Blue Print (video game)

Blue Print
Developer(s) Bally Midway[1]
Zilecs Electronics [2]
Publisher(s) Bally Midway
CBS Electronics [3][4]
Platform(s) Arcade
Atari 2600
Atari 5200
Commodore 64 [1]
Release date(s) June 1982 (arcade)
1983 (Atari 2600, Atari 5200, Commodore 64)
Genre(s) Maze
Mode(s) Single-player, multiplayer
Cabinet Upright
Standard [1][5]
CPU Z80 (@ 3.5 Mhz), Z80 (@ 1.25 Mhz) [4][6]
Sound AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz)[4][6]

Blue Print, is an arcade maze game released in June 1982. It was developed by Zilec Electronics Limited and licensed to Bally Midway. The player controls J.J., a man whose girlfriend Daisy is being chased by Ollie Ogre. To defeat him, J.J. must find the pieces of a machine based on a blueprint.[4] Home ports of Blue Print were published by CBS Electronics for the Atari 2600, Atari 5200, and Commodore 64.

Gameplay

The play area is divided into top and bottom sections. The top section contains 10 houses, arranged in a maze, and the bottom section contains the Blue Print and the Bomb Pit. You navigate your character into the houses in search of machine pieces; upon finding a machine piece you must drag it to its correct place on the Blue Print. Once the pieces are all in place, you run to an on-screen button to activate the machine. The machine shoots balls at Ollie Ogre; when a ball hits, he falls down and stops his chase, and you have won the level.[4]

Out of the 10 houses, only 8 contain machine parts, and the other two contain bombs. If you enter a previously visited house you will find a bomb. Bombs must be defused by dropping them in the bomb pit; otherwise they will explode and kill you.

A button controls J.J.'s run speed when the machine is not operating.[3]

Enemies

Ollie Ogre chases J.J.'s girlfriend across the top of the screen and drops lethal flowerpots.[4]

Sneaky Pete lives in the bomb pit and will emerge to prematurely activate the machine. If he is successful, the gathered pieces will fall off of the blueprint.[4]

Fuzzy Wuzzy is a wandering monster, first appearing on level 3, who will end your J.J.'s upon contact.[4]

References

  1. 1 2 3 "Blue Print © 1982 Bally Midway Mfg. Co.". Arcade History. Arcade History. Retrieved 5 December 2012.
  2. "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad.
  3. 1 2 "Blue Print". International Arcade Museum. International Arcade Museum Library. Retrieved 5 December 2012.
  4. 1 2 3 4 5 6 7 8 "CBS Electronics Blue Print". 8-Bit Central. 8-Bit Central. Retrieved 5 December 2012.
  5. "solvalou". ARCADE PCB DIP SWITCH SETTINGS. solvalou.
  6. 1 2 "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad.

External links

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