Afrikan tähti

Afrikan tähti
Designer(s) Kari Mannerla
Players 2–6
Age range 5 and above
Setup time 1–5 minutes
Playing time 16–60 minutes
Random chance High (dice rolling, luck)

Afrikan tähti (Finnish) or Afrikas stjärna (Swedish),[1] meaning "the star of Africa", is a Finnish board game designed by Kari Mannerla originally in 1951. It has been one of the most popular board games in both Finland and Sweden for decades.[2] The game was first published in 1951, with a revision to the rules made in 2005 concerning sea-travel within game. The publishing rights are held by the Peliko company.

Afrikan tähti is set in colonial Africa, with the object being to find and retrieve the famous diamond the Star of Africa, which the game is named after.

Rules

Afrikan tähti is a race between several players. The minimum is two players, and the maximum is theoretically unlimited, although with more than five or six players the game starts to become unplayable, due to too long gaming turns and insufficient resources.

The board covers the continent of Africa, with famous cities marked as big red circles, and with routes consisting of small black circles connecting them. Players can start from either Cairo, Egypt or from Tangiers, Morocco, whichever they want.

The game uses a dice and play money. Notes in the values £100, £500 and £1000 are supplied (referred to as dollars in the English language instructions).

Also included is a series of circular tokens, one token for each city. The tokens are not matched with specific cities, only their number is the same. Tokens include:

Game start

At the start of the game, all tokens are turned face down and shuffled, then distributed randomly at the cities, with one token at each city. At this point, no player knows which token is in which city.

Each player is given £300 as starting money and their character is placed in Cairo or Tangiers according to their preference.

Game rounds

On their turn, each player throws the die, and moves the given number of steps along the routes. If they reach a city with its token still present, they have three options:

Stopping short at a city is allowed.

If the player buys or wins the token, it is flipped over, the player acts according to the revealed token as follows:

Before the star of Africa has been found, horseshoes are useless and are discarded. After the famous diamond has been found, however, they become effective substitutes for it. Taking a horseshoe to Cairo or Tangiers when another player has the star of Africa wins the game.

Travel

There are three different forms of travel available:

The islands Madagascar and St. Helena are only reachable by aeroplane or ship. Canary Islands are only reachable by ship.

Special places

Some cities or other places on the board have special rules.

Video game version

Afrikan tähti was made into a video game for the Commodore 64 in 1985 by Otso Pakarinen and Jari Heikkinen who were given permission to make the game from Kari Mannerla.[3] The game was published by Amersoft and produced by Jouko Riikonen. Programming the game took roughly two months. It was made with help of some PROMAL source code which the creators got from Amersoft.

In other countries

The game was launched in Sweden in the 1970s by Alga Ab, under the name "Den försvunna diamanten" ("The lost diamond"). In Denmark a variant of the game with slightly different rules is marketed by Brio. In Norway the game has been sold under the name "Den forsvunne diamanten" ("The lost diamond") for a few decades, and is currently marketed by Egmont.

Notes

A quirk in the rules can cause the game to become unwinnable. The islands of Madagascar, St. Helena and Canary Islands contain cities, and it is possible that the star of Africa ends up being there. In such a case, if no player has £200 left (to get to the island and back again), the star of Africa can not be transported to Cairo or Tangiers, and the game can not be won. To resolve this quirk, the rules were amended in 2005:

If a player has no money left, they can travel on sea for free, but only up to two spaces per turn.

Despite this amendment, some players still play by the old rules.

References

External links

This article is issued from Wikipedia - version of the Saturday, February 13, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.