Trizeal

Trizeal

Japanese Dreamcast cover art
Developer(s) Triangle Service
Publisher(s) Taito Corporation
Triangle Service (DC)
Datam Polystar (PS2)
BBMF (i-mode, YM)
Designer(s) T.Fujino (producer, programmer)
Artist(s) H.Toki (graphic)
Composer(s) NAOTO (sound)
Platform(s) Arcade, Dreamcast, PlayStation 2, i-mode, Yahoo Mobile, EzWeb
Release date(s) Arcade
Dreamcast
  • JP April 7, 2005
PlayStation 2
  • JP April 20, 2006
i-mode & Yahoo Mobile
  • JP September 25, 2006
Genre(s) Vertical scrolling shooter
Mode(s) Single player
Cabinet Upright
Arcade system Sega NAOMI GD-ROM
Display Vertical orientation, raster graphics

Trizeal is a Japanese shoot 'em up arcade game developed by Triangle Service.

Dreamcast version

It offers a score attack mode, a sound test mode and new stages that weren't in the arcade version.

Although this game is a Japan-only release it is quite "import-friendly" as there is some English displayed during game play.

The game was made by only three staff members and the console conversions were handled by only one person.

Shooting Love. ~TRIZEAL~

The PlayStation 2 version is a compilation version that includes Trizeal and a demo of Shump skill test (Shooting Ginoukentei). In Trizeal, a fighter can now fire 30 Hz rapid shot and DADADA shot.

i-mode version only includes 2 stages in arcade mode and score attack mode.

TRIZEAL Remix

It is a version for Xbox 360 included with Shooting love. 200X compilation.

Gameplay

Players control and can transform a spaceship into three forms (which alternates weapon attacks), working through multiple levels and boss sequences. The game can be played in four different screen modes, with one mode mimicking the narrow arcade version. A ship from Triangle Service's previous release, XII Stag, is hidden in the game and can be unlocked by holding the "X" button before selecting a stage in Stage Attack mode. The power-ups can be used to upgrade each separate weapon respectively.

There are 6 levels in the game, they get progressively harder until the last stage which consists of only two bosses. Two unlockable modes become available when the game is completed, they are Omake mode and Lifting mode. Omake mode is a short level which has denser bullet patterns than the normal game, lifting mode is where you have to juggle a stone on your ship to score points.

Marketing

Between the arcade and Dreamcast releases of Trizeal, the developer released a 'SOS statement' claiming the arcade game had suffered poor sales, and if TRIZEAL for Dreamcast did not sell well, the company would not be able to produce the next one. Furthermore, it also claimed it would not be a net-only release because it wanted the game be displayed in shops.[1][2]

Sequel

A sequel, Exzeal, was released in 2007.

References

External links