Argonaut Games
Proprietary limited company | |
Industry |
Computer and video games Interactive entertainment |
Fate | Liquidated |
Founded | 1982 |
Founder | Jez San |
Defunct | October 2004 |
Headquarters | Edgware, London, England |
Subsidiaries | Argonaut Sheffield |
Argonaut Games plc was a British video game developer, founded in 1982 and liquidated in 2004. It was most notable for the development of the Star Fox Super NES game and its supporting Super FX hardware.
History
I told them that this is as good as it’s going to get unless they let us design some hardware to make the SNES better at 3D. Amazingly, even though I had never done any hardware before, they said YES, and gave me a million bucks to make it happen.
Founded as Argonaut Software by teenager Jez San in 1982, the company name is a play on his name (J. San) and the mythological story of Jason and the Argonauts. Its head offices were in Edgware, London.[2]
The company produced its first game, Skyline Attack, for the Commodore 64. It later produced the 3D Starglider games for the Amiga and Atari ST platforms.
In 1993, Argonaut collaborated with Nintendo during the early years of the NES and SNES. The combined efforts from both Nintendo and Argonaut yielded a prototype of the game Star Fox, initially codenamed "NesGlider" and inspired by their earlier Atari ST and Amiga game Starglider, that they had running on the NES and then some weeks later on a prototype of the SNES. Jez San told Nintendo that his team could only improve performance or functionality of the demonstration if Nintendo allowed Argonaut to design custom hardware to extend the SNES to have true 3D capability. Nintendo agreed, so San hired chip designers and made the Super FX chip. They originally codenamed it the Mathematical Argonaut Rotation I/O, or “MARIO”, as is printed on the chip's surface.[3][1] So powerful was the Super FX chip used to create the graphics and gameplay, that they joked that the Super NES was just a box to hold the chip.[4]
After building the Super FX, Argonaut designed several different chips for other companies' video game machines, which were never released. This includes the following: the machines codenamed GreenPiece and CD-I 2 at Philips; the platform codenamed VeggieMagic at Apple Inc.; and Hasbro's "virtual reality" game system, codenamed MatriArc.
In 1996, Argonaut Software was split into Argonaut Technologies Limited (ATL) and Argonaut Software Limited (ASL). With space being a premium at the office on Colindale Avenue, ATL was relocated to an office in the top floor of a separate building. The building was called Capitol House on Capitol Way, just around the corner. There, they continued the design of CPU and GPU products and maintained "BRender", Argonaut's proprietary software 3D engine.
In 1997, the two arms of the company once again shared an office as the entire company was moved to a new building in Edgware.
In 1998, ATL was rebranded ARC after the name of their main product, the Argonaut RISC Core, and became an embedded IP provider.
Argonaut Software Limited became Argonaut Games and was floated in 1999.
In late October 2004, Argonaut Games called in receivers David Rubin & Partners, laid off 100 employees, and was put up for sale. Lack of a constant stream of deals with publishers had led to cashflow issues and a profit warning earlier in the year.
In 2005, the company was placed into liquidation and in 2006 was dissolved.
BRender
BRender (abbreviation of "Blazing Renderer") is a development toolkit and a realtime 3D graphics engine for computer games, simulators, and graphic tools. It was developed and licensed by Argonaut Software.[5] The engine had support for Intel's MMX instruction set and it supported Microsoft Windows, MS-DOS and Sony PlayStation platforms. Support for 3D hardware graphics accelerator cards was added.[6] Well-known software made with BRender include Carmageddon, Croc: Legend of the Gobbos, FX Fighter,[7] I-War (Independence War), and 3D Movie Maker.
Gameography
The following is a notable selection from Argonaut's gameography.
