Burnout 3: Takedown
Burnout 3: Takedown | |
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Developer(s) | Criterion Games |
Publisher(s) | Electronic Arts |
Director(s) |
Alex Ward Fiona Sperry |
Producer(s) |
Rupert Brooker Siobhan Reddy |
Designer(s) |
Paul Cross Chris Roberts |
Programmer(s) | Richard Parr |
Artist(s) | Michael Williamson |
Series | Burnout |
Engine | RenderWare |
Platform(s) | PlayStation 2, Xbox |
Release date(s) | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Burnout 3: Takedown is a racing game developed by Criterion Games and published by Electronic Arts for PlayStation 2 and Xbox. It is the third game in Criterion's Burnout series. The game was released in September 2004 and drew critical acclaim and a large fanbase. It is one of the highest rated racing games of all time, according to aggregator GameRankings.[1]
Gameplay
Gameplay carries on the high speed gameplay of previous entries in the series, in which players race through various courses, earning boost by driving in oncoming traffic lanes, narrowly avoiding other vehicles, and drifting. The main new addition to the series gameplay is a focus on 'Takedowns', in which players are encouraged to try and take down their opponents by knocking into them and causing them to crash, upon which they are granted an extension to their boost meter. If the player themselves crashes (upon which they will lose some of their boost meter) they can activate Impact Time, which allows them to steer their vehicle in mid-crash towards other vehicles, triggering 'Aftertouch Takedowns'.
There are four main styles of events; Races, which are general races to the finish line against other racers; Time Attack, which tasks players with beating a course within a time limit; Road Rage, in which players must perform as many takedowns as possible against computer opponents without being taken down themselves; and Crash, a unique mode that makes use of the game's new crash mechanics. In Crash mode, players drive their vehicle straight into an intersection with the goal of causing as many vehicles as possible to become involved the wreckage, with the player accumulating 'Crash dollars' for the damage caused. These events are featured in the Burnout World Tour mode, where players progress through numerous events to unlock hidden tracks and vehicles. The game also features local and online multiplayer (online services were shut down on April 15, 2010).
Development
Criterion self-cancelled a reboot of the skateboarding game "Skate or Die" which it had been developing for over twelve months. While bouncing around a few ideas for a stunt based Need for Speed title, tentatively called "Need for Speed Split Second", the Criterion team stopped working with Electronic Arts. However, Bruce McMillan from EA Canada later visited Criterion at their offices in Guildford with a plea for the two companies to find a way to work together somehow. "If you cannot work successfully with big companies like EA, then you have a problem," suggested McMillan, "and if big companies like EA can't work successfully with great developers like Criterion, then we have a problem." McMillan suggested that the two companies repair the relationship, with EA offering to step in as publisher for the next, as yet untitled, Burnout game. A GameCube version was never developed, as the console couldn't support the addition of network play.
A five-lap race demo is still available in Need For Speed: Underground 2, with a demo of Underground 2 available in Burnout. Electronic Arts shut down all network services on April 15, 2010.
Soundtrack
The soundtrack for Burnout 3: Takedown features 44 songs, which includes "I'm Not Okay (I Promise)" by My Chemical Romance, "Paper Wings" by Rise Against, "C'mon" by Go Betty Go, "Breathing" by Yellowcard, "This Fire" by Franz Ferdinand, "Saccharine Smile" by Donots, "Always You" by Amber Pacific and "Memory" by Sugarcult. "Lazy Generation" by The F-Ups is the game's opening song. Songs are played through "Crash FM", the game's radio station with commentary from DJ Stryker from alternative radio station KROQ-FM in Los Angeles. Alternatively, Burnout 3 supports user created soundtracks on the Xbox with the usage of the Xbox hard drive.
Reception
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Burnout 3: Takedown received "universal acclaim" on both platforms according to video game review aggregator Metacritic.[19][20]
1UP.com cited, "The Takedown system is what makes the already pretty good Burnout series amazing... Burnout 3 delivers the purest hit of awesome so far this year, and by way of thanking Criterion for the game I'd just like to say: ^_^\m/"[21]Edge noted that, "It still possesses the series’ trademark ability to deliver Tempest-like ‘in the zone’ moments of remarkable intensity unlike any of its contemporaries, but now comes with a confidently revised dynamic, marking this as Criterion Games’ finest hour."[2] Jeff Gerstmann of GameSpot stated, "Even if driving games aren't normally your thing, Burnout 3 is still right for you. It's that good. It ranks among the best racing games ever made...An amazing achievement that anyone with a pulse will probably love."[9] Miguel Lopez of GameSpy called the game "the new king of arcade racers. Think about everything that was brilliant about its predecessors -- the whimsical take on the laws of physics, the gorgeous graphics, and the completely insane emphasis on crashing -- and multiply it by ten thousand."[10] IGN editor Fran Mirabella III commented that the game "offers up insane speed, unequaled crash sequences, and a truly new style of gameplay. It has reinvented the wheel, so to speak...Burnout 3 is astonishing. It's one of the best arcade racers I've ever touched."[14] Dale Nardozzi of TeamXbox said, "Even EA haters will be anonymously purchasing Burnout 3: Takedown like it was underage porn contraband, not being able to deny its absolutely addictive offerings."[22]
Non video-game publications also sang praises for the game. Charles Herold of The New York Times gave it critical acclaim and said that it was "nearly flawless, with crisp graphics, a rousing punk-rock soundtrack and smart level design that keeps you on the edge of your seat. It is not just the best driving game I have ever played, but one of the best games of any genre this year."[23] Entertainment Weekly's Listen 2 This also gave it a favorable review and said, "The combo of racing and combat is brilliantly addictive. Just don't send us the insurance bill."[24] Alex Porter of Maxim gave it a perfect ten and said: "Easy controls help you play chicken with oncoming traffic at speeds so real, you can practically feel the G-forces pinning your jowls against your ears."[25] Jason Hill of The Sydney Morning Herald gave it all five stars and stated that the game was "polished to perfection" and "faster and more thrilling than any previous racer."[17] However, The Times gave it four stars out of five and called it "an explosively over-the-top romp," while stating that "The graphics are sublime — smooth and detailed even on the increasingly humble PS2, yet with enough gimmickry to make the replays delicious feasts."[18]
In 2015, the game placed 12th on USgamer's The 15 Best Games Since 2000 list.[26]
References
- ↑ http://www.gamerankings.com/ps2/919649-burnout-3-takedown/index.html
- 1 2 3 Edge staff (October 2004). "Burnout 3: Takedown Review". Edge (141): 100. Archived from the original on 3 April 2013. Retrieved 12 August 2015.
