Anno 2205
Anno 2205 | |
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Cover art | |
Developer(s) | Ubisoft Blue Byte Mainz |
Publisher(s) | Ubisoft |
Director(s) | Dirk Riegert |
Composer(s) | Dynamedion |
Series | Anno |
Platform(s) | Microsoft Windows |
Release date(s) |
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Genre(s) |
City-building Real-time strategy |
Mode(s) | Single-player |
Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Ubisoft Blue Byte and published by Ubisoft. 2205 is the sixth game of the Anno series, and was released on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the moon.
Gameplay
Anno 2205 is a futuristic city-building video game similar to Anno 2070, as opposed to the previous installments which feature a historical setting. In the game, players take on the role of a leader from a corporation and must compete against other corporations in developing future technologies.[2] At the beginning of the game, players are tasked to build different metropoli on Earth. Population increases when more buildings are built, and players are tasked to satisfy and fulfill the needs of their citizens. Besides building houses, players must also produce goods and build infrastructures like robot production facilities to maintain economy, where said buildings can be relocated or moved around by players. Similar to SimCity, different parts can be added to buildings to enhance their functions.[3] Upgrading the production structures of these buildings can also improve their efficiency.[2] When citizens' demands were satisfied, they are able to produce more goods.[4] Players may also conduct research, an example being putting funds and establishing research facilities in order to find ways to launch rockets to the moon and upon completion, players may colonize the moon and build cities on its surface. Resources of the moon, such as Helium-3, are vital to the development of the cities on earth and can be sent back to earth.[5] Gameplay differs when players are establishing a city on the moon. As the moon lacks an atmosphere and features a grimmer environment than Earth, building a city on the moon requires erecting asteroid shields, as well as unique greenhouses to produce food.[6]
The game also introduces a session mode, which allows player to control and manage their cities both on Earth and on the moon at the same time. Resources vary in different sessions, as a result, players must set up trade routes between different colonies, so that resources and raw materials from a city can be used in another city.[7] The cities in the game are five times larger than the ones in its predecessors, and they support at least eight different sessions. Pollution, as well as the underwater gameplay featured in Anno 2070 was removed from 2205 due to the addition of the moon as a playable environment. Bridges can be built to connect cities, while buildings can be upgraded via using different modules. Upon completion, the upgraded buildings can produce more goods.[6]
Information in 2205 is presented visually instead of utilizing text like the previous installments. Citizens' demands appear as images or icons. Happiness of citizens influence their actions. If they are happy, they can be seen travelling around the city. However, if they are not, they will abandon their buildings and leave. Multiple camera angles are available for players to use. They can zoom in and zoom out, or to use pre-defined cameras to view the city. The structure of the game's story is also overhauled, in which players are not forced to complete the missions, and that players can choose to complete it during the free play.[8]
Development
Ubisoft Blue Byte revealed that after 2070, which received critical acclaim, the franchise would move to a new direction, in which the setting of the game continues to move into the future.[8] The game is being developed by Ubisoft Blue Byte Mainz, which used to be Related Designs, the developer of Anno 1701 and Anno 1404. The game chose not to include any online multiplayer feature because the developer hoped players could focus on their own cities, and have full control of them. The game also introduced more features, as the studio wanted to add something fresh to the franchise with 2205, and the gameplay was made more streamlined.[9]
Anno 2205 was announced during Ubisoft's Electronic Entertainment Expo 2015 conference.[10] A season pass for Anno 2205 was announced. The full game, as well as additional content, is included in the Gold Edition of 2205. Players who pre-ordered the game were to gain access to the game's closed beta.[11][12] However, the closed beta was cancelled, and players who pre-order the game received in-game bonuses instead.[13]
Upon the game's release, it is supported with downloadable content. Wildwater Bay, a free DLC which introduces a new session, and a new sector project is set to be released in January 2016. Two expansions, namely Tundra and Orbit were also announced. Tundra is set to be released in February 2016.[14]
References
- ↑ Prescott, Shaun (15 June 2015). "Anno 2205 confirmed for November". Retrieved 17 June 2015.
- 1 2 Griliopoulos, Dan (July 2, 2015). "Colonise earth and moon in Anno 2205". PC Gamer. Retrieved July 3, 2015.
- ↑ Dingman, Hayden (18 June 2015). "Anno 2205 hands-on: This city builder shoots for the moon". PC World. Retrieved 19 June 2015.
- ↑ Takahashi, Dean (14 June 2015). "Ubisoft reveals Anno 2205 sci-fi colonization game". VentureBeat. Retrieved 16 June 2015.
- ↑ Grant, Christopher (15 June 2015). "Anno 2205 takes city building to outer space". Polygon. Retrieved 15 June 2015.
- 1 2 VanOrd, Kevin (17 June 2015). "Anno 2205: Stepping into the Future and Sticking to the Past at E3 2015". GameSpot. Retrieved 7 June 2015.
- ↑ Geere, Duncan (16 June 2015). "Impressions: Anno 2205 Takes City-building To The Moon". Rock, Paper, Shotgun. Retrieved 16 June 2015.
- 1 2 Gates, Christopher (16 June 2015). "E3 2015: ‘Anno 2205′ Impressions". Game Rant. Retrieved 16 June 2015.
- ↑ "Anno 2205 - Dirk Riegert Interview". Gamereactor. July 25, 2015. Retrieved August 23, 2015.
- ↑ Karmali, Luke (15 June 2015). "E3 2015: Ubisoft Announces Anno 2005 Coming Later This Year". IGN. Retrieved 15 June 2015.
- ↑ Varanini, Giancarlo (16 June 2015). "Be A Part Of Anno 2205 Closed Beta". UbiBlog. Retrieved 15 June 2015.
- ↑ Homles, Mike (16 June 2015). "Sci-fi strategy revealed, Anno 2205 hitting beta this year". Gamereactor. Retrieved 16 June 2015.
- ↑ Hillier, Brenna (August 3, 2015). "Anno 2205 beta cancelled, pre-orders now receive in-game bonus". VG 247. Retrieved August 3, 2015.
- ↑ Hillier, Brenna (November 25, 2015). "Anno 2205’s first free DLC detailed, Tundra expansion due February". VG 247. Retrieved November 26, 2015.
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