BoxBoy!
BoxBoy! | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Director(s) | Yasuhiro Mukae |
Producer(s) |
Satoshi Mitsuhara Keisuke Terasaki |
Composer(s) |
Jun Ishikawa Hirokazu Ando |
Platform(s) | Nintendo 3DS |
Release date(s) | |
Genre(s) | Puzzle platformer |
Mode(s) | Single-player |
Box Boy! (ハコボーイ Hako Bōi!) is a puzzle platformer video game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS. The game was released on the Nintendo eShop in Japan on January 14, 2015,[1] and in North America and Europe on April 2, 2015.[2] A sequel, Hako Boy! Mō Hito Hako (ハコボーイ! もうひとハコ, lit. "Box Boy! One More Box"), was released in Japan on January 6, 2016.[3]
Gameplay
Box Boy! is a platform game in which players control a box-shaped character named Qbby as he makes his way through each level. The source of the game's mechanics come from Qbby's ability to spawn boxes out of his body, the number of which varies between each level. These boxes can spread out in whatever direction is possible to make various shapes and can either be carried or thrown and pushed around. The boxes have various uses, such as allowing players to reach high ledges or cross large gaps, holding down switches, or blocking deadly lasers. Additionally, by hooking these boxes onto a ledge while Qbby is still attached, he can pull himself up.
Each level features one or more crowns, which can be collected with advanced play but will become uncollectable if the player uses too many boxes during a level. These crowns unlock additional worlds as the game progresses. Medals obtained from clearing each level can be spent on extras, such as costumes, technique manuals, and bonus levels.
The sequel, Hako Boy! Mō Hito Hako, switches up the previous game's formula by allowing Qbby to use two sets of boxes at a time.[4]
Reception
The game received mostly positive reviews from professional critics. Aggregate review website Metacritic assigned a score of 80 out of 100 based on reviews from 35 critics.[5] Kotaku praised the game, calling it "a masterfully designed side-scrolling puzzle-platformer based on a brilliant combination of Mario and Tetris.[6] Eurogamer also praised the game, praising its pacing and extensive campaign.[7]
References
- ↑ Eisenbeis, Richard (January 23, 2015). "Box Boy is Full of Puzzles, Platforming, and Cuteness". Kotaku. Retrieved April 12, 2015.
- ↑ "Think outside the box to save a world in peril!". Nintendo. Retrieved April 12, 2015.
- ↑ Matulef, Jeffery (January 6, 2016). "Boxboy! sequel gets a surprise release in Japan". Eurogamer. Retrieved July 1, 2015.
- ↑ http://www.animenewsnetwork.co.uk/news/2016-01-06/nintendo-announces-releases-box-boy-mo-hito-hako-sequel/.97252
- ↑ "BOXBOY! for 3DS Reviews". Metacritic. CBS Interactive. Retrieved April 24, 2015.
- ↑ Totilo, Stephen (April 10, 2015). "BoxBoy: The Kotaku Review". Retrieved April 12, 2015.
- ↑ Donlan, Christian (April 9, 2015). "Boxboy! review: Game cube". Eurogamer. Retrieved April 12, 2015.