The Sixth Gun

The Sixth Gun

Cover of The Sixth Gun #1 (May 2010). Art by Brian Hurtt.
Publication information
Publisher Oni Press
Schedule Monthly
Genre Weird West
Publication date May 2010 – present
Creative team
Writer(s) Cullen Bunn
Artist(s) Brian Hurtt
Tyler Crook (#14, #23, #41)
Colorist(s) Brian Hurtt (#1–5)
Bill Crabtree(#6–present)
Creator(s) Cullen Bunn
Brian Hurtt

The Sixth Gun is an ongoing, monthly comic book series created by Cullen Bunn and Brian Hurtt and published by Oni Press.

Summary

The Sixth Gun takes place in the old west, shortly after the end of the Civil War. The story centers around a set of six pistols, each imbued with dark powers. The wielder of each pistol gains an ability unique to that weapon, and is tied to the pistol until his or her death. The guns are numbered, with the titular Sixth Gun belonging to one of the story's protagonists: Becky Montcrief. The other main protagonist is Drake Sinclair, a gunfighter with a very pragmatic outlook on the guns. The villains of the series include recurring antagonist General Hume, the Knights of Solomon, the Sword of Abraham, and others vying for control of the guns.

Cold Dead Fingers

Shortly after the Civil War, Drake Sinclair is searching for the Hanging Tree—an oracle that can tell him how to access General Hume's vault, and the untold riches lying within. The souls of the tree tell Drake to seek out the Montcrief family. Meanwhile, Becky Montcrief is taking care of her dying stepfather, a preacher. Just as he asks Becky to toss an old wooden case into the deepest fishing hole she can find, they're attacked by agents of the Pinkerton Agency (who were hired by Hume's wife, Missy) and some thugs. The preacher removes a gun from the case and shoots several of the men, only to be shot and killed himself. Becky picks up the gun and shoots another man, but is captured immediately afterward. Drake shows up that evening, seeing he's too late. He interrogates one of the surviving men, who explains they were hired by a woman in the town of Brimstone.

At the same time, four bandits, each wielding one of the six pistols, attack and kill everyone in a monastery to retrieve Oliander Bedford Hume's body. Hume, thanks to his dark dealings, is undead; his imprisonment on holy ground has left him weakened. The five head back to Brimstone, where Missy Hume is interrogating Becky. Drake finds them, shoots Missy in the head, and frees Becky. Seeing that she is now bound to her stepfather's/Hume's gun, Drake forces her to come with him. On their way back upstairs, they learn that Missy isn't dead; she runs to the bar and gets her men. Billjohn O'Henry (Drake's partner) holds them off, but then Hume and his "Four Horsemen" burst into the bar. After a shootout between the two groups, Billjohn, Sinclair, and Becky manage to escape into the woods.

On the road, Drake explains that Hume was a general for the Confederacy, reviled for the atrocities he and his men committed. Somehow, he came into possession of six magical guns, each of which is more powerful than an ordinary pistol and never needs to be reloaded. Additionally, each has a unique power: one strikes with the force of a cannon, one shoots Hellfire, one inflicts a flesh-rotting disease on those it wounds, one can call up those it kills as golem-like servants, and one allows its wielder to survive any wound. The titular Sixth Gun (formerly Hume's, but now Becky's) grants visions of the past and future. Hume was brought down by a group of men, including a preacher named VonAllmen. One of the few survivors, he had Hume bound in cold iron and secreted at the monastery, then took the Sixth Gun to safeguard it and fled—eventually changing his name to Montcrief and marrying Becky's widowed mother.

The next day, Drake tricks Becky into having another vision—the Maw, and decides that's where they'll head next. The trio settles down for some shut-eye. Becky, having received a vision that reveals that Drake used to work with the Horsemen, steals one of the horses and runs away. She's intercepted by Will Arcene (the bandit wielding the flame gun), who in turn is killed by the Thunderbird. Becky flees, only to run right into Hume and his followers. Billjohn and Drake stumble upon Will Arcene's body, take his flame gun, and follow Becky's trail.

