Trizeal
Trizeal | |
---|---|
![]() Japanese Dreamcast cover art | |
Developer(s) | Triangle Service |
Publisher(s) | Taito Corporation Triangle Service (DC) Datam Polystar (PS2) BBMF (i-mode, YM) |
Designer(s) | T.Fujino (producer, programmer) |
Artist(s) | H.Toki (graphic) |
Composer(s) | NAOTO (sound) |
Platform(s) | Arcade, Dreamcast, PlayStation 2, i-mode, Yahoo Mobile, EzWeb |
Release date(s) | Arcade
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Genre(s) | Vertical scrolling shooter |
Mode(s) | Single player |
Cabinet | Upright |
Arcade system | Sega NAOMI GD-ROM |
Display | Vertical orientation, raster graphics |
Trizeal is a Japanese shoot 'em up arcade game developed by Triangle Service.
Dreamcast version
It offers a score attack mode, a sound test mode and new stages that weren't in the arcade version.
Although this game is a Japan-only release it is quite "import-friendly" as there is some English displayed during game play.
The game was made by only three staff members and the console conversions were handled by only one person.
Shooting Love. ~TRIZEAL~
The PlayStation 2 version is a compilation version that includes Trizeal and a demo of Shump skill test (Shooting Ginoukentei). In Trizeal, a fighter can now fire 30 Hz rapid shot and DADADA shot.
i-mode version only includes 2 stages in arcade mode and score attack mode.
TRIZEAL Remix
It is a version for Xbox 360 included with Shooting love. 200X compilation.
Gameplay
Players control and can transform a spaceship into three forms (which alternates weapon attacks), working through multiple levels and boss sequences. The game can be played in four different screen modes, with one mode mimicking the narrow arcade version. A ship from Triangle Service's previous release, XII Stag, is hidden in the game and can be unlocked by holding the "X" button before selecting a stage in Stage Attack mode. The power-ups can be used to upgrade each separate weapon respectively.
There are 6 levels in the game, they get progressively harder until the last stage which consists of only two bosses. Two unlockable modes become available when the game is completed, they are Omake mode and Lifting mode. Omake mode is a short level which has denser bullet patterns than the normal game, lifting mode is where you have to juggle a stone on your ship to score points.
Marketing
Between the arcade and Dreamcast releases of Trizeal, the developer released a 'SOS statement' claiming the arcade game had suffered poor sales, and if TRIZEAL for Dreamcast did not sell well, the company would not be able to produce the next one. Furthermore, it also claimed it would not be a net-only release because it wanted the game be displayed in shops.[1][2]
Sequel
A sequel, Exzeal, was released in 2007.
References
External links
- Triangle Service page (Japanese)
- TS arcade page
- Taito history page
- Sega DC page
- Datam Polystar PS2 official website
- Launch of New Games on i-Game Daisuki!(i-ゲーム大好き!)on 25 September 2006
- Bothtec mobile pages: i-mode
- Yahoo Mobile page
- EzWeb page: Trizeal, Trizeal shooting ginoukentei
- Strategy guide
- Trizeal Ezweb preview
- Trizeal Review for Sega Dreamcast at Bordersdown