Armagetron Advanced

Armagetron Advanced

Armagetron Advanced icon
Developer(s) ArmagetronAd.org
Publisher(s) ArmagetronAd.org
Platform(s) Cross-platform
Release date(s) 2001
Genre(s) 3D online multiplayer game, arcade
Mode(s) multiplayer, single player

Armagetron Advanced is a multiplayer game in 3D that attempts to emulate and expand on the light cycle sequence from the film Tron.[1] It is available for Linux, OS X, Microsoft Windows, AmigaOS 4 [2] and OpenBSD as free software released under version 2 of the GNU General Public License.

Gameplay

A local game of Armagetron Advanced.

Two or more players are represented by dual-wheeled motor vehicles, or light cycles, in a grid-lined arena. The vehicles constantly move forward, leaving a coloured trail behind them as they travel. Contact with either the arena walls or a trail left by a player will result in death and elimination from the battle. Therefore, players attempt to "box" each other in order to force their opponents to touch their trail or one of the arena walls. Players can change the direction of movement, by turning 90 degrees to the left or right (though in some servers the number of axes is more than four, making it possible to turn 45 degrees, 180 degress, or none at all).

Being close to a coloured trail causes the bike to accelerate; the closer the player is to the trail, the greater the acceleration. This allows players to accelerate and use the resulting speed advantage to outmanoeuvre their opponents. Players are able to use a brake - the 'v' key by default - to slow down, however the effectiveness of the brake varies from server to server. Some servers even implement a 'speed brake', which turns the brake key into an accelerator.

Game modes

Several game modes exist:

See also

References

  1. "Armagetron advanced website". Archived from the original on 5 June 2007. Retrieved 2007-05-26.
  2. "Armagetron Advanced released for AmigaOS 4.x". AmigaWorld.net. 2010-09-21. Retrieved 2010-12-01.

Sources

External links

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