Back at the camp Becky is held hostage but is saved by the Thunderbird. As Mr. and Mrs. Hume realize their army is being destroyed by the giant beast, Bloodthirsty Bill tries to kill Becky; she is saved by Billjohn and Drake. Drake sets Bloodthirsty Bill on fire as the three escape. Hume tries to fight the Thunderbird; Bloodthirsty Bill (badly burnt, but still alive) returns and uses his gun with the force of a cannon to slay the beast. The next day Drake Sinclair, Billjohn, and Becky set up a trap for Silas, one of the remaining Horsemen; Silas is killed, and Drake takes possession of the Fourth Gun, using it to take control of Silas's golem army.

Solicitations

Cold Dead Fingers

Part 1: During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. The Sixth Gun—the most dangerous of the weapons—has vanished. When the gun surfaces in the hands of an innocent girl, dark forces reawaken. Villains thought long dead set their sights on retrieving the gun and killing anyone in their path. Only Drake Sinclair, a gunslinger with a shadowy past, stands in their way.

Part 2: 2010's supernatural western and Free Comic Book Day sensation continues! Drake Sinclair is a gunfighter with a troubled past and an uncertain future. He's also the only soul standing between the world we know and a hellish fate. Can he stop the forces of evil and recover the mythical Sixth Gun before they do?

Part 3: Six evil guns. Four killers. One madwoman. And an undead Confederate General. How did General Hume and his cutthroats come into possession of the guns? Their story—as well as a dark secret Drake would rather keep hidden—is revealed as a deadly trap is sprung on forbidden land.

Part 4: Drake Sinclair springs a trap on General Hume and his minions. But when dealing with something as temperamental as a wild Thunderbird spirit, nothing goes according to plan. Drake, Becky, and Billjohn are caught between their enemies and a primal force of super-nature. Plus, what exactly is Drake’s connection to the undead General and the Six?

Part 5: All along, Drake has used Becky and the prophetic visions of the Sixth Gun to guide him towards fortune and glory. At long last, he’s reached his objective—the Maw, a long-forgotten prison hiding General Hume’s cache of treasure. But all is not as it seems, and the General has an ungodly trick up his sleeves that’s bound to leave the reader breathless!

Part 6: General Hume is at the gates of the Maw and he’s brought Hell with him! It’s the final showdown between the forces of good and evil, and no one is safe. If Drake survives the undead battalion… if he defeats Hume’s malevolent henchmen… he’s still gazing down the barrel of a shoot-out with the Confederate general not even death could stop!

Trade Paperback: Collecting issues #1 - #6 of the hit new series by Cullen Bunn and Brian Hurtt! During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun. the most dangerous of the weapons, vanished. When the gun surfaces in the hands of an innocent girl, dark forces reawaken. Vile men thought long dead set their sights on retrieving the gun and killing the girl. Only Drake Sinclair, a gunfighter with a shadowy past, stands in their way.

Crossroads

Part 1: New story arc! In the aftermath of the tragic battle of the Maw, Drake and company hide in the sprawling city of New Orleans. But as they plot their next move, they find themselves embroiled in another harrowing adventure. Unexpected threats, new enemies, and a host of strange spirits are already aligning against them.

Part 2: In a decaying mansion in the blackest heart of the Louisiana bog, Drake uncovers more secrets of the Six… and angers a spirit that wants to ensure the gunslinger never leaves the swamp alive! It's man versus some of the meanest man-eaters to ever crawl out of the marsh!

Part 3: Nature itself revolts as a fiendish new enemy makes a play against Becky, Drake, and Gord… and the goal is to leave no man or woman alive! Plus, the budding romance between Becky and the charming gunslinger Kirby Hale heats up… but is Becky setting herself up for disaster?

Part 4: A band of monks arrive in New Orleans, and it's unclear if they're with or against Drake and company. One thing's certain―they want the Six. But a low-down thief has sights on stealing the mystic pistols just as a powerful spirit unleashes a terrifying assault on our heroes.

Part 5: If monks with Gatling guns were a force to be reckoned with, wait until you meet Brother Roberto and his band. But this gang of hombres may meet their match with Marinette of the Dry Arms! And without his four mystic pistols, does Drake stand a chance of survival?

