AngelScript
Paradigm | Multi-paradigm: scripting, imperative (procedural, object-oriented) |
---|---|
Developer | Andreas Jönsson |
First appeared | 2003 |
Stable release | 2.30.2 / August 30, 2015 |
Typing discipline | static, strong |
OS | Cross-platform |
License | zlib License |
Website |
angelcode |
Influenced by | |
C++ |
AngelScript is a game-oriented interpreted compiled scripting language.
AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces. Allows operators to be registered and overloaded. AngelScript can be used with any C++ IDE, such as Netbeans, Geany, Eclipse, and also supported by AngelJuice IDE developed specifically for the language.
C and C++ functions can be called within an AngelScript environment.[1][2] Angelscript's class syntax closely follows C++ classes by design: no proxy functions are required to embed AngelScript in C++ applications easing the two languages integration.[3] There are several differences of AngelScript and C++:
- Angelscript does not support multiple inheritance. Multiple-inheritance functionality may be achieved with Interfaces.
- It is impossible to declare methods or properties outside of the class body.
- All methods (including constructors and destructors) are virtual.
AngelScript is used in video game development,[4] including Amnesia: The Dark Descent,[5] Amy,[5] Dustforce,[5] Gekkeiju Online,[5] King Arthur's Gold,[5] Legend of the Guardians: The Owls of Ga'Hoole,[5] Overgrowth,[6] Penumbra: Overture,[5] Penumbra: Requiem,[5] Puddle,[5] Rigs of Rods,[5] Sine Mora,[5] Star Ruler,[5] SuperTuxKart,[5] Warhammer: Mark of Chaos,[5] Warsow.[5] AngelScript is used at the University of Ulm in interactive 3D-Animation program.[7] AngelScript is also used in robotics, for example, to program behavioral rules of robotic agents.[8]
References
- ↑ Weinbub, Josef; Rupp, Karl; Selberherr, Siegfried. "ViennaIPD-An Input Control Language for Scientific Computing" (PDF).
- ↑ Golodetz, Stuart (2010). "Simplifying the C++/Angelscript Binding Process". ACCU.
- ↑ Michael Dickheiser (2006). Game programming gems six. Charles River Media. ISBN 1584504501.
- ↑ Nishimori, Taketoshi; Kuno, Yasushi (2012). "Join token: A language mechanism for programming interactive games". ScienceDirect.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 "Applications using AngelScript".
- ↑ Orsvärn, Lukas; Riehl, Anton; Rosen, David (November 30, 2014). A good episode. YouTube. Overgrowth Weekly 86. at 17m40s.
- ↑ "Animal Race". University of Ulm. 2005.
- ↑ Brandoff, Josh; Sayama, Hiroki (2009). "Cultural transmission in robotic swarms through RFID cards". IEEE Symposium on Artificial Life, 2009. ALife'09. IEEE. pp. 171–178. doi:10.1109/ALIFE.2009.4937709. ISBN 978-1-4244-2763-5.