Yu-Gi-Oh! Forbidden Memories
Yu-Gi-Oh! Forbidden Memories | |
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Developer(s) | Konami Computer Entertainment Japan |
Publisher(s) | Konami |
Platform(s) | PlayStation |
Release date(s) |
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Distribution | 1 CD-ROM |
Yu-Gi-Oh Forbidden Memories, known in Japan as Yu-Gi-Oh! Shin Duel Monsters (遊戯王真デュエルモンスターズ封印されし記憶) is a video game loosely based on the Yu-Gi-Oh! manga and anime series.
The game, made for the PlayStation, takes place in Ancient Egypt. The players play the Yu-Gi-Oh! Trading Card Game alongside characters that appear in the series.
Characters
Throughout most of the game, the protagonist is Atem, the Prince of Ancient Egypt. After the high priest Heishin overthrows the Pharaoh, Atem sets out to free Egypt from Heishen’s rule. It is later revealed that Heishin seeks to usher the return of Nitemare, an ancient evil wizard.
Part of the game takes place in modern times. For this part, the protagonist is Yugi Mutou. He is taking part in a tournament when he is tasked by Atem with retrieving relics that the Prince needs to complete his quest, which are held by some of the contestants in the tournament.[1][2]
Plot
The game begins in ancient Egypt, with Prince Atem sneaking out of the palace to see his friends, Jono and Teana, at the dueling grounds. While there, they witness a ceremony performed by the mages, which is darker than the ceremonies that they normally perform. After the ceremony, Atem duels one of the priests, named Seto, and defeats him.
When Atem returns to the palace, he is quickly sent to bed by Simon Muran, his tutor and advisor. As Simon walks away, he is informed by a guard that the high priest Heishin has invaded the palace, using a strange magic. Muran searches for Heishin. When Muran finds him, Heishin tells Muran that he has found the Dark Power, then uses the Millennium Rod to blast Muran. When Heishin finds Atem, he threatens to kill the Egyptian king and queen if he does not hand over the Millennium Puzzle. Muran appears behind Heishen and tells Atem to smash the puzzle. Atem obeys, and Muran seals himself and Atem inside the puzzle, to wait for someone to reassemble it.
Five thousand years later, Yugi Moto reassembles the puzzle. He speaks to Atem in the puzzle, and Atem gives Yugi six blank cards. Not sure what they are for, he carries them into a Dueling Tournament. After he defeats one of the duelers, one of the cards is filled with a Millennium item. Realizing what the cards are for, Yugi completes the tournament and fills all six cards with Millennium items. This allows Atem to return to his time.
Once in his own time, Muran tells Atem of what has happened since he was sealed away. Heishin and the mages have taken control of the kingdom with the Millennium items, and that the only way to free the kingdom is to recover the items from the mages guarding them. After passing this on, Muran dies.
After he catches up with Jono and Teana, he goes to the destroyed palace and searches it. He finds Seto, who gives him a map with the locations of the mages and the Millennium items, and asks him to defeat the mages.
After Atem recovers all of the Millennium items but one, Seto leads him to Heishin, who holds the Millennium Rod. Atem defeats Heishin, but discovers that Seto has the Millennium Rod, and merely wanted to use Atem to gather the items in one place. Atem duels Seto for the items and defeats him, but after the duel, Heishin grabs the items and uses them to summon the DarkNite. Hoping to use the DarkNite to destroy his enemies, the DarkNite instead turns Heishin into a card. Heishin now turned into a playing card, DarkNite now mocks Heishin before incinerating the card. After Atem shows that he had the Millennium Items, DarkNite challenges him to a duel. Atem defeats him, and he transforms into Nitemare, who challenges Atem again. Atem defeats him again, and Nitemare begrudgingly returns from where he came. Atem then is able to take the throne and lead his people in peace.
Game mechanics
The mechanics of this game differ from Yu-Gi-Oh! Trading Card Game, and these differences are also contiguous with the PS2 game Yu-Gi-Oh! The Duelists of the Roses, but are not the same. The main differences are:
- A deck must be made up of exactly forty cards.