Trade Paperback: Collecting issues #7 - #11 of the hit new series by Cullen Bunn and Brian Hurtt! General Hume has been defeated and the six mystical guns are now in the possession of our heroes. But Hume is too evil to stay dead for long, and the power of the guns come at a terrible price. In the haunted bayous around New Orleans, Drake, Becky, and Gord hunt for a way to rid themselves of the cursed weapons while evil forces conspire all around them.

Bound

Part 1: Drake, Becky, and a host of armed priests travel by rail as they escort the dead-but-dreaming corpse of General Hume to his final resting place. But this is the Old West, so you can be sure a train robbery is in the cards… and it’s The Sixth Gun, so you can be sure this is a robbery like no other!

Part 2: As if a group of undead robbers wasn’t bad enough—there’s a mummy loose on the train! Drake and Becky fight their way through revenants, necromancers, and—yes—mummies as they barrel towards a shocking fate. This robbery ends in a way no one will be expecting!

Part 3: Drake has faced strange enemies, but none more enigmatic than Asher Cobb! What’s the secret of his powers? How did he become the living dead? And what did he pass on to Drake at the end of last issue? Cullen Bunn and special guest artist Tyler Crook (B.P.R.D., Petrograd) answer these questions and more!

Part 4: Badly wounded, near death, and without his mystic six-shooters, Drake finds himself prisoner of a secret society. Meanwhile, Becky becomes the “guest” of the priests of the Sword of Abraham in their hidden castle. And in order to uncover more secrets of The Six, Gord Cantrell encounters a sorcerer he murdered years ago.

Part 5: As Becky learns more about the Sword of Abraham’s secret war, she unlocks a new power of the Sixth Gun. Meanwhile, Drake is offered membership into a clandestine group with sinister intentions—and refusal may mean death! And Gord encounters ghosts of his past and enters a game of wits with an evil man thought long dead.

Part 6: Discovering the Sword of Abraham may not be trustworthy allies, Becky must decide if she can face the world on her own. In order to destroy a ghost from his past, Gord must choose to destroy everything he loved. And Drake must decide if he is a prisoner of a cult within the Pinkertons… or their latest recruit.

Trade Paperback: Traveling by secret railroad, Becky and Drake accompany an order of mysterious monks on a quest to bury General Hume's body on holy ground. But malevolent forces spurred by a sinister necromancer stage a terrifying attack on the train—Drake vanishes without a trace. Alone, Becky continues her journey to a secluded mountain fortress where she discovers how deeply her fate is entwined with that of the Sixth Gun. Meanwhile, Gord revisits a haunted mansion from his past hoping to discover a means to destroy the Six, but the ghosts he stirs have no intention of letting his quest continue.

A Town Called Penance

Part 1: On a night of blood and gunfire, Drake Sinclair vanished without a trace. Becky Montcrief has set out to find him. Little does she know that Drake has fallen into the hands of a sinister cult that has no intention of giving him up. As a mysterious figure rides into a dusty town, the latest chapter of our tale of gunfighters and black magic begins to unfold!

Part 2: The town of Penance may hide a clue to Drake Sinclair’s whereabouts, but the citizens have been keeping secrets for a long while. In order to find her friend, Becky Montcrief is willing to expose all the town’s mysteries—and some of the mysteries have bite! Meanwhile, Drake is offered membership into a clandestine group with sinister intentions—and refusal may mean his death!

Part 3: The Six—when brought together under the right circumstances—can rewrite all of creation. This is the true power of the weapons that have fallen into Drake Sinclair and Becky Montcrief’s hands. This is the power the Knights of Solomon wish to unlock. But Drake isn’t sharing what he knows—and the Knights are prepared to introduce him to their cruelest member in order to rip the secrets from him!

Part 4: Using the power of the Sixth Gun, Becky Montcrief invades the sanctum of the Knights of Solomon in order to rescue Drake Sinclair! Becky’s enemies have often seen her as the helpless damsel in distress—but no more! Once she’s finished with them, the Knights will know without a doubt that she is the deserving wielder of the deadliest weapon ever created!

Part 5: Weary, injured, and lost—Drake Sinclair and Becky Montcrief are on the run from the ruthless forces of the Knights of Solomon. Can even the power of the Six save them from the unstoppable fury of the Knight's cruelest member? If they survive, they must still face a shocking surprise that could shake the very foundations of reality.

