Turn and Burn: No-Fly Zone
Turn and Burn: No-Fly Zone | |
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Cover art (Super NES) | |
Developer(s) | Imagineering[1] |
Publisher(s) | |
Platform(s) | Super NES[1] Game Boy Advance |
Release date(s) | |
Genre(s) | Modern jet flight simulator[1] |
Mode(s) | Single-player |
Distribution | 16-megabit cartridge |
Turn and Burn: No-Fly Zone - known in Japan as Super Dogfight: F-14 Tomcat Air Combat Game (スーパードッグファイト)[2] - is a jet flight simulator from Absolute Entertainment for the Super NES, released in 1994.[2] It is the sequel to Turn and Burn: The F-14 Dogfight Simulator, a Game Boy game which also featured the F-14 Tomcat aircraft. An enhanced port of this game was released as F-14 Tomcat on Game Boy Advance.[3]
Gameplay
This game is entirely played in first-person perspective, inside the cockpit.[2] The player has on the beginning of every mission to launch from an aircraft carrier and has to land on it on the end of every mission as well.
While on air, the player will receive his objective, which consists of taking down enemy jets and/or enemy bases on small islands. The player has three types of missiles and the machine gun to destroy the enemy jets. Each missile differs on range, accuracy and speed. To destroy the enemy bases, the player can only use the machine gun.[2]
On later missions with an increasing number of targets, the player's limited fuel and ammunition supplies becomes a factor. It is possible to refuel the jet while on air, attaching to a bigger aircraft sent by the aircraft carrier, but to reload the missiles players must land on the aircraft carrier.
By pressing and hold "Y" button before the player takes off, he can access a fully configurated Tomcat's system menu. The player will also be able to change missiles, HUD options along with other changeable features of the aircraft.
See also
References
External links
- Super Dogfight - F-14 Tomcat Air Combat Game at superfamicom.org
- Super Dogfight at super-famicom.jp (Japanese)
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