Advanced Dungeons & Dragons: Treasure of Tarmin

Advanced Dungeons & Dragons: Treasure of Tarmin
Developer(s) APh Technological Consulting
Publisher(s) Mattel Electronics
Series Advanced Dungeons & Dragons
Platform(s) Intellivision
Mattel Aquarius
Release date(s)
Genre(s) Role-playing game
Mode(s) Single-player

Advanced Dungeons & Dragons: Treasure of Tarmin is a video game for the Intellivision video game console and the Mattel Aquarius computer system. This game was a licensed Dungeons & Dragons adaptation.

Gameplay

In Treasure of Tarmin, the player wanders through a multi-tiered dungeon, each level consisting of an 11x11 maze and its surrounding hallway. The objective is to slay the Minotaur who guards the Treasure of Tarmin and take his treasure chest.

The game's catalog gives the following description of Advanced Dungeons & Dragons: Treasure of Tarmin:

"You've found the secret map to the underground lair of the dreaded Minotaur. You can go in, but you'll never come out unless you slay the Minotaur and claim his Tarmin treasure. As you make your way through the hallways and chambers, monsters wield their conventional or spiritual weapons. You must gather the proper defenses along the way. But use them sparingly, the Minotaur looms closer!"[1]

While the battles were turn-based,[2] Advanced Dungeons & Dragons: Treasure of Tarmin is different from most games of its era, as it involved a first-person view, giving it a three-dimensional feel. The player begins the game with the lowest level bow, a small supply of food, an amount of arrows dependent on the selected difficulty level, and minimal "Spiritual" and "War" health. Randomly placed throughout the maze are new weapons, armor, magical items, and treasure.[3] The treasure in the maze (aside from the Treasure of Tarmin the Minotaur holds) can either boost the player's score (visible from the map screen), contain a potion (blue, pink, or purple in large and small varieties), or a bomb reducing the player's war/spiritual score. The bomb can cause a game over depending on the strength of the player at the time of the bomb trigger.

Types of threats

The forced perspective of the alternating wall panels created a convincing 3-D world.

Each enemy (aside from the Minotaur) can be found in three colors, signifying different levels of difficulty.[4]

Situations

Publication history

The game was written by Tom Loughry in 1981 and was published by Mattel in 1983. Treasure of Tarmin was the second AD&D game for the Intellivision, being created after Advanced Dungeons & Dragons: Cloudy Mountain. A version was also released for the Mattel Aquarius home computer.

In 1983, Mattel Electronics commissioned an Atari 2600 version of Treasure of Tarmin. This was developed by Synth Corporation in Chicago. Two Synth software developers, Michael Bengtson and Neal Reynolds, wrote the game to conform to the play of the Intellivision version. While the game was completed, it was not released before Mattel Electronics closed their doors.

References

External links

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