Zero (Mega Man)

This article is about the character. For the series, see Mega Man Zero.
Zero
Mega Man X, Mega Man Zero character

Zero as he appears in the X series
First game Mega Man X (1993)
Created by Keiji Inafune
Designed by Keiji Inafune (X series)
Toru Nakayama (Zero series)
Voiced by (English) Wayne Doster (Mega Man X4)
Jack Merluzzi (Mega Man X7)
Lucas Gilbertson (Mega Man X8, Command Mission, Maverick Hunter X)
Jamie West (Mega Man ZX Advent)
Rino Romano (Onimusha Blade Warriors)
Johnny Yong Bosch (Marvel vs. Capcom 3: Fate of Two Worlds)
Voiced by (Japanese) Ryōtarō Okiayu (Mega Man X series, Tatsunoko vs. Capcom, Marvel vs. Capcom 3, Project X Zone, Project X Zone 2)
Yūto Kazama (Mega Man Zero series)

Zero (ゼロ) is a video game character present throughout Capcom's Mega Man franchise. First appearing in the 1993 game Mega Man X for the Super Nintendo, Zero is a Maverick Hunter, a mechanical soldier in charge of defeating Mavericks, robots who turned against humanity. He continues his job as the main character of the Mega Man Zero series. Zero has also played a supporting role in other game series such as the Mega Man ZX series and appeared in crossover video games as a guest character.

First developed by Keiji Inafune when he was attempting to create a new design for Mega Man for the X series, Zero was instead used as a secondary character. In the Zero series, which was developed by Inti Creates, Zero is the protagonist and had a change in his design, which was meant to create a more "human feel" to him. Zero has since played a minor role in the ZX series as Model Z. His inclusion in the Mega Man X series has generally received positive critical response from video games reviewers.

Conception and creation

Zero was created by designer Keiji Inafune when he was told to recreate Mega Man for a new series on the Super Nintendo, Mega Man X. He wanted to design a Mega Man different from the original one.[1][2] However, Inafune realized afterwards that the character he created was too different from Mega Man's old appearance to be viewed positively by fans.[1] Deciding to let another designer work on the character that eventually became Mega Man X while he developed Zero, Inafune created the character intending him to be "the 'other main character' that would "steal all the good scenes".[2] He further described Zero as representing the idea that "nothing is absolute", and circumstances can change anything. When asked if Zero had killed the cast of the original Mega Man titles, suspected due to their absence in the X series, he replied no, adding that given how he had designed the character, "Zero is not such a person--it is not in his profile."[3]

The concept of Zero starring in his own series was proposed by Inafune.[4] Inafune proposed that Zero star in his own series, and planned to go forward with the idea at the end of Mega Man X5. However, he was unable to after Capcom announced another Mega Man title without his involvement.[1] Designed by Toru Nakayama of Inti Creates, Zero was meant to have a more "human feel" rather than the complete "mechanical feel" of the X series. Nakayama wanted the public to recognize that this series was different from the X series. Since Capcom wanted Zero's general structure to be the same, Inti-Creates concentrated on how different they could make him, rather than how similar.[5] Zero's depiction in the series was intended to be morally ambiguous and depend on the perspective, appearing as a hero from one point of view and a terrorist from another.[6]

Design

In the Zero series, Zero possesses realistic, human-like features and a redesigned color scheme.

Designed to be "harder and wilder" than the original Mega Man, Zero's design ultimately resembled Mega Man X in several ways due to his initial character concept, Inafune's insistence on drawing the character, and input from other project artists.[7] In the X series, Zero has red and white armor with twin "horns" on his helmet. Zero also has his signature long blonde hair. His main weapon is the Z-saber, an energy-based sword that introduced melee combat to the Mega Man games. His secondary weapon is the Z-buster, a cannon mounted at the end of his right arm, similar to Mega Man X's primary weapon.[8] A tertiary weapon that would orbit around Zero was also considered, but left uncompleted. Unlike the original Mega Man, who had a full head of hair under his helmet, Zero has a smooth secondary helmet, intended to imply the characters were older.[7] In Mega Man X4, Zero was going to receive his own enhanced armor in the same way X does, but the development team decided not to finish it.[9]