Part 6: Kirby Hale is a gunfighter, scoundrel, and thief… and he's not accustomed to losing. He may be reeling from his dalliance with Becky in New Orleans, but now he's working for the sinister Missy Hume, and failure is not an option! Saloon girls, stagecoach robberies, oracles, and a heaping helping of smarmy charm—Kirby is hot on the trail of the magical six-shooters, but what he uncovers may be more than a rogue can handle.

Trade Paperback: The Six. A set of cursed pistols with the power to reshape the world. The Knights of Solomon will stop at nothing to possess this power. Captured, isolated, and tortured, Drake Sinclair is offered a choice: join the Knights’ quest… or die. Meanwhile, Becky Montcrief’s search for Drake brings her to the town of Penance—a mysterious place populated by a host of twisted townsfolk. All the while, the Sixth Gun schemes, and the secrets it holds will shake the very foundations of reality.

Winter Wolves

Part 1: Together, Drake Sinclair and Becky Montcrief hold five of the Six—a set of pistols that can rewrite all of creation. This makes them targets for the living and the dead…for the human and the inhuman. As otherworldly spirits align against them, Drake and Becky find themselves trapped at a trading post frozen in a preternatural winter. If the cold doesn’t kill them, the hideous beasts lurking in the shadows will!

Part 2: Caught in the heart of a supernatural cold snap, Drake and Becky fight off a vicious creature intent on ripping them to shreds. Even the otherworldly powers of the Six seem ineffectual against a creature that can become one with the blizzard. Meanwhile, as Gord Cantrell hurries to find his friends, he encounters an old enemy—Kirby Hale.

Part 3: One wants to destroy the Six. One wants to steal them. Gord Cantrell knows better than to trust Kirby Hale. But together they embark on the strangest of journeys as they search for Becky, Drake, and the magical pistols they wield. Drake and Becky have problems of their own, though, as they are besieged by a legendary spirit-creature with a heart as cold as a winter storm.

Part 4: Gord Cantrell, Kirby Hale, and Asher Cobb make for odd traveling companions. Each of them wants to find the guns for different reasons, but they are united against common enemies. Meanwhile, it’s all-out war in the heart of a supernatural blizzard! Drake and Becky have been terrorized by the Wendigo spirit, but now they are taking the fight to the creature itself.

Part 5: Becky Montcrief is pursued through a frozen wasteland by a horror she never suspected—Drake Sinclair! If she hopes to survive, a terrible price must be paid and a sacrifice must be made. Meanwhile, Gord Cantrell, Kirby Hale, and Asher Cobb make a last stand against the Sword of Abraham!

Part 6: In order to free themselves from the burden of the Six, Drake and Becky must set out on a quest to destroy the weapons once and for all. Even with Gord, Kirby, and the uncanny Asher Cobb in tow, they may not be up to the challenge—especially with Missy Hume nipping at their heels. Unlocking a new and terrifying power of the Sixth Gun, Becky makes a stand against Missy and her minions.

Trade Paperback: Together, Drake Sinclair and Becky Montcrief hold five of the Six—a set of pistols that can rewrite all of creation. This makes them targets for the living and the dead… for the human and the inhuman. As otherworldly spirits align against them, Drake and Becky find themselves trapped at a trading post frozen in a preternatural winter. If the cold doesn’t kill them, the hideous beasts lurking in the shadows will!

Ghost Dance

Part 1: Our world has not always been this way. And our world may be different yet. The Six, magical pistols with the power to reshape reality, have been used to tear down existence and rebuild it from the ground up. Becky Montcrief embarks on a Vision Quest to bear witness to what the terrifying power of the Six has wrought… and what it might yet bring about.

Part 2: Lost and unarmed, Becky Montcrief wanders the Winding Path… and she is not alone. Menacing skinwalkers pursue her, pursue her, hoping to kill the girl while she is at her most vulnerable, and the Hungry Ones lurk on the outskirts of the Path, awaiting anyone who might take a careless step. With the help of an unexpected ally, Becky is poised to learn the darkest secrets of the Sixth Gun.

