TwoDots

TwoDots
Developer(s) Playdots, Inc.
Platform(s) iOS
Android
Release date(s) iOS
May 29, 2014

Android
November 12, 2014

Genre(s) Puzzle
Mode(s) Single-player

TwoDots is a puzzle video game for iOS and Android, developed and published by Playdots, Inc.. It is the sequel to Dots. It was released for iOS platforms on May 29, 2014[1] and became available for Android on November 12, 2014.[2]

Gameplay

TwoDots gameplay. In this screenshot, the player forms a green-colored square (it's technically a rectangle) to remove the rest of the corresponding, green-colored dots.

Unlike Dots, TwoDots has power-ups, objectives and certain levels. Objectives may include sinking Anchors, breaking ice, or connecting dots together. At the start of the game, level one is unlocked, and another level is unlocked as the player progresses. As a player completes a "world", another one is unlocked. Currently, there are seven available worlds, which differ in gameplay elements, obstacles and/or objectives.

At the start of a level, the objectives are displayed, while one says to complete in less than a certain number of moves. When the player is ready, a set of dots is "dropped" from the top of the in-game area. The player must connect at least two dots of the same color in order to make a move. They can be connected horizontally or vertically, but never diagonally. The dots on top will then fall down until they hit dots or the floor beneath. In addition to connecting the dots, when a player connects at least four dots to form a square, all of the dots in the game area with a color same as the dots used to form a square will disappear, and any dot(s) inside the square will become "bomb(s)" which will explode on all eight directions (even diagonally) just after being formed. |}

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings78.57%[3]
Metacritic79 out of 100[4]

TwoDots received fairly positive reviews from critics on GameRankings and Metascore. While it was praised for its simple design and a variety of obstacles and level layouts, it was also criticized for its long life-regenerating system.[5][6] The player begins with five lives, and it takes twenty minutes for a single life to regenerate, with a total of one hour and forty minutes. It was also pointed out that some levels are nearly impossible to beat, draining player's lives quickly.

References

  1. "TwoDots iOS release". Apple iTunes. Retrieved August 7, 2014.
  2. "TwoDots Android release". Playdots. Retrieved December 24, 2014.
  3. "TwoDots". GameRankings. Retrieved August 7, 2014.
  4. "TwoDots". Metacritic. Retrieved August 7, 2014.
  5. "TwoDots Review". Gamezebo. Retrieved August 7, 2014.
  6. "TwoDots Review". CalmDownTom. Retrieved August 7, 2014.