Total Eclipse (1988 video game)

Total Eclipse

Cover art
Developer(s) Incentive Software
Publisher(s) Incentive Software
Designer(s) Paul Gregory
Composer(s) Wally Beben
Engine Freescape
Platform(s) Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS, ZX Spectrum
Release date(s) 1988
Genre(s) Adventure game
First-person shooter
Mode(s) Single player
Distribution Floppy disk, cassette

Total Eclipse is a first person adventure game released for the Amiga, Atari ST, Amstrad CPC, Commodore 64, PC and ZX Spectrum computers in 1988. It can also be considered an early example of a First-person shooter.

Story

The game backstory as explained in the manual is that an evil Ancient Egyptian priest has put a curse on a massive pyramid dedicated to the Sun God, Ra. Any object obstructing Ra's shrine from the Sun would be destroyed. The protagonist is an unnamed archeologist who learns that October 26, 1930, a total eclipse will obstruct the sun above Cairo, and the protagonist realized that the curse will cause the Moon to explode, devastating Earth with its debris. The protagonist then decides to travel to that pyramid and destroy the shrine to Ra, preventing the curse/prophecy.

The game starts with the protagonist having just arrived with a biplane parked outside the pyramid he is about to enter, two hours before the eclipse. The player has to enter and explore the pyramid, avoid traps, trigger and activate puzzles and navigate through maze-like rooms. Causes of death include dehydration, and heart attack caused by various hazards such as falling off ledges, getting crushed by falling stones and taking hits from poison darts. Throughout the maze the player can discover treasure to accumulate the score, and also ankhs that serve as keys to locked doors.[1]

Gameplay

Total Eclipse added multi-levels and stairs to the 3D environment

Like the previous Freescape games developed by Incentive Software, Total Eclipse takes place from the point of view of the main character, who can move freely within the 3D environment of the game. This time, however, the emphasis is more on adventure, puzzle-solving and survival; with multi-level environments to move around and explore.

The key elements of the game consist of:

Items that can be found in the pyramid are

Engine

Total Eclipse was the third game to use the Freescape engine, which allowed the production of full three-dimensional environments using filled polygons in which the player could move around freely. However, the engine was improved for this release, adding spheres to collection of shapes used for building the 3D environments.[2]

Like the previous Freescape-based games, it also gave the player the ability to 'crouch', and look up and down,[3] as well as rotate left and right, something which was rare amongst 3D games of the time. The same engine was used for its sequel, Total Eclipse II: The Sphinx Jinx.

Critical response

Amiga/ST Format gave Total Eclipse a score of 78% in its July issue of 1989, bemoaning the similarity to previous Freescape games as its biggest downfall. The reviewer, Gary Barett, concluded, "Do not misunderstand me, though, Total Eclipse is the best of Freescape games, but the originality has gone".[4]

Zzap! awarded a higher score of 84%, praising the game's moody music and claustrophobic feel, and stating that "Dark Side comes close in terms of realism but to my mind Total Eclipse has a lot better atmosphere".[5]

References

  1. "Zzap!" (51). July 1989. p. 70. Retrieved 2 November 2011.
  2. Fahs, Travis, IGN Retro
  3. "Total Eclipse Keys at Lemon Amiga". Retrieved 2 November 2011.
  4. Barett, Gary (July 1989). "Amiga/ST Format" (13). p. 69.
  5. "Zzap!" (51). July 1989. p. 70.

External links