Part 3: Becky travels a spiritual crossroads that reveals the true power of the Six… what has come before and what might come to pass should the weapons fall into the wrong hands. Skinwalkers, forgotten kingdoms, knights, mythical creatures, and the most fearsome band of outlaws to ever roam the west—they’re all set to collide as the strangest of The Sixth Gun adventures continues!

Part 4: Even after General Hume was killed, Becky Montcrief feared she had not seen the last of the madman. Now, he has returned-in a way no one could have imagined! How would the world look if the General's forces had control of the Six? Becky will see it firsthand, but she might not survive to tell the tale! Meanwhile, Gord Cantrell and his friends stage a daring attack on a tribe of skinwalkers!

Part 5: In order to survive an all-out attack from a group of supernatural hunters, Becky Montcrief finds herself fighting side-by-side with the most unexpected of allies—the four horsemen of General Oliander Bedford Hume! Meanwhile Gord, Kirby, and Asher wage war against demonic skinwalkers and the inhuman minions of Missy Hume.

Part 6: During the Ghost Walk, Becky has seen dozens of possible worlds. But none shock her… or tempt her… as much as a world of her own creation! Meanwhile, Gord, Kirby, and Asher lead the final assault against Missy Hume and the Kingdom of Skinwalkers—and you’ll NEVER see this ending coming!

Trade Paperback: Our world has not always been this way. And our world may be different yet. Becky Montcrief embarks on a Ghost Dance to witness what the terrifying, reality-shaping power of the Six Guns have wrought… and what they might yet bring about. But she is pursued by a band of fierce Skinwalkers, and in order to survive these supernatural hunters, she must fight side-by-side with the most unexpected of allies—the four horsemen of General Oliander Bedford Hume!

Not the Bullet, But the Fall

Part 1: The forces of darkness have hounded Becky Montcrief since she first placed her hand on the Sixth Gun. Now, Becky and her allies are taking the fight to their enemies. Their goal—destroy the cursed guns once and for all! The war for the Six starts here! This is the beginning of the end!

Part 2: Drake and Becky lead a posse in pursuit of their enemies—and they’ve found them! Beset on all sides by murderous enemies, Becky has her final showdown with Missy Hume. And if that wasn’t enough… in the midst of a deadly shoot-out… our heroes are betrayed by one of their own!

Part 3: The town of Brimstone is under siege by the forces of darkness, and Becky, Drake, and their allies are caught in the middle. In the midst of the chaos, Asher Cobb goes berserk! And not all of our heroes will not survive the night. We’ve always said that no one is safe. This issue proves it!

Part 4: The most tragic chapter of The Sixth Gun continues. Still reeling from the attack on the city of Brimstone, Drake and Becky are shocked by the appearance of an old enemy! Jesup is back, and he’s out for blood. A shockingly brutal fight erupts between Nahuel and the man who has been turned into a killing machine by the Grey Witch!

Part 5: Fleeing the town of Brimstone, Drake, Becky, and their allies are pursued by a relentless Jesup. Fueled by Griselda’s magic and his own rage, Jesup is nigh unstoppable! The unexpected outcome of this encounter will change the fate of the Six forever!

The Grey Witch: We know that Griselda the Grey Witch is the mother of General Oliander Bedford Hume. But what other twisted secrets does her history hold? How did she come to possess such terrible power? What dark force does she serve? And what drives her quest to collect the Six and recreate the world?

Trade Paperback: The dogs of war are gnawing at their leashes! The forces of darkness have hounded Becky Montcrief since she first placed her hand on the Sixth Gun. Now, Becky and her allies are taking the fight to their enemies. Their goal—destroy the cursed guns once and for all! But the Grey Witch has plans on her own, and she stages a shockingly brutal counter-attack! The unexpected outcome of this battle will change the fate of the Six forever! This is the beginning of the end!

Hell and High Water

Part 1: The Six, when brought together under the right circumstances, can destroy the whole of the world. Now, the most vile of creatures—Griselda the Grey Mother—has claimed all of the weapons for herself. Using the guns, she'll call down endless darkness and remake reality in her own monstrous image! The end of the world is nigh!

Part 2: The stage is set for the final showdown between Drake, Becky, Griselda, and Jesup. The fate of the world hangs in the balance. But Drake and Becky didn't stand a chance against Jesup when they were armed with the Six. How can they stop him when he now holds all of the doomsday weapons?

