Virtual intelligence

The emergence of virtual world technologies within these immersive environments. Many virtual worlds have options for persistent avatars that provide information, training, role playing, and social interactions.

The immersion of virtual worlds provides a unique platform for VI beyond the traditional paradigm of past User Interfaces (UIs). What Alan Turing established as the benchmark for telling the difference between human and computerized intelligence was done void of visual influences. With today's VI bots, virtual intelligence has evolved past the constraints of past testing into a new level of the machine's ability to demonstrate intelligence. The immersive features of these environments provide non verbal elements that affect the realism provided by Virtually Intelligent agents.

Virtual Intelligence is the intersection of these 2 technologies:

The virtual environments provide non-verbals and visual cues that can affect not only the believability of the VI, but also the usefulness of it. Because like many things in technology, it's not just about "does it work" but also about "how do we feel about it working." Virtual Intelligence draws a new distinction as to how this application of AI is different due to the environment in which it operates.

Examples of the use of Virtual Intelligence:

Citations:

  1. Virtual Intelligence, David Burden and Dave Fliesen, ModSim World Canada, June 2010
  2. Sun Tzu Virtual Intelligence demonstration, MODSIM World, October 2009