Armour-Geddon

Armour-Geddon

Cover art of Armour-Geddon
Developer(s) Psygnosis
Publisher(s) Psygnosis
Platform(s) Amiga
Atari ST
DOS
Release date(s)

[1]

Genre(s) Strategy
Mode(s) Single player
Armour Geddon tracked vehicle at Monster Trucks Live, Suffolk UK 2013

Armour-Geddon is a 3D computer game developed and published in 1991 by Psygnosis for the Amiga, DOS and Atari ST platforms.

There is also a sequel of this game called Armour-Geddon 2: Codename Hellfire available only for Amiga. It was published in 1994.

Plot

The setting for the game is post-nuclear holocaust Earth, where a privileged group of humans have made it through the war in purpose-built shelters while rest of the humankind suffered. People outside, disapproving how they have been treated, have secretly constructed a laser cannon to even the score.

Gameplay

The player takes the side of the Sheltered ones trying to prevent the outsiders from shooting the cannon. This is possible only by collecting all five pieces of an ancient neutron bomb and dropping it on the hostile beam cannon. In addition to this, the player must defend the base from enemy attacks and gain time by destroying generators powering the beam weapon.

There is a strategic view where player can allocate scientists to develop more effective weapons and engineers to manufacture them. In the 3D vehicle simulation, the player can pilot six different vehicles in the battlefield including heavy and light tanks, hovercraft, helicopters, fighters and bombers.

Reception

Computer Gaming World liked the wide variety of air and ground vehicles and very good graphics performance, and concluded that "Armour-Geddon does much to recommend itself to anyone looking for a well-balanced sim".[2] In a 1992 survey of science fiction games the magazine gave the title two of five stars, writing that "it can be fun, but resembles a Chinese take-out restaurant, i.e. a half-hour later, you are hungry for something with substance".[3]

References

  1. Armour-Geddon release date information at GameFAQs
  2. Godat, Derek (October 1991). "Saving the World Through Mass Destruction". Computer Gaming World. p. 92. Retrieved 18 November 2013.
  3. Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.

External links

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