- 1 2 EGM staff (October 2004). "Burnout 3: Takedown". Electronic Gaming Monthly (183): 100.
- ↑ Reed, Kristan (14 September 2004). "Burnout 3: Takedown (Xbox)". Eurogamer. Retrieved 12 September 2014.
- 1 2 Reiner, Andrew (October 2004). "Burnout 3: Takedown". Game Informer (138): 122. Archived from the original on 1 April 2008. Retrieved 12 September 2014.
- 1 2 Major Mike (November 2004). "Burnout 3: Takedown". GamePro: 96. Archived from the original on 6 February 2005. Retrieved 12 September 2014.
- ↑ Sanders, Shawn (16 September 2004). "Burnout 3: Takedown Review (PS2)". Game Revolution. Retrieved 12 September 2014.
- ↑ Sanders, Shawn (16 September 2004). "Burnout 3: Takedown - Xbox". Game Revolution. Archived from the original on 9 July 2008. Retrieved 12 September 2014.
- 1 2 3 Gerstmann, Jeff (7 September 2004). "Burnout 3: Takedown Review". GameSpot. Retrieved 12 September 2014.
- 1 2 3 Lopez, Miguel (7 September 2004). "GameSpy: Burnout 3: Takedown". GameSpy. Retrieved 20 October 2012.
- ↑ Bedigian, Louis (12 September 2004). "Burnout 3: Takedown - PS2 - Review". GameZone. Archived from the original on 4 February 2009. Retrieved 12 September 2014.
- ↑ Surette, Tim (19 September 2004). "Burnout 3: Takedown - XB - Review". GameZone. Archived from the original on 15 February 2009. Retrieved 12 September 2014.
- ↑ Mirabella III, Fran (2 September 2004). "Burnout 3: Takedown (PS2)". IGN. Retrieved 12 September 2014.
- 1 2 Mirabella III, Fran (2 September 2004). "Burnout 3: Takedown (Xbox)". IGN. Retrieved 20 October 2012.
- ↑ "Burnout 3: Takedown". Official U.S. PlayStation Magazine: 102. October 2004.
- ↑ "Burnout 3: Takedown". Official Xbox Magazine: 58. October 2004.
- 1 2 3 Hill, Jason (9 September 2004). "Disappointingly brief". The Sydney Morning Herald. Retrieved 12 September 2004.
- 1 2 3 "Burnout 3 : Takedown". The Times. 11 September 2004. Retrieved 12 September 2014.(subscription required)
- 1 2 "Burnout 3: Takedown for PlayStation 2 Reviews". Metacritic. Retrieved 20 October 2012.
- 1 2 "Burnout 3: Takedown for Xbox Reviews". Metacritic. Retrieved 20 October 2012.
- ↑ 1UP staff (8 September 2004). "Burnout 3: Takedown". 1UP.com. Retrieved 12 September 2014.
- ↑ Nardozzi, Dale (8 September 2004). "Burnout 3: Takedown Review (Xbox)". TeamXbox. Archived from the original on 8 November 2013. Retrieved 12 September 2014.
- ↑ Herold, Charles (30 September 2004). "GAME THEORY; The Art of the Takedown, by Car, Fist or Robot". The New York Times. Retrieved 10 September 2014.
- ↑ L2T staff (17 September 2004). "The Mix". Entertainment Weekly (784): L2T 25. Retrieved 12 September 2014.
- ↑ Porter, Alex (6 September 2004). "Burnout 3: Takedown". Maxim. Archived from the original on 11 September 2004. Retrieved 7 March 2015.
- ↑ "Page 5: The 15 Best Games Since 2000: Number 15 through 11". Gamer Network. 2015-07-28. Archived from the original on 2015-07-29. Retrieved 2015-07-29.
External links
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