William Shatner's TekWar
TekWar | |
---|---|
Developer(s) | Capstone Software |
Publisher(s) | Capstone Software |
Designer(s) | Brandon Chamberlain |
Engine | Build |
Platform(s) | PC (MS-DOS) |
Release date(s) | September 30, 1995 |
Genre(s) | First-person shooter |
Mode(s) | Single player Multiplayer (cooperative) Multiplayer (deathmatch) |
Distribution | CD |
William Shatner's TekWar is a 1995 first-person shooter video game derived from the TekWar series of novels created by William Shatner and ghost-written by science-fiction author Ron Goulart.[1] It was designed using the Build engine.
Plot
The game's narrative takes place using cutscenes at the beginning and end of each level, featuring Shatner himself (in character as Walter Bascom) as the narrator. Cutscenes vary depending on the player's performance during missions: if the player does not shoot any innocent non-player characters (NPCs), manages to take out the TekLord in the mission, and does not raise any tension (i.e. walking with his gun drawn), Shatner delivers praise. On the other hand, shooting characters or aborting the mission causes him to threaten to have you put back into cryo-storage.
The premise details an ex-cop who is hired to be a hitman whose mission is to exterminate drug dealers who peddle "tek". The two most distinguishable features are the hub-based level system (all the levels are interconnected by a subway station), and the fact that all of the NPCs in the game (enemies, policemen and civilians) are shootable. When the player draws his gun, policemen shout: "Freeze! Drop your gun!" before they start shooting at the player. When a policeman or enemy is killed, their ammo can be picked up. When the player aims at a civilian, he/she ducks and screams: "Please, don't shoot!" When any NPC is shot, a blood spot appears on the wall behind it. If an NPC is shot with one of the stronger weapons in the game, they will explode into gory bits.
References
External links
- TekWar at Moby Games
- CD-ROM Game info at Tekheadz
|
|