Battle Chasers

Battle Chasers

Cover to Battle Chasers #1 by Joe Madureira
Publication information
Publisher WildStorm, Image Comics
Format Ongoing series
Genre
    Publication date April 1998 – Sept. 2001
    Number of issues 9 (and one prelude issue)
    Creative team
    Writer(s) Joe Madureira
    Munier Sharrieff
    Artist(s) Adam Warren (back story in #6, 9)
    Penciller(s) Joe Madureira
    Inker(s) Tom McWeeney (Prelude, #1–7)
    Jason Martin (inker) (#7–9)
    Vince Russel (Prelude)
    Scott Williams (#7, 8)
    Tim Townsend (#7)
    Trevor Scott (#8)
    Joe Madureira (#9)
    Colorist(s) Liquid Graphics

    Battle Chasers is an American fantasy comic book series by Joe Madureira, launched in April 1998. It was one of the most popular American comics series in the late 1990s, but suffered from extreme scheduling problems, with an average of about six months between issues, including a delay of 16 months for issue #7. Madureira produced a total of nine issues in four years (publishing two to three a year), a pace for which he was criticized.[1]

    Originally published by WildStorm under its Cliffhanger imprint (founded by Madureira with J. Scott Campbell and Humberto Ramos), the series moved to Image Comics in 2001.

    The last issue, #9, was published in September 2001 and had a cliffhanger-ending that was never concluded, as #10 (scheduled for November 2001) was never released and Joe Madureira left the comic industry to pursue a career as a video game designer.

    Publication history

    Battle Chasers was one of the initial three comic book series published under the Cliffhanger label, which Madureira founded with fellow artists J. Scott Campbell (Danger Girl) and Humberto Ramos (Crimson) for Jim Lee's Image Comics imprint, WildStorm. When, effective in 1999, Wildstorm was sold to DC Comics, the Cliffhanger titles moved along, and issues 5 through 8 of Battle Chasers were published by DC, until Madureira left the publisher, and released Battle Chasers #9 through Image Comics. Madureira canceled Battle Chasers #10, and placed the series "on hold" after forming a game development company called Tri-Lunar with Tim Donley and Greg Peterson.[1]

    When it was announced in August 2005 that Madureira would return to the comic industry, working on a then-unspecified project with Jeph Loeb for Marvel Comics (which was later revealed to be The Ultimates 3), he also stated that a conclusion to Battle Chasers is "one of those things that I think about every once in a while, and not having finished it bums me out… I would love to do it at some point, but it would be very far out."[2]

    Overview

    The story takes place in an arcanepunk setting. The story stars a quintet of main characters, including a nine-year-old girl named Gully, whose father mysteriously vanishes, leaving behind a pair of magical gloves. A pulchritudinous warrior named Red Monika tries to enlist Garrison, a swordsman haunted by the death of his wife, to assist in freeing a prisoner, which Garrison turns down. Red Monika accidentally releases four extremely powerful villains during the breakout. Garrison overcomes his grief and joins Gully, the wizard Knolan, and the towering war golem Calibretto to stop the villains' rampage.

    Characters

    Garrison
    At the beginning of the series, Garrison is a drunk in despair with the passing of his wife. He is a legendary swordsman and owns a powerful magical sword. Trained in swordplay by Red Monika and mentored by Aramus. From Joe's original concept sketches of the characters, Garrison's sword was able to open similar to the Thundercats' Sword of Omens [3]
    Gully
    Gully is a nine-year-old girl whose father, Aramus, mysteriously vanishes leaving a powerful set of magical gloves behind. Through the series she shares a friendship with Calibretto and Knolan while searching for her father.
    Calibretto
    An outlawed war golem with a very gentle personality. The last of his kind after all previous war golems were ordered to be destroyed. His arms can fire projectiles.
    Knolan
    A powerful wizard, approximately five hundred years old, who takes Gully under his wing. His companion is Calibretto, a war golem.
    Red Monika
    A voluptuous bounty hunter who originally trained Garrison, and has an apparent history with him. Joe's concept sketch notes refer to her as "sort of the Jessica Rabbit of the Battle Chasers world".[4]

    Reception

    Although issue 10 of Battle Chasers was not released, it was 14th in the Top 300 comics list with an estimated pre-order of 60,860.[5]

    Issues

    Core issues

    Reprints

    Battle Chasers: Nightwar

    On September 9, 2015, Madureira started a 30-day Kickstarter campaign for a Japanese-style role-playing game called Battle Chasers: Nightwar that serves as a continuation and jumping-on point of the original comic book series. The game is being developed by Airship Syndicate with Maduriera acting as CEO and Creative Director along with Ryan Stefanelli as President and Lead Designer; Steve Madureira as Animation Director; Christopher Brooks as Technical Director and Jesse Carpenter as Environment Lead. 2D animation scenes in the game will be developed by Powerhouse Animation Studios. Nightwar is currently planned for release on PC and Mac, both on Steam and DRM-free on GoG, Xbox One and PlayStation 4 versions were eventually added as core goals. In addition to this, new issues of the Battle Chasers comic book will be published and released digitally with pledges starting at $90 and higher.[6]

    References

    External links

    This article is issued from Wikipedia - version of the Thursday, September 10, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.