WildSnake
WildSnake | |
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Cover of WildSnake for SNES | |
Developer(s) | Bullet-Proof Software, Inc. |
Publisher(s) |
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Platform(s) | Game Boy, SNES |
Release date(s) | SNES
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Genre(s) | Puzzle |
WildSnake, known as Super Snakey in Japan, is a puzzle video game. Players must manage falling snakes in a confined space and keep the snakes from reaching the top of the space.
Gameplay
WildSnake is a puzzle game inspired by Tetris. Snakes of varying colors and lengths falling from the top of the screen and slithering to the bottom. The goal is to clear out the snakes. The game include 4 backgrounds and 7 grid types and 2 player mode.[1]
When two snakes of the same color touches they disappear. Sometimes a flashing WildSnake will appear and destroy every snake of the same color it touches. There are also rare uncontrollable gray snakes that destroy everything they touch.[2]
Credits
WildSnake was designed by Alexey Lysogorov and presented by Alexey Pajitnov.[3]
Reception
Reviewing the Game Boy version, GamePro commented that "WildSnake clones the Tetris concept and adds a nifty graphic twist." They particularly praised the multiple gameplay modes and the way the snakes loop and twist to fill open spaces at the bottom of the playing field.[4] They gave the Super NES version a positive reviewing as well, citing the same reasons, though they did remark that the snakes and their patterns are somewhat too small in this version.[5]
References
- ↑ http://games.multimedia.cx/wildsnake/
- ↑ http://www.gamefaqs.com/snes/588850-wild-snake/reviews/review-141139
- ↑ http://www.allgame.com/game.php?id=15404&tab=credits
- ↑ "ProReview: WildSnake". GamePro (65) (IDG). December 1994. p. 214.
- ↑ "ProReview: WildSnake". GamePro (66) (IDG). January 1995. p. 76.