsu) is a fighting video game published by Square, released in both Japan and North America in 1998. It is the sequel to Bushido Blade, which had been released the previous year.

Gameplay

Bushido Blade 2 expands on some of the aspects of Bushido Blade, while limiting or removing others. The story mode is changed from one large connected level to a series of skirmishes, each set on a different map. Playable characters are chosen from groups which represent two opposing schools of assassins, and they are armed with swords or polearms of varying types.

The fights in Bushido Blade 2 mark the progress of the chosen character who—depending on the character—either fights to regain a legendary sword, or to destroy the opposing school. Levels involve a pattern of fighting several generic ninja followed by a boss, who is one of the playable characters from the opposing school.

Two characters in Bushido Blade 2 are exceptions to the typical opponent roster: the gun-wielding Tsubame and Katze. They have sworn loyalty to opposing schools, and battles involving them provide a different, arguably greater kind of challenge. With proper tactics, such as monitoring the opponent's remaining ammunition, however, the player can defend against the firearms with his melee weapons.

Most of the weapons are straight from the first game, excluding the yari and the M16. The yugiri (a sword which is quite similar to the nodachi but wielded like the katana), which was used by the original Bushido Blade's final boss Hanzaki is now a selectable weapon, but is only accessible in the final battle versus the unarmed "last member of the Kagami clan". Some of the original Bushido Blade's selectable weapons — rapier (which does not appear as a selectable weapon, but only in Highwayman's two-sword stance when he has the long sword equipped), sledgehammer and ninjato) — as well as the boss-specific "Double-Bladed Sword-Staff" and "Special Sabre", have been eliminated. Is worth noting that the weapons usable by both schools (such as the katana) have a slightly different design for each school. The only new weapon available is the yari, so Bushido Blade 2 is less diverse when it comes to weapon and fighting style selection.

Plot

In the 13th century, on the island of Konoshima (in the Seto Naikai, Inland Sea of Japan) there existed two feudal clans, the Kagami and the Sue, both aligned to the same Daimyo. They lived in peace until war on mainland Japan crushed the Daimyo. The Kagami swore fealty to the new Daimyo while the Sue were loyal to their master until the end. The conflict between the two began with the Kagami drawing the Sue off of the island and into battle. The Sue, having been defeated in battle, then lost their sacred sword the Yugiri. For centuries after, secretive battles were fought that were fierce, but not widespread.

Some 800 years later the Shainto school, composed of the remaining descendants from the Sue clan, attacked the Narukagami Shintoryu, the Kagami clan dojo, at their headquarters: the Meikyokan. To redeem their honor, they move to recover the Sacred Sword Yugiri and wipe out the last descendant of the Kagami family. That is the point from which the opening FMV begins, covering the assault which is later seen more fully in the story mode.

Characters

Most of the playable characters from the first game have returned, including Red Shadow, Mikado, Kannuki, Tatsumi, Utsusemi and Black Lotus (as Highwayman). With the exception of Highwayman, they all belong to the Narukagami clan. While Kannuki, Mikado and Tatsumi are in the starting roster and featured in the opening FMV along with Kaun, Gengoro and Jo of the Shainto, Red Shadow, Utsusemi and Highwayman are not and need to be unlocked. A few NPCs from the first game have returned as playables, namely Sazanka, Tsubame, Katze and Takeru.

The game also features an uncommon fighter unlocking system. During the Story Mode, each of the PCs will face two "bonus battles", when a player is temporarily given a new character to control for one stage. If that character dies in a level, then the main character jumps in and the story continues progressing normally. However, if the player manages to complete a level with a new character, he/she will be unlocked in the character roster.[4] As in the first Bushido Blade, all of the main characters have two outfits, one for the Story mode and second for the other play modes, while unlockable fighters use a single costume for the entire game. Additionally, a gunman (Katze and Tsubame from Bushido Blade ) and a secret "clown character" for each clan are unlockable by satisfying certain requirements.

Narukagami characters:

Shainto characters:

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings77.45%[13]
Review scores
PublicationScore
AllGame[14]
EGM6.83/10[15]
Game Informer7.5/10[16]
GamePro[17]
Game RevolutionB+[18]
GameSpot7.9/10[19]
IGN7/10[20]
OPM (US)[21]
PSM[22]

In Japan, Bushido Blade 2 was the top-selling PlayStation game the week of its release as well as the week after.[23][24] During the week of April 3, 1998, the game was the third best-selling game including games from other consoles.[25] In North America, Bushido Blade 2 was the ninth best-selling game during the week of November 13, 1998.[26]

Bushido Blade 2 currently has a GameRankings aggregate score of 77.45% based on 11 reviews.[13]

References

  1. "Bushido Blade 2 - PlayStation". IGN. Retrieved 2014-04-09.
  2. Spencer (November 15, 2006). "Square-Enix reprints their Legendary Hits". SiliconEra.com. Retrieved 2009-01-12.
  3. "ブシドーブレード弐". PlayStation.com(Japan). Sony. 2008-11-26. Retrieved 2009-01-12.
  4. Archived January 18, 2008 at the Wayback Machine
  5. Archived August 20, 2008 at the Wayback Machine
  6. Archived August 20, 2008 at the Wayback Machine
  7. Archived January 18, 2008 at the Wayback Machine
  8. Archived January 18, 2008 at the Wayback Machine
  9. Archived February 14, 2005 at the Wayback Machine
  10. Archived January 18, 2008 at the Wayback Machine
  11. Archived January 18, 2008 at the Wayback Machine
  12. Archived January 18, 2008 at the Wayback Machine
  13. 1 2 "Bushido Blade 2 for PlayStation". GameRankings. Retrieved 2014-04-09.
  14. House, Michael L. "Bushido Blade 2 - Review". Allgame. Retrieved 2014-04-09.
  15. "Bushido Blade 2". Electronic Gaming Monthly. 1998.
  16. "Bushido Blade 2 - PlayStation". Game Informer (67): 78. November 1998. Archived from the original on September 21, 1999. Retrieved 2014-04-09.
  17. "Bushido Blade 2". GamePro. 1998.
  18. Dr. Moo (November 1998). "Bushido Blade 2 Review". Game Revolution. Retrieved 2014-04-09.
  19. Gerstmann, Jeff (March 26, 1998). "Bushido Blade 2 Review". GameSpot. Retrieved 2014-04-09.
  20. Nelson, Randy (October 28, 1998). "Bushido Blade 2". IGN. Retrieved 2014-04-09.
  21. "Bushido Blade 2". Official U.S. PlayStation Magazine. 1998.
  22. "Review: Bushido Blade 2". PSM. 1998.
  23. IGN Staff (March 26, 1998). "Import News: Top Ten Japanese Games". IGN. Retrieved 2014-04-09.
  24. IGN Staff (April 3, 1998). "Top 10 Japanese PlayStation Games". IGN. Retrieved 2014-04-09.
  25. IGN Staff (April 3, 1998). "Top 10 Japanese Games This Week". IGN. Retrieved 2014-04-09.
  26. IGN Staff (November 13, 1998). "THQ's Revenge Explodes in the Charts". IGN. Retrieved 2014-04-09.

External links

This article is issued from Wikipedia - version of the Sunday, February 14, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.