Part 3: Drake, Becky, and Screaming Crow stage a cataclysmic attack on Griselda and her minions. All the forces of nature are brought down upon the Grey Witch. But will it be enough to stop her from using the Six to destroy the world?

Part 4: With the magical aid of Screaming Crow, Drake Sinclair and Becky Montcrief have taken the fight to the heart of the Grey Witch's empire! But the tides of battle are fickle at best. As Griselda unleashes a devastating assault, Drake and Becky are faced with a grim revelation—they may not be able to save the world after all!

Part 5: The Six have a secret power. When brought together under the right circumstances, the weapons can unmake the world. The Grey Witch has claimed the weapons, and their true destructive potential has been realized! The gates of Armageddon have been thrown open! The end draws nigh!

Part 6: The penultimate chapter of The Sixth Gun comes to a close… but there might not be enough left of the world for there to be a final arc! Drake Sinclair and Becky Montcrief must make a terrible sacrifice if they hope to stop Griselda from remaking the world in her image!

Trade Paperback: The Six—the cursed pistols that can destroy the world—have fallen into the wrong hands. Griselda the Grey Witch and her henchman Jesup Sutter now control the weapons.

As they prepare to use the guns to throw open the gates of Perdition and condemn the world to darkness, they are opposed only by the ragtag group of desperate heroes. But Drake Sinclair, Becky Montcrief, and Screaming Crow have a few surprises in store for the ageless witch.

As the apocalypse dawns, a vicious gunfight rages in the streets of a nameless city.

Sons of the Gun (spin-off)

Part 1: An untold tale of the Six! Since the very first issue of The Sixth Gun, readers have clamored for more information about General Hume’s horsemen. And now the story can be told. What happened to the horsemen after their master died? This issue, “Bloodthirsty” Bill Sumter finds himself alone, on the brink of death, and undergoing a frightening transformation.

Part 2: More secrets of the Horsemen are revealed. “Filthy” Ben Kinney possesses a weapon that can spread a flesh-rotting plague, and not even he is immune to the pistol’s curse. But when General Hume is killed, Ben sees a chance to start a new life. But such changes don’t come easy for a killer of Ben’s disposition… or disfigurement.

Part 3: An untold tale of the Six. Among the General’s four horsemen, no one was more sinister than Will Arcene. After his master’s death, Will leaves the horrors of war for an altogether more awful place—home sweet home. What is the secret of Will’s parentage that twisted him into such a monster? And what could be so terrible that it haunts such a man’s nightmares?

Part 4: An untold story of the fourth horseman! Without the guidance of his beloved General, Silas “Bitter Ridge” Hedgepeth is lost and alone. When he stumbles upon a community teetering on the brink of calamity, he finds a new calling. Can he redeem himself if he saves the town? And is he a plague doctor… a preacher… or the embodiment of Death himself?

Part 5: The horsemen ride once more! "Bloody" Bill Sumter, "Filthy" Ben Kinney, Silas "Bitter Ridge" Hedgepeth, and Will Arcene have gone their separate ways. But now, these brothers in arms come together once more. Each man carries a weapon of terrible destiny, and they face a monster-spawning plague that threatens to consume them all. Are they heroes, saviors, or villains? In the world of The Sixth Gun, is there a difference?

Trade Paperback: Bloodthirsty Bill Sumter, Filthy Ben Kinney, Will Arcene, Silas “Bitter Ridge” Hedgepeth. Since the very first issue of The Sixth Gun, readers have clamored for more information about General Hume’s horsemen. What happened to these cutthroats and killers after their master died? Some seek wealth. Some seek redemption. Some seek to forget the horrors they’ve wrought. Now this untold story of ne’er-do-wells and cursed six shooters can be revealed!

Days of the Dead (spin-off)

Part 1: Brother Roberto and Jesup will one day play important roles in the epic struggle to control the Sixth Gun. This is the tale that would shape these twos—one an agent of the Knights of Solomon, the other a priest of the Sword of Abrahams—into the men they will become. An ancient god of the dead is stirring, and diverse factions position themselves to profit from the awakening. Abigail Redmayne holds the secrets of this powerful creature in her hands, and a host of secret agents, necromancers, and the undead threaten to claim her body and soul.

