Tunnels of Doom

Tunnels of Doom

Developer(s) Texas Instruments
Publisher(s) Texas Instruments
Designer(s) Kevin Kenney
Composer(s) Hank Mishkoff
Platform(s) TI-99/4A
Release date(s) 1982
Genre(s) Role-playing game
Mode(s) Single-player
Distribution ROM Cartridge, cassette tape

Tunnels of Doom is a video game programmed by Kevin Kenney in 1982 for the TI-99/4A computer system.[1] It is consistently listed by TI-99/4A fans as one of the top games available for the system.[2][3][4] It was released in three formats: disk, cassette, and cartridge,[5] as part number PHM3042T.[6]

The game is one of the first graphical role-playing video games . Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a standard dungeon crawl adventure in which a player or number of players controls the fates of 1–4 characters as they navigate through a maze of tunnels.[1][7] Despite the lack of a progressive storyline, it possesses many elements duplicated by later computer role-playing games.

Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic".[8]

The features of the game include:

The music for Tunnels of Doom was composed by Hank Mishkoff, a TI programmer who also wrote the music for the TI-99/4 Demonstration program and other early TI-99/4 programs. Mishkoff originally created the music for The Attack, an earlier program; however, TI rejected the composition for that game, using it with Tunnels of Doom instead.

In 2008, Howard Kistler of DreamCodex developed a revised version of the game, which he called Tunnels of Doom Reboot, that featured music by German composer Frank Scheffel.[9][10]

Notes

  1. 1.0 1.1 1.2 1.3 Tresca 2011, p. 138.
  2. Charles R. Grosvenor Jr., Vintage Computer Games of the Eighties, In The 80s, 2010, Retrieved September 17, 2011
  3. Forum member: Darthkur, Your Top Game for Each System, AtariAge Forums, Nov 25, 2009 6:14 PM, Retrieved September 17, 2011
  4. Forum member: Cagliostro, Your Top 5 Games, Kevin's Watch, Tue Nov 06, 2007 6:02 PM, Retrieved September 17, 2011
  5. 1984 complete sourcebook of personal computing, p. 272.
  6. The Milwaukee Journal 1984, p. Accent, 2.
  7. Wolf 2001.
  8. National Geographic 1983, p. 288.
  9. "Dream Codex: Tunnels of Doom Reboot". Retrieved 2010-03-10.
  10. "Tunnels of Doom: The Music". Retrieved 2010-03-10.

References

  • Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. McFarland. ISBN 9780786460090.
  • Wolf, Mark J.P., ed. (2001). The Medium of the Video Game. University of Texas Press. ISBN 029279150X.
  • 1984 complete sourcebook of personal computing. Bantam Bowker. 1984. ISBN 0835217655.
  • The Milwaukee Journal. 14 June 1984. Missing or empty |title= (help)
  • National Geographic (National Geographic Society) 163. 1983. Missing or empty |title= (help)

External links