Jack Baskin School of Engineering
Established | 1997 |
---|---|
Dean | Joseph Konopelski (interim) |
Location | Santa Cruz, California, United States |
Affiliations | University of California, Santa Cruz |
Website | http://www.soe.ucsc.edu/ |
The Jack Baskin School of Engineering is the school of engineering at the University of California, Santa Cruz. The school trains students in six areas of engineering: biotechnology/information technology/nanotechnology; bioengineering; information & communication infrastructure; mathematical and statistical modeling; software and services engineering; and system design. Majors offered include Applied Math and Statistics, Bioengineering, Computer Engineering, Computer Science, Electrical Engineering, Information Systems Management. The school of engineering was formed in 1997 and endowed through a multimillion-dollar gift from retired local engineer and developer Jack Baskin.[1]
Academics
Baskin Engineering offers undergraduate degree programs in:
- Computer Game Design
- Electrical Engineering
- Information Systems Management
- Network & Digital Technology
- Robotics Engineering
Baskin Engineering offers MS and PhD programs in these disciplines.
- Bioengineering
- Bioinformatics
- Biomedical Sciences & Engineering
- Biomolecular Engineering
- Computer Engineering
- Computer Science
- Electrical Engineering
- Games & Playable Media
- Statistics & Applied Mathematics
- Technology & Information Management
Research
Center for Sustainable Energy and Power Systems
The Center for Sustainable Energy and Power Systems] (CenSEPS) explores the societal implications of new renewable energy technologies as it prepares engineers and scientists to address the problem of more efficient energy use with minimal carbon footprint. CenSEPS promotes and integrates the use of renewable energy technology to create sustainable communities and renewable energy districts.[2]
W. M. Keck Center for Nanoscale Optofluidics
A joint endeavor of the Jack Baskin School of Engineering and the Division of Physical and Biological Sciences at UCSC, the center explores the integration of nanotechnology and optofluidic silicon chips and how this technology can be used to improve biomedical analysis in a wide range of fields, including toxicology, immunology, disease detection, and diagnostics.
Storage Systems Research Center
The Storage Systems Research Center (SSRC) studies file and storage systems with a focus in issues such as security and reliability. Composed of faculty from the Computer Science, Computer Engineering, Applied Mathematics and Statistics, and Electrical Engineering departments, the SSRC conducts research in archival storage, deduplication, large-scale distributed storage systems, scalable distributed metadata management and indexing, file systems for next-generation storage devices (non-volatile memory, shingled disk), and storage reliability and security.[3] The Ceph file system was initially prototyped in the SSRC,[4] and the GF-Complete Galois field library was co-authored by SSRC researchers.[5] The SSRC is part of the Center for Research in Storage Systems (CRSS), a National Science Foundation Industry/University Cooperative Research Center (I/UCRC) headquartered at UCSC.[6] CRSS is supported by a range of companies in the storage industry and related fields.[7]
Center for Biomolecular Science and Engineering
The Center for Biomolecular Science & Engineering (CBSE) at the University of California, Santa Cruz, fosters new approaches to discovery in human health. With interdisciplinary research and academic programs spanning the Baskin School of Engineering and the Division of Physical and Biological Sciences, the center supports a vast array of biological and engineering research that is fueling advances in biotechnology and medicine.[8] The center is also home to the UCSC Genome Browser, a resource for the international scientific community.
Center For Games and Playable Media
The Center for Games and Playable Media was formally established in 2010, building on work done since the Baskin School of Engineering began offering a degree in computer game design. The center houses the school's five game-related research labs, including the Expressive Intelligence Studio. The center studies core technology and design challenges of games.[9]
Expressive Intelligence Studio
The Expressive Intelligence Studio (EIS) program was created to allow various forms of research in the field of video game design including artificial intelligence, procedural content generation, story management, and authoring tools for interactive storytelling.[10] The program was founded by Michael Mateas in 2006 with the hopes of establishing a space for students to be creative, and not primarily focus on photo-realistic graphics.[11]
Joint projects
The California Institute for Quantitative Biosciences (QB3) is centered at University of California, San Francisco, and integrates the physical, mathematical and engineering sciences to attack complex biological problems. Through QB3, the Baskin School is helping to develop computational methodologies for developing drug treatments and diagnostic tools.[12]
The Center for Information Technology Research in the Interest of Society (CITRIS) is centered at UC Berkeley and creates information technology for addressing energy efficiency, transportation, seismic safety, education, healthcare and environmental monitoring.[13]
Baskin Engineering manages the Institute for Scalable Scientific Data Management, a collaboration between Los Alamos National Laboratory and UC Santa Cruz.[14]
Silicon Valley
Baskin Engineering conducts classes, career training, and professional development programs at the Silicon Valley Center, located in the NASA Ames Research Center at Moffett Field in Mountain View, California. Tracks include product management, technology and commerce, data mining, reliability engineering, advanced device engineering, and network engineering.
Facilities
The 212-seat Baskin Engineering Auditorium and Engineering 2 building, a 150,000-square-foot (14,000 m2) space, were completed for occupancy in the summer of 2004. The Physical Sciences Building provided additional space for biomolecular engineering programs and groundbreaking for a new Biomedical Sciences Building in 2010.
References
- ↑ UC Santa Cruz names engineering building in honor of Jack Baskin
- ↑ "Center for Sustainable Energy and Power Systems". Web site. Retrieved July 12, 2013.
- ↑ "Storage Systems Research Center". Retrieved July 12, 2013.
- ↑ "Ultra-Large Scale Storage @ SSRC". Retrieved August 14, 2014.
- ↑ "SSRC Publication: Screaming Fast Galois Field Arithmetic Using Intel SIMD Extensions". Retrieved August 14, 2014.
- ↑ "I/UCRC Center for Research in Storage Systems @ UC Santa Cruz". Retrieved August 14, 2014.
- ↑ "Sponsors". Retrieved August 14, 2014.
- ↑ CBSE research interests
- ↑ "Center for Games and Playable Media".
- ↑ Building a StarCraft bot that plays like a pro at the Wayback Machine (archived June 7, 2011)
- ↑ Popular gaming program making UC Santa Cruz one of the elite
- ↑ "California Institute for Quantitative Biosciences".
- ↑ "Center for Information Technology Research in the Interest of Society".
- ↑ "Institute for Scalable Scientific Data Management".
External links
- Jack Baskin School of Engineering
- Photographs of Jack Baskin School of Engineering from the UC Santa Cruz Library's Digital Collections
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Coordinates: 37°00′04″N 122°03′47″W / 37.001°N 122.063°W