In the Zero series, Zero still possesses his blonde hair and general structure, though it has much less of a "cartoon" feel and more of a "realistic" feel. Instead of having red and white armor, Zero has black upper arms and wears a red vest, armparts, and boots. His helmet has horns, though they are more smoothly designed. The Z-saber was also redesigned in Zero 3, and has a more triangular shape compared to the original Z-saber, which is similar to a katana and the Z-buster was replaced with a handgun.[10] Early concept art featured Zero with solid-black, pupil-less eyes, though this changed to a normal set of eyes as development progressed.[11]

Appearances

In Mega Man video game series

Zero made his debut appearance in Mega Man X in 1993, and a cameo appearance in Mega Man 2: The Power Fighters. Zero was revealed to have been originally created by Dr. Wily sometime during the Mega Man series. Zero works as a Maverick Hunter, a soldier in charge of defeating Mavericks, robots who turned against humanity. He plays the role as X's comrade and best friend in the X series. The two, later accompanied by Axl, fight Sigma, Vile, and other enemies throughout the series. While in the first two titles he only assists X during gameplay, he becomes an optional character in X3. In Mega Man X4, Zero is one of two playable characters, along with X. In his scenario, Zero is haunted by nightmares of a shadowy figure (implied to be Wily) awakening him and giving him orders to destroy an unknown individual, and visions of ensuing carnage. Depending on the story development, Zero can be fought as a boss character in Mega Man X5.[12] In Mega Man X6, Zero is not initially present in the game since he went missing in the end of Mega Man X5 during a fight against Sigma, and he becomes an optional character depending on how the story develops throughout the game.[13] In the spin-off title Mega Man Xtreme, he is an assistant character but becomes playable in the sequel, Mega Man Xtreme 2. He is also playable during the prologue and the last chapters from the role-playing video game Mega Man X: Command Mission.

The Mega Man Zero series features Zero as the title character and protagonist. Set around 100 years after the X series,[14] Zero helps a scientist named Ciel fight the human city of Neo Arcadia, during which he destroys Omega - his original body, Dr. Weil, and Copy X, leader of Neo Arcadia, twice.[15] Zero makes an appearance in the ZX series as Model Z, who plays a minor supporting role in the plot in the first ZX game. In ZX Advent, Zero plays an even smaller role, only having a few lines throughout the game. Zero's Mega Man Battle Network counterpart, Zero.EXE makes an appearance in Mega Man Network Transmission as the antagonist of the first half of the game. He later aids Mega Man against the true villain, The "Professor".

Other appearances

The Mega Man Zero version of Zero's character appears as a sub-boss in Playmore's crossover fighting game SNK vs. Capcom: SVC Chaos[16][17] and as a hidden character in Onimusha Blade Warriors.[18] The Mega Man X version of Zero appears as a hidden character in Tatsunoko vs. Capcom: Ultimate All-Stars and as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds.[19][20] and in Project X Zone and its sequel Project X Zone 2.[21] In the latter titles, Zero was chosen to represent the "Mega Man" franchise over Mega Man himself, as director Ryota Niitsuma thought he had more variation in his moves.[22]Zero also appears as a trophy in Super Smash Bros. for Wii U.

Zero's appearances in the two manga series based on the Mega Man X series resemble his video games one.[23][24] However, in the Mega Man Zero manga, Zero is depicted as a Reploid having two personalities depending on his usage of a helmet: without his helmet he is portrayed as cowardly whereas the other one resembles his video games counterpart.[25]

Reception

Zero's character was met with positive critical response by publications for video games. Game Revolution called him "mysterious, androgynous" and compared him to Proto Man "with a ponytail".[26] Jeese Scheeden from IGN named him one of his ten favorite sword-wielding characters in the video games, describing him as an answer to the question of how Mega Man would fight if armed with a sword, and noted his fighting style as popular with gamers.[27] GameZone writer Michael Knutson praised the inclusion of Zero in the Mega Man X series, citing his playability as popular amongst series fan as it expanded the gameplay.[28] Jeremy Parish from 1UP.com stated that his appearance as a playable character with his own story in Mega Man X4 by itself made it the best game in the X series.[29] GameSpot noted the contrast in his gameplay to that of Mega Man X in Mega Man X4 increased the difficulty of using him in the title.[30] Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the X series became so popular and that his own popularity within gamers earned him his own video game series.[31]

IGN repeated their positive sentiments about Zero in their list of characters they wished to see appear in a future Marvel vs. Capcom title, describing him as "arguably cooler than Mega Man", regardless of version in comparison.[32] PSM praised the character as well, stating "[he] might wear some funky shoes, but that doesn't stop him from kicking some robot butt".[33] While reviewing Mega Man X: Command Mission, 1UP.com criticized that his English voice acting makes him "sound like a surfer".[34]

