Unreal (series)

This article is about the video game series. For its first release, see Unreal.
Unreal (series)
Genres First-person shooter
Developers Epic Games
Digital Extremes
Legend Entertainment
Publishers GT Interactive Software
Infogrames
Atari
Midway Games
Platforms Microsoft Windows, Mac OS, Dreamcast, PlayStation 2, Xbox, OS X, Linux, PlayStation 3, Xbox 360
Platform of origin Microsoft Windows
First release Unreal
April 30, 1998
Latest release Unreal Tournament 3
November 19, 2007

Unreal is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the Unreal Engine that powers the games and is available for other developers to license. As a result of Epic's focus on the engine technology, much of the creative workload such as map design has traditionally been outsourced to other studios, namely Digital Extremes. Legend Entertainment was brought in for the first game's expansion pack and its sequel, Unreal II: The Awakening. For the latest installment, however, Epic completed all design work in-house.

Publishing rights for the series have changed hands several times. GT Interactive was the original publisher, and a series of acquisitions and corporate restructurings eventually led to Infogrames and then Atari inheriting the relationship. However, during the production of Unreal Tournament 2004 there was a financial dispute between Epic and Atari, culminating in the gold master being held hostage in exchange for milestone and royalty payments. After dealing with that episode, Epic elected to take the publishing rights elsewhere for future titles and eventually settled on a deal with Midway Games.

Games

Titles in the Unreal series
Year Engine Title Platform(s)
Win Mac Linux DC PS2 Xbox PS3 X360
1998 Unreal Engine 1 Unreal Yes Yes No No No No No No
1999 Unreal Engine 1 Unreal Tournament Yes Yes No Yes Yes No No No
2002 Unreal Engine 2 Unreal Championship No No No No No Yes No No
2002 Unreal Engine 2 Unreal Tournament 2003 Yes Yes No No No No No No
2003 Unreal Engine 2 Unreal II: The Awakening Yes No No No No Yes No No
2004 Unreal Engine 2.5 Unreal Tournament 2004 Yes Yes Yes No No No No No
2005 Unreal Engine 2.5 Unreal Championship 2: The Liandri Conflict No No No No No Yes No No
2007 Unreal Engine 3 Unreal Tournament 3 Yes No No No No No Yes Yes
TBA Unreal Engine 4 Unreal Tournament Yes Yes Yes No No No No No

Anthologies

Spin-offs

Unreal Tournament was launched in direct competition to Quake III Arena, and was similarly focused on multiplayer action. UT improved upon the mod-friendly nature of its predecessor with the inclusion of support for "mutators", which allowed users to selectively insert game code modifications without the need for a total conversion. Small mods, such as ones adding weapons or power-ups, could be seamlessly combined according to the player's desires. Players could then use a simple dialog box to enable or disable the mutator.

Unreal Tournament 2003 had a name change from the expected Unreal Tournament II in order to imitate traditional sports-based video games, where annual releases are typical. As part of Epic Games' strategy of porting the Unreal engine to other platforms, UT 2003 was ported to the Xbox as Unreal Championship, with several gameplay changes intended to make the game more appealing to console audiences. Taking that idea further, Unreal Championship 2: The Liandri Conflict was created exclusively for the Xbox, and includes gameplay elements not seen in any other Unreal games, for example an emphasis on melee weapons and the encouraged use of third-person perspective.

Gameplay

Movement

The Unreal series's movement and jump mechanics are one of the many things that set the series far apart from the other FPS games. While most games have the simple "jump" and "duck" commands, Unreal is one of the very few games that has a "dodge" mechanic. The dodge is performed by pressing any direction key twice in rapid succession. After inputting the command, the player will do a fast jump in that direction; while the idea is simple, it has added a whole level of playing style, making it much more fast-paced and requiring one to have excellent aiming (at higher levels of play at least). Wall-dodging and double jumping were added to the series in UT2003, adding yet another twist to the entire gameplay style. The dodging mechanics were tweaked in UT3, making for more ground-based combat instead of Superman-like aerial acrobatics.

Weapons

The Unreal series features a large selection of weapons. One of the hallmarks of the series is that every weapon has a secondary fire mode or function.

