Valkur

Valkur
Game background
Title(s) The Mighty
Captain of the Waves
Home plane Warrior's Rest
Power level Demipower
Alignment Chaotic Good
Portfolio Sailors, ships, favorable winds, naval combat.
Domains

Air, Chaos, Good, Ocean, Protection[1]

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Design details

Valkur (/væl ˈkɜr/ val-KURR)[2] is a fictional Faerûnian demipower deity of the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing game. He is the deity of sailors, ships, favorable winds and naval combat. Valkur's philosophy puts him in conflict with the capricious ocean-goddess Umberlee.

Publication history

Advanced Dungeons & Dragons 1st edition (1977-1988)

Valkur was first described in the Forgotten Realms Campaign Set's "Cyclopedia of the Realms" booklet (1987).[3] Valkur is mentioned in the book The Savage Frontier (1988) by Paul Jaquays, as one of the deities that the Northmen occasionally worship.[4]

Advanced Dungeons & Dragons 2nd edition (1989-1999)

Valkur, along with his clergy, was further detailed in Warriors and Priests of the Realms (1996).[5] He was described fully in Powers & Pantheons (1997).[6]

His relationships with the nonhuman deities in the Forgotten Realms was covered in Demihuman Deities (1998).[7]

Dungeons & Dragons 3rd edition (2000-2007)

Valkur appears in 3rd edition in the Forgotten Realms Campaign Setting book (2001),[8] and was further described in Faiths and Pantheons (2002).[2]

Dungeons & Dragons 4th edition (2008-)

Valkur appears in 4th edition in the Forgotten Realms Campaign Guide (2008). In this edition, he is the exarch of sailors.[9]

Description

Valkur's symbol is a shield bearing a cloud with three lightning bolts, and his favored weapon is a cutlass known as "The Captain's Cutlass".[2]

Relationships

Valkur's philosophy often puts him in conflict with the capricious ocean-goddess Umberlee and he is a sworn enemy of the Deities of Fury.

Dogma

Valkur's dogma emphasizes living life with vigor and striving against the elements.[1]

See also

References

  1. 1.0 1.1 Rinschler, Thomas E. "Forgotten Realms Campaign Setting: Deities Supplement" (Wizards of the Coast, 2001).
  2. 2.0 2.1 2.2 Boyd, Eric L, and Erik Mona. Faiths and Pantheons (Wizards of the Coast, 2002).
  3. Ed Greenwood, Jeff Grubb and Karen S. Martin (1987). Forgotten Realms Campaign Set. TSR, Inc. ISBN 0-88038-472-7.
  4. Paul Jaquays (September 1988). The Savage Frontier. TSR, Inc. ISBN 978-0-88038-593-0.
  5. Terra, John. Warriors and Priests of the Realms (TSR, 1996)
  6. Boyd, Eric L. (1997). Powers & Pantheons. Wizards of the Coast. ISBN 0-7869-0657-X.
  7. Boyd, Eric L. Demihuman Deities (TSR, 1998)
  8. Greenwood, Ed; Reynolds, Sean K.; Williams, Skip (2001). Forgotten Realms: Campaign Setting. Wizards of the Coast. ISBN 0-7869-1836-5.
  9. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Wizards of the Coast. p. 81. ISBN 978-0-7869-4924-3.