- Skyline Attack, 1984 (Commodore 64)
- Alien, 1984 (Commodore 64)
- Starglider, 1986
- Starglider 2, 1988
- Days of Thunder, 1990 (Atari ST, Amiga)
- Race Drivin', 1992 (Atari ST, Amiga)
- A.T.A.C., 1992 (PC CDROM)
- Birds of Prey, 1992 (AMIGA)
- X, 1992 (Game Boy)
- Star Fox, 1993 (SNES) (assistance in programming)
- King Arthur's World, 1993 (SNES)
- Vortex, 1994 (SNES)
- Stunt Race FX, 1994 (SNES) (assistance in programming)
- Creature Shock, 1994 (PC CDROM)
- Ren & Stimpy: Fire Dogs, 1994 (SNES)
- FX Fighter, 1995 (PC CDROM)
- Alien Odyssey, 1995 (PC CDROM)
- FX Fighter Turbo, 1996 (PC CDROM)
- Scooby-Doo Mystery, 1996 (SNES)
- Croc: Legend of the Gobbos, 1997 (PC, PS1, SAT)
- Buck Bumble, 1998 (N64)
- Croc 2, 1999 (PC, PS1)
- The Emperor's New Groove, 2000 (PC, PS1)
- Alien: Resurrection, 2000 (PS1)
- Red Dog: Superior Firepower, 2000 (DC)
- Disney's Aladdin in Nasira's Revenge, 2000 (PC, PS1)
- Harry Potter and the Philosopher's Stone, 2001 (PC, PS1) (Harry Potter and the Sorcerer's Stone in the US)
- Harry Potter and the Chamber of Secrets, 2002 (PC, PS1)
- Bionicle: Matoran Adventures, 2002 (GBA)
- Bionicle: The Game, 2003 (GameCube, PC, PS2, Xbox)
- I-Ninja, 2003 (GameCube, PC, PS2, Xbox)
- SWAT: Global Strike Team, 2003 (PS2, Xbox)
- Carve, 2004 (Xbox)
- Catwoman: The Game, 2004 (GameCube, PS2)
- Power Drome, 2004 (PS2, Xbox)
- Malice, 2004 (PS2, Xbox)
Cancelled games
The following games were developed by Argonaut but canceled prior to release.
- Reactor, 1991 (SNES)
- Star Fox 2, 1995 (SNES)
- FX Fighter, 1995 (SNES)
- Croc 2, 1999 (Dreamcast, N64, Saturn)
- Alien: Resurrection, 2000 (Dreamcast, Nintendo 64, Sega Saturn)
- Bionicle: City of Legends, 2004 (Xbox, PS2)[8][9]
- I-Ninja 2, 2004 (PS2, Xbox, Gamecube)[10]
- Zero Hour, 2004 (PS2, PSP)[11]
- Cash on Delivery, (PS2)[12]
References
- 1 2 Bolton, Syd. "Interview with Jez San, OBE". Armchair Empire. Archived from the original on 17 December 2007. Retrieved 16 February 2014.
- ↑ "Argonaut Contact information". Argonaut Games. 13 January 1998. Archived from the original on 13 January 1998. Retrieved 9 November 2009.
- ↑ "Of argonauts, vectors, and flying foxes: The rise of 3D on Nintendo consoles". Archived from the original on 13 June 2008. Retrieved 4 January 2015.
- ↑ "Interview with Jez San". arwinglanding.net. Archived from the original on 28 September 2007. Retrieved 4 September 2007.
- ↑ "BRender Web page". Argonaut Software. Archived from the original on 29 October 1996. Retrieved 22 June 2010.
- ↑ "The Wave Report on Digital Media Issue 606 8/16/96". 4th WAVE, Inc. Retrieved 22 June 2010.
- ↑ "3D Graphics Help". GamePro (IDG) (70): 139. May 1995.
- ↑ "Bionicle 2 tech demo discovered", ptponline.com, 30 October 2012
- ↑ "BIONICLE 2: City of Legends (Xbox Beta) ISO Release", biomediaproject.com, 1 February 2014
- ↑ "I-Ninja 2: PS2/XBOX/GameCube - Cancelled", Unseen64, 12 March 2009
- ↑ "Zero Hour, PSP - Cancelled"], Unseen64, 26 November 2009
- ↑ "Cash on Delivery , PSP - Cancelled"], Unseen64, 27 July 2009
External links
- Argonaut official website at the Wayback Machine
- An overview of Argonaut Games at Games Investor
- Argonaut Games profile on MobyGames
- Super Mario 64 influenced by Croc prototype, claims Argonaut founder