Turok: Rage Wars

Turok: Rage Wars

Developer(s) Acclaim Studios Austin (N64)[1]
Bit Managers (GBC)[2]
Publisher(s) Acclaim Entertainment[3]
Golden Books Family Entertainment
Composer(s) Alberto Jose González (GBC)[4]
Series Turok
Engine Turok (optimized) (N64)[5]
Platform(s) Nintendo 64, Game Boy Color
Release date(s) Nintendo 64[6]
  • NA October 31, 1999
  • EU December 26, 1999
Game Boy Color[7]
  • NA June, 2000
  • EU 2000
Genre(s) First-person shooter(N64)
Platformer(GBC)
Mode(s) Single-player, multiplayer(N64)

Turok: Rage Wars is a first-person shooter video game for the Nintendo 64 released alongside other major multi-player-focused first-person titles such as Quake III Arena and Unreal Tournament.[8][9] The Nintendo 64 game supports a maximum of four players simultaneously via split-screen. Like its predecessor, the game allows use of the RAM Expansion Pack for high-resolution play, but does not require it.[10]

A side-scrolling 2D platformer of the same name was developed by Bit Managers for the Game Boy Color and released the following year. Although both games take place in the Turok universe, the Game Boy Color version of Rage Wars differs from the Nintendo 64 version in gameplay and plot.[11]

The game is non-canon in the Turok video games series.

Gameplay

While the Nintendo 64 game is a 3D first person shooter with a heavy emphasis on multi-player,[12] the Game Boy Color version is a side-scrolling 2D platformer similar to Turok's previous incarnations for the Game Boy.[11] The Nintendo 64 version of Rage Wars features three distinct modes of gameplay: a single player campaign, a two-player cooperative mode, and a non-cooperative multiplayer mode.

Single-Player Trials Mode - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.

Two-Player Trials Mode - This mode is similar to the Single-Player Campaign with the addition of cooperative gameplay. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.[13]

Multiplayer - In this mode, the player selects a character and level to play. The player starts with Turok, Adon, Bio Bot Elite, and Mantid Drone as the first playable characters, with more characters unlockable through the Single-Player Trials Mode. Multiplayer has several game type options, including, Bloodlust and Team Bloodlust, which are deathmatch-style games, Capture the Flag, and Monkey Tag, in which a random player is transformed into a monkey that other players can frag to score points. In this mode, the player can configure the options for gameplay before each game.

The game features weapons divided into three ammunition types: bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons at one time. However, when playing as Tal'Set, the player has access to every weapon in the game at once.

In addition to weapons that can be picked up in-game, most arena maps contain a Power Core, a glowing pink-and-blue crystalline item floating in a set location. They are similar to the "Power Ups" in Quake III Arena and grant the player a randomly selected power. Each Power Core lasts approximately 15 to 20 seconds.

There are 50 medals that can be earned in the game to unlock cheats and character skins. Medals are awarded for completing a range of actions, from defeating bosses to committing suicides. One of the medals is impossible to achieve in the United States version of early (black-cartridge) copies of the game due to a Two-Player Trials glitch in the "Creature Tag" levels. Acclaim recognized this glitch and exchanged any black cartridges with fixed grey cartridges. The recalled variants weren't widely known, however, and have led to the grey cartridge variant of the game being a rare collector's item.[13]

Characters


The Single Player Trials of the Nintendo 64 game begin with only Joshua Fireseed, Adon, and Bio Bot Elite as playable characters. However, other characters, including the four bosses, can be unlocked through single-player mode. As the player progress, more playable characters can be unlocked, each with their own mission tree. Playable characters include:[14]

Boss characters

Reception

Reception
Review scores
PublicationScore
GBCN64
GameSpot6.7[15]5.8[16]
IGN7.0[17]8.9[18]
NintendoLifeN/A7/10[19]
Aggregate scores
GameRankings64[20]72[21]