- Summoning a monster normally (without using a Ritual Card) does not require any sort of tribute. For example, if one held a Blue-Eyes White Dragon card in their hand and wanted to summon it, one can place it on the field, rather than tribute two other monsters.
- At the start of the player's turn, he or she draw from his or her deck until his or her hand consists of five cards; if the deck does not hold enough cards for the player to draw, the player loses the duel.
- The player must play at least one card to the field after drawing.
- Cards can be "fused" in the hand without the card Polymerization; the player can fuse any amount of his or her cards together and in any order, but the chance of a "successful" fusion (where a new monster or magic or trap is made, or when a monster is strengthened) depends on the cards the player is fusing.
- When any magic or trap card is fused with a monster that is not compatible, the magic or trap card is discarded and the monster is unaffected.
- After fusion, cards can only be played face-up. Traps that are played face-up are not activated until their condition is met.
- Monster cards must select one of two "Guardian Stars", which allow a monster to gain five hundred attack and defence points if it has chosen a superior alignment against its opposing card; these alignments are taken directly from cosmic bodies and are arranged as follows (> means "is superior to"):
- Mercury > Sun > Moon > Venus > Mercury
- Mars > Jupiter > Saturn > Uranus > Pluto > Neptune > Mars
The following example is used in the manual: "when "Gaia the Dragon Champion" (AP:2600) chooses Mercury and attacks "Blue-Eyes White Dragon" (AP:3000 and in attack position), "Gaia" has his AP increased to 3100, making it possible to defeat "Blue-Eyes White Dragon"."
- The Guardian Stars selected represent the type of the monster. In the 3-D battle sequence the attack the monster uses depends on the guardian star selected. For example when you summon Meteor-Black Dragon you are given the choice of Sun or Mars. Choosing Mars will cause Meteor-Black Dragon to use a fire attack and give it an attack bonus against Jupiter (typically plant-type) monsters.
- Mercury typically represents spellcaster-type monsters.
- Sun typically represents light monsters.
- Moon typically represents dark monsters.
- Venus typically represents fairy-type monsters
- Mars typically represents fire monsters.
- Jupiter typically represents plant-type monsters.
- Saturn typically represents winged beast-type monsters
- Uranus typically represents rock-type monsters.
- Pluto typically represents thunder-type monsters.
- Neptune typically represents water monsters.
- The Guardian Stars selected represent the type of the monster. In the 3-D battle sequence the attack the monster uses depends on the guardian star selected. For example when you summon Meteor-Black Dragon you are given the choice of Sun or Mars. Choosing Mars will cause Meteor-Black Dragon to use a fire attack and give it an attack bonus against Jupiter (typically plant-type) monsters.
- During the battle phase, after attacking and before damage is calculated, pressing square will take the player to a polygonic action battle screen. However, there is no automatic select in option screen or indications on screen. So if purchased without a book, you will never know this except by accident.
- Cards that cannot be used at that time are darkened (once a monster has attacked, its card darkens.)
- Pressing start will end the player's turn.
- Cards can be played in attack or defense mode, face-up or face-down. Hence, a monster can be played in face-down attack mode. However, the card flips over after it attacks.
- Monster Cards that would normally have an effect in the original card game or television series have no effect in Forbidden Memories.
Other information
- The game is sold in a 2-disc PlayStation game case, yet the game is only one disc. The reason for this is unknown.
- The manual for this game is much bigger than a typical PlayStation game.
- Despite what is known in the anime, Seto and Kaiba are referred to two different people in the game. Seto being the ancient Egyptian ancestor of Kaiba.
References
- ↑ "Characters" (English). Yu-Gi-Oh! Forbidden Memories.
- ↑ "Characters" (Japanese). Yu-Gi-Oh! Forbidden Memories.
External links
- English Forbidden Memories website
- (Japanese) Japanese Shin Duel Monsters website
- Yu-Gi-Oh!: Forbidden Memories at MobyGames
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