Several of the weapons impart momentum to the target which results in a momentary loss of contact with the ground and thus a reduction or (in UT's case) complete inability to manuevre, jump and dodge. High rate of fire from the Link Gun, Minigun, and Assault Rifle can (or, at least, could) all cause lockdown. Use of the shield gun can aid in escaping lockdown.

In UT 2003 and following primary fire was changed to the fully automatic cyclic launching of a single rocket with a very low rate of fire. Holding secondary fire charged up to three rockets which rifled in a fan or, with the primary fire button being held during charging, a tight spiral.
All modes of firing lead to splash damage with which players can suicide. Firing the rocket straight down let a player jump a large distance, with good timing, on the resultant explosion, called "rocket jumping".

Super weapons

Other weapons

Additionally there are two other weapons which are not used in the standard maps but are available through standard mutators and can be placed in custom maps.

Setting

Following the devastating Human/Skaarj Wars (the fictional battle between humans and the Skaarj in the Unreal universe), Earth's cities lay in ruins. When the New Earth Government tried to take control of these cities, they discovered many rebel groups, covertly financed by corporations such as Liandri, Izanagi, and Axon. Pretty soon, a war had started to regain control of the ruined cities, and eventually there was fighting between the corporations as well.

The constant battles caused many casualties, reducing the already small human population. One particular battle, considered to be the boldest act in the Corporation Wars, was when Axon Research Corporation raided Izanagi's facility and retrieved the advanced Plasma Ion Tank being developed there. This subterfuge started a huge chain of events which would make "consensual murder" legal. This also eventually lead to the start of the Tournament.

LBX-7683

In the Unreal universe, LBX-7683 is a metallic asteroid in the Erican Cluster. It is mostly known for the AI uprising that took place in the year 2283. It was one of the few events in the history of the Unreal universe that resulted in a massive loss of human life. The first official champion of the Liandri Tournament, Xan Kriegor, lead the revolt.

The robotic miners on LBX-7683, equipped with the most advanced AI of their time and growing tired of their abusive human creators, made an attempt to take total control of the entire asteroid. Their attempt succeeded, with minimal robot losses, yet massive human deaths. The robots began to replicate themselves and named the colony their own sovereign world.

Shortly after, the former owners of the asteroid decided to take back LBX-7683. A small squad of Liandri commandos were sent to perform this mission. Fighting off swarms of robots, the commandos managed to destroy the main AI generators, which rendered the robots unable to replicate themselves. Many of them were put into a stasis matrix afterwards. Xan Kriegor resisted all attempts at memory wipes, but eventually Liandri succeeds in re-writing his programs, especially for the purpose of fighting in the Tournament.

The sentient machines held in stasis were reprogrammed for Liandri's own corporate purposes around 2291, just as "consensual murder" was legalized to help minimize violence. The underground Tournament soon went mainstream; it would also prove to be a lucrative enterprise. Eventually, with their own sponsorship and lobbying, Liandri capitalized on the Tournament and even created a team with the newly reprogrammed machines, "The Corrupt," led by Xan Kriegor to represent them.

Development

Unreal Engine

Main article: Unreal Engine

The Unreal game engine, simply called Unreal Engine, was seen as a major rival to id Software's Id Tech. Unreal came packaged with its own scripting language called UnrealScript, which allowed new mods (short for "modifications") to change or enhance gameplay. Like many other game engines, this added to the overall longevity of the product and provided an incentive for new development.

Modding

Unreal Tournament games allow for a wide range of gameplay modifications that the games refer to as "mutators" or "mods" (the latter usually implying a total conversion). Mutators tend to make only small changes to gameplay, including, but not limited to, new weapons and power-ups. Mods are larger changes that may include new game types and possibly specially designed maps for the new game types. Servers can be configured to automatically distribute mod files to clients who don't have them.

Well-known mods for UT include Tactical Ops, Killing Floor, Red Orchestra: Combined Arms, Alien Swarm, The Ball, ChaosUT and InfiltrationMod.

Soundtrack

Characters

Reception

Based on the success of the Unreal series, Guinness World Records awarded the series with 7 world records in the Guinness World Records: Gamer's Edition 2008. These records include, "First Computer Controlled Deathmatch Opponent", "First Console Game to Receive a Downloadable Patch", and not surprisingly, "First Game to be Created Using the Unreal Engine".[2]

References

External links