Action Replay
Action Replay is the brand name of a series of video-games with cheating devices (such as cheat cartridges) created by Datel. Action Replays are available for major modern gaming systems including the Nintendo DS, Nintendo DSi, and the PlayStation Portable as well as older systems including the PlayStation 2, Nintendo GameCube, Game Boy Advance, and the Xbox. Power-saves by Action Replay is a related series of video-game cheat devices that store game saves created by Patel, which allows users to cheat without modifying the game code being executed—unlike the main Action Replay series, which cheats by modifying the game code itself. Power-saves are available for game systems such as the Wii on an SD card and the 3DS.
Typical features
Typical options include cheats, level warping, and display of internal game data, which are not normally seen by the player.
- Infinite lives, invulnerability, permanent power-ups, no collision detection, walk through walls, one-hit kills, super-high jumps, infinite money, etc.
- Obtain any item in the game, even those not normally obtainable (e.g. debug or removed items).
- Access, or warp to any level, even those not normally accessible (e.g. test or unused levels).
- Activate debug menus, normally used by programmers when testing and debugging a game.
- Download, upload, import and export save games to the Internet or a storage device.
- Save game state to disk, so it can be restarted from that point even if the game does not support saving.
- Region-free operation.
- Loading of third-party home-brew applications/games, not backup copies of retail games.
Versions for computers
- Commodore 64
- Action Replay
- Action Replay MK II
- Action Replay MK III
- Action Replay MK IV (1988)
- Action Replay MK V (1989)
- Action Replay MK VI
- Commodore Amiga
- Action Replay (A500 cart / A2000 CPU card)
- Action Replay (A1200 card)
- Action Replay MK II (A500 cart / A2000 CPU card)
- Action Replay MK III (A500 cart / A2000 CPU card) (1991)
- PC
- Action Replay PC (ISA card) for DOS (1994)
- Action Replay PC for Windows 95/98 (1998)
The ISA-based Action Replay needed memory-resident drivers for the real and protected mode. The card had a grabber, a trainer, and a slowdown feature. It could also interrupt the current game or save it to disk (freezer).
Models running firmware 4.0 and beyond use EEP-ROM instead of ROM and thus are upgrade able.
In December 1998, Datel released a version for Windows 95/98.
Versions for video game consoles
Third generation
- Nintendo Entertainment System
- Pro Action Replay
- Sega Master System
- Pro Action Replay
Fourth generation
- Sega Mega Drive/Sega Genesis
- Action Replay
- Pro Action Replay
- Pro Action Replay MK2
- Pro CDX (Action Replay) for the Mega-CD
- Super Nintendo Entertainment System
- Pro Action Replay
- Pro Action Replay MK2
- Pro Action Replay MK3
Fifth generation
- Sega Saturn
- Pro Action Replay
- Pro Action Replay 4M (with 4 MB RAM)
- Pro Action Replay 4M Plus (Same as the 4M, but with manual choice of the needed RAM)
- PlayStation
- Action Replay (1995)
- Pro Action Replay (1996)
- Action Replay CDX (1997)
- Action Replay 2 V2 (2001) [As Bonus Disc With PS2 Action Replay 2 V2]
- Equalizer
- Equalizer CDX
- Equalizer Extreme
- Nintendo 64
- Action Replay
- Action Replay Professional (1999)
- Equalizer
Sixth generation
- Dream-cast
- Action Replay CDX (2000)
- Equalizer Extreme
- PlayStation 2
- Action Replay 2 (2000)
- Action Replay 2 V2 (2001)
- Action Replay MAX (2003)
- Action Replay MAX EVO (2004)
- Action Replay MAX EVO (2009)
- Xbox
- Action Replay MAX
- Action Replay MAX 360 Power-saves (2009)
- Nintendo GameCube
- Action Replay (2003) [Note: The latest Wii firmware blocks this on Wii consoles running in GameCube mode.]
- Action Replay MAX (200X)
- Action Replay (2006, works on Wii)
- Action Replay Power-saves (2007)
Seventh generation
- Wii
- Wii Action Replay Power-saves (2010)
- Action Replay Wii (2012)
Versions for hand-held consoles
- Sega Game Gear
- Pro Action Replay
- Game Boy, Game Boy Pocket, Game Boy Color
- Pro Action Replay
- Action Replay Professional (1997)
- Action Replay Pro (1999)
- Action Replay Online (2000)
- Action Replay Extreme (2001)
- Game Boy Advance, Game Boy Advance SP, Game Boy Micro
- Action Replay GBX (November 2001)
- Action Replay (2003)
- Action Replay MAX (2004)
- Action Replay MAX DUO (March 2005)
- Nintendo DS, Nintendo DS Lite
- Action Replay MAX DUO (March 2005)
- Action Replay DS (July 2006) [last firmware v1.71, games released later are not compatible]
- NDS Trainer Toolkit (February 2007) [available only online][1]
- Action Replay DS Media Edition (September 2008) [available only online]
- Action Replay DS EZ (February 2009)
- Nintendo DSi, Nintendo DSi XL
- Action Replay DSi (October 2009); Later system software updates to the DSi and 3DS include a 'white list' which prevents unlicensed games from booting,[2] this stops older Action Replay's from loading on updated DSi and 3DS handhelds, however older Action Replay's will continue to work on original DS and DS Lite handhelds.
- Action Replay DS "3DS/DSi/DS/Lite Compatible" (September 2011)
- Nintendo 3DS, Nintendo 3DS XL
- Action Replay Power Saves for 3DS (June 2013). The Action Replay Power Saves for 3DS can alter saves of 3DS games and has some codes for 3DS games.
- PlayStation Portable
- Action Replay MAX including 64 MB Memory Stick (August 2005) [Power-saves only]
- Action Replay for PSP including 64 MB or 1 GB Memory Stick [Power-saves only]
- Action Replay PSP including 1 GB Memory Stick (October 2008)
- Action Replay PSP Online (December 2009)
See also
References
- ↑ http://us.codejunkies.com/support_downloads/Trainer-Toolkit-for-Nintendo-DS-User-Manual.pdf
- ↑ blasty. "Lawsuit coming in 3.. 2.. 1". Hackmii.com. Retrieved 2015-11-29.