Footnotes

  1. 1.0 1.1 1.2 Hoffman, Chris (April 2004). "The Best Damn Mega Man Feature. Period". Play 3 (4).
  2. 2.0 2.1 Hirohiko, Niizumi (2007-09-24). "TGS '07: Mega Man celebrates 20th anniversary". GameSpot. Retrieved 2009-09-13.
  3. Staff (2008-09-05). "Inafune-san Answers Your Questions!". Capcom Digital Downloads. Capcom. Archived from the original on April 4, 2012. Retrieved 2009-09-18.
  4. Mega Man Zero Works, p. 168
  5. Mega Man Zero Works, p. 171
  6. Mega Man Zero Works, p. 175
  7. 7.0 7.1 R20, pp. 205-207
  8. R20, p. 259
  9. Ariga, Hitoshi (Summer 1997). "X4 Original Mega Armor: The Untold Story". CFC Style Fan-Book CAP! (in Japanese) (Capcom) 4: p. 8.
  10. Mega Man Zero Works, p. 141
  11. Mega Man Zero Works, p. 147
  12. Capcom Production Studio 3 (2000). "Mega Man X5". PlayStation. Capcom. Level/area: Unknown stage 3.
  13. Capcom Production Studio 3 (2001). "Mega Man X6". PlayStation. Capcom. Level/area: Introduction.
  14. Mega Man Zero Works p. 18
  15. Mega Man Zero Works, pp. 20-21
  16. Enterbrain staff (2003-09). Enterbrain Nook Arcadia Extra Vol. 12 SNK vs. Capcom SVC Chaos Extreme Encounter (in Japanese). Enterbrain. p. 220. ISBN 978-4-7577-1618-6. Check date values in: |date= (help)
  17. IGN staff (2003-07-31). "Secret SNK vs Capcom Characters". IGN. Retrieved 2012-01-29.
  18. Alfonso, Andrew. "Onimusha Guide & Walkthrough". IGN. Retrieved January 31, 2012.
  19. Bozon, Mark (2009-10-13). "Character Unveil: Tatsunoko vs. Capcom". IGN. Retrieved 2009-10-13.
  20. Ciolek, Todd (2010-11-17). "The X Button Yet More Heroes". Anime News Network. Retrieved 2010-11-17.
  21. "Project X Zone 2 Is Coming To The West This Fall". Siliconera. Retrieved April 24, 2015.
  22. "Interviews// Marvel vs. Capcom 3 Producer Ryota Niitsuma". January 24, 2011. Retrieved February 9, 2011.
  23. Yoshihiro, Iwamoto (1994). Rockman X 1. Kodansha. ISBN 4-06-321704-3.
  24. Ikehara, Shigeto (1994). Irregular Hunter Rockman X 1. Kodansha. ISBN 978-4063217261.
  25. Kajima, Hideto (2004). Rockman Zero 1. Kokoro Comics. ISBN 978-4091431714.
  26. Tackett, Tim (2006-02-14). "Mega Man X Collection Review". Game Revolution. Retrieved 2009-09-13.
  27. Schedeen, Jesse (2008-10-02). "Top Videogame Sword Masters". IGN. IGN Entertainment. p. 4. Retrieved 2009-09-13.
  28. Knutson, Michael (2006-01-10). "Mega Man X Collection Review". GameZone. Archived from the original on 07-04-2012. Retrieved 2009-09-13. Check date values in: |archivedate= (help)
  29. Parish, Jeremy (2006-01-10). "Mega Man X Collection Review". 1UP.com. UGO Networks. Retrieved 2009-09-13.
  30. East, Mark (1997-11-12). "Mega Man X4 Review". GameSpot. Retrieved 2009-09-13.
  31. Elston, Brett. "The ultimate Mega Man retrospective". GamesRadar. Retrieved 2010-03-31.
  32. Schedeen, Jesse (2009-04-20). "Player's Wanted: Marvel vs. Capcom 3". IGN. IGN Entertainment. p. 1. Retrieved 2009-09-13.
  33. Staff (October 1997). "Mega Man X4 Review". PSM (2): 58.
  34. 1UP Staff (2004-09-23). "Mega Man X Command Mission (GameCube)". 1UP.com. UGO Networks. Retrieved 2009-09-17.

References