Turok: Rage Wars for the Nintendo 64 received mixed reviews, scoring a 72 overall on Game Rankings based on 19 reviews. Game Industry News praised the game for its multiplayer, noting the extensive character selection and wide variety of battle grounds.[22] GameCritics remarked that the "graphics and animation are more than competent" and the "controls are also responsive and handle with considerable ease."[12]

The game has been criticized for multiple issues. GameSpot noted that the single player trials "play more like a training session for your multiplayer games" and that the AI "can't stand up to any steady-handed human player." While the game does not require the RAM Expansion Pack, playing without it resulted in "mushy and quite ugly" graphics.[16] The Daily Radar noted that the "audio feedback is lacking" and "the weapons interface, as well as the lack of ammo, makes the game frustrating."[23]

References

  1. "Company Bio: Acclaim Studios Austin". GameSpy. Retrieved April 2, 2014.
  2. "Company Bio: Bit Managers". GameSpy. Retrieved April 2, 2014.
  3. "Turok: Rage Wars by Acclaim". Amazon.com. Retrieved April 2, 2014.
  4. "Turok: Rage Wars Full Cast and Crew". IMDB. Retrieved April 2, 2014.
  5. "Acclaim's Turok: Rage Wars Explodes Into Stores". Acclaim. November 23, 1999. Archived from the original on April 24, 2001. Retrieved April 2, 2014.
  6. "Turok: Rage Wars - data (N64)". Game FAQs. Retrieved April 2, 2014.
  7. "Turok:Rage Wars - data (GBC)". Game FAQs. Retrieved April 2, 2014.
  8. "Quake III: Arena (1999)". IMDB. Retrieved April 2, 2014.
  9. "Unreal Tournament (1999)". IMDB. Retrieved April 2, 2014.
  10. Mander, Kevan. "Turok: Rage Wars". Console Domain. Archived from the original on August 18, 2001. Retrieved April 2, 2014.
  11. 11.0 11.1 Weng, Jim. "Turok Rage Wars (review)". Core Magazine. Archived from the original on April 6, 2001. Retrieved April 2, 2014.
  12. 12.0 12.1 Lui, Chi Kong. "Turok: Rage Wars". Game Critics. Archived from the original on February 14, 2001. Retrieved April 2, 2014.
  13. 13.0 13.1 Ames, Kevin (June 7, 2012). "Major glitch in Turok Rage Wars". Micro 64. Retrieved April 3, 2014.
  14. "Turok: Rage Wars - Characters". www.turok.com. Accaim Entertainment. Archived from the original on December 5, 2000. Retrieved April 3, 2014.
  15. Miguel, Lopez (March 10, 2000). "Turok: Rage Wars Review If you're looking for a high-quality action game, you can't go wrong with this one.". Gamespot. Retrieved April 2, 2014.
  16. 16.0 16.1 Gerstmann, Jeff (November 23, 1999). "Turok: Rage Wars Review Even on the most difficult setting, the bot AI can't stand up to any steady-handed human player.". Gamespot. Retrieved April 2, 2014.
  17. "Turok: Rage Wars review (GBC)". IGN. Retrieved April 2, 2014.
  18. "Turok: Rage Wars Review (N64)". IGN. Retrieved April 2, 2014.
  19. Reece, Mark (September 27, 2011). "Review: Rage Against the Machine (gun)". Nintendo Life. Retrieved April 2, 2014.
  20. "Turok: Rage Wars (GBC)". Game Rankings. Retrieved April 2, 2014.
  21. "Turok: Rage Wars (N64)". Game Rankings. Retrieved April 2, 2014.
  22. Jenkins, Jevon. "Turok: Rage Wars is classic shooter action". gameindustry.com. Game Industry News. Retrieved April 2, 2014.
  23. Wolf, Michael. "Turok: Rage Wars Review". Daily Radar. Archived from the original on March 3, 2000. Retrieved April 2, 2014.

External links