Total Immersion Racing

Total Immersion Racing

European cover art
Developer(s) Razorworks
Publisher(s) Empire Interactive, Feral Interactive (Mac)
Composer(s) Richard Jacques
Platform(s) Windows
Macintosh
PlayStation 2
Xbox
Release date(s)
  • NA 2002-11-19
2003-12-18 (Mac)
Genre(s) Racing
Mode(s) Single player and Multi player up to 2 players
Distribution CD, DVD

Total Immersion Racing is a 2002 racing game that covers three types of car classes: GT, GTS and PRO (prototype) and involves racing on both real-world and imaginary circuits. There are three difficulty levels: Amateur, Professional and Legend.

Total Immersion Racing was released for the Mac OS X by Feral Interactive in 2003.

Game modes

Single Race: Race on any unlocked track with any unlocked car. One lap to twenty-five can be raced and the time of day can be changed to either Evening or Day (on most tracks).

Career: Start in a low power GT car and rise through the ranks to win the PRO category championship and unlock cars and tracks.

Time Trial: Get best lap times on any track with any car.

Challenge: Complete thirty seven different challenges under five classes: GT, GTS, PRO, Manufacturer and Endurance. A list of all the challenges can be found below.

Cars

There are a total of seventeen cars divided into three groups (GT, GTS and PRO (prototype)):[1]

GT

GTS

PRO

There are also three bonus cars (the real Lister Storm LMP and Pilbeam LMP, and the fake Rockingham Champ Car, commemorating the 2001/2002 CART races at Rockingham. Cars do not have damage and they only have one set livery. Automatic or Manual transmission can be chosen.

Circuits

There are total of 12 racing circuits, including both real-life circuits and those created for the game. There are also 4 circuits with 2 variant configurations.

Real life

Created for the Game

Challenges

The challenges have to be completed in order, with completion of #1 unlocking #2 and so on. With each race the player accumulates points for their finishing position (10 for a win), which contribute to a championship score. Failure to will the championship will constitute failure of the challenge. The challenges may be one-car specific or may allow the choice of several or all cars from a single class. Completing challenges unlocks cars and tracks for use in single and multi-player as well a time trial use. Generally, 'manufacturer' challenges (where specific cars are unlocked) are separated by one or two general challenges (mostly allowing use of any unlocked car from the class of the previously unlocked vehicle). Winning races on tracks not previously raced on will unlock them, since not all tracks are available for racing from the start. Each challenges includes anywhere from 1 to 8 separate races, each of between 1 and 50 laps. For challenge racing, there are no difficulty settings, with the difficulty ramping up as the player moves through them.

GT Challenges

  1. Abt Audi TT-R
  2. GT Cup
  3. Noble
  4. British v German
  5. Quaife
  6. Euro Cup
  7. BMW M3
  8. German GT Endurance
  9. Sprint Cup

GTS Challenges

  1. Sintura
  2. GTS Cup
  3. Panoz Esperante
  4. Storm Cup
  5. Vemac
  6. Sebring Cup
  7. Lister Storm
  8. Trans Atlantic Endurance
  9. Mclaren F1
  10. British Cup
  11. Far Eastern Endurance

PRO Challenges

  1. BMW V12
  2. Prototype Cup
  3. Dome
  4. High Speed
  5. Panoz LMP
  6. Fast and Furious
  7. Bentley
  8. Traffic
  9. Audi R8
  10. Audi v Bentley
  11. Pilbeam
  12. Sebring 50 Endurance
  13. Lister LMP
  14. Bonus Car Endurance
  15. Intercontinental
  16. Rockingham Oval Endurance
  17. Rockingham
  18. Mazda 787b GT-RS

References

  1. http://members.home.nl/paul.schuurmans/gt/tir.html. Missing or empty |title= (help)

External links