Part 2: Yum Kimils—the lord of the dead—stirs! Secrets of the Sword of Abraham and the Knights of Solomon are revealed as both factions race to stop or control the ancient deity's awakening. While Brother Roberto battles revenants, Abigail Redmayne plots to sell vital secrets the undead! What is her connection to the Pinkerton Jesup? And how does the mercurial Drake Sinclair contribute to the intrigue that unfolds on the streets of San Francisco?

Part 3: In the shadowy corners of San Francisco, tragedy strikes! The death god stirs! Yum Kimil, the harbinger of death and decay, plots the moment of his own rise to unholy glory. The unlikely alliance of Roberto, of the Sword of Abraham, and Jesup, of the Knights of Solomon, must put aside their differences if they have a hope of saving the entire world!

Part 4: The Sword of Abraham and the Knights of Solomon have long feuded, and bad blood is difficult to overcome. But in order to survive the resurrection of the death god Yum Kimil, two men—a priest of the Sword and an agent of the Knights—must put their ideologies aside and work together. But with cunning spies and sinister necromancers working against them at every turn, a difference of opinion is the least of worries for Jesup and Brother Roberto.

Part 5: The god of death walks the earth! Roberto and Jesup must work together to survive Yum-Kimil's minions, save Abigail, and send the death-that-walks back to the underworld. Before this story ends, the secrets of Jesup's hatred of Drake Sinclair will be revealed!

Trade Paperback: Roberto Vargas and Jesup Sutter will one day play important roles in the epic struggle to control the Sixth Gun. This is the tale that would shape these two - one an agent of the Knights of Solomon, the other a priest of the Sword of Abraham - into the men they will become. An ancient god of the dead is stirring, and diverse factions position themselves to profit from the awakening. Abigail Redmayne holds the secrets of this powerful creature in her hands, and a host of secret agents, necromancers, and the undead threaten to claim her body and soul.

Dust to Dust (spin-off)

Part 1: We all know that the bounty hunter Billjohn O'Henry died at the battle of the Maw. But that death was not the end for him. Nor was it the beginning of his story. This yarn takes a look at a story from Billjohn's past as he embarks on a quest to save the life of his beloved Sally.

Part 2: Billjohn O'Henry's quest to save the life of his daughter continues. There are powerful forces in the world... forces that could turn away the very hand of death. If Billjohn wishes to save the life of the person he holds most dear, he'll need to seize those powers... such as the fabled Fourth Gun... for himself.

Part 3: When the attempted theft of a power artifact goes south, Billjohn O'Henry finds himself at the mercy of the Immortal Girl. But Billjohn will do whatever it takes to save the life of his little girl, and he will call down the thunder on anyone who stands in his way.

Valley of Death (spin-off)

Part 1: It is a time before The Sixth Gun. Yet, the darkness and corruption that precede the coming of The Six are in their season. The Crossroads is broken. A door to the Spirit World is ajar. And what has slipped through threatens all of creation. It is up to the reclusive witch, Buzzard Wife, to gather the tribes and form a Hunting Party. With the help of the legendary White Wolf, she will lead this elite group of shamans, scouts and warriors into battle. Into legend. Into the Valley of Death.

Publication History

The series was originally launched in May, 2010 with the release of The Sixth Gun #1 (FCBD version) as part of the 2010 Free Comic Book Day. Two months later on July 13, 2010 the comic book was formally followed with the release of The Sixth Gun #1 (retail version, $3.99), which featured the addition of unique cover artwork by Oni Press artist Brian Hurtt and the same story written by Cullen Bunn as initially released in the FCBD version.[1] "The Sixth Gun #1 - Free Comic Book Day 2010: May, 2010".[2] "The Sixth Gun #1 July, 2010". In an interview with Comics Alliance, the creators confirmed the fiftieth issue would be the last.[3]

Issues

Issue Release Date[4] Story Arc Writer Artist Colorist
1 May 1, 2010 (FCBD)
July 13, 2010 (retail)
Cold Dead Fingers Cullen Bunn Brian Hurtt Brian Hurtt
2 July 13, 2010
3 August 18, 2010
4 September 8, 2010
5 October 20, 2010
6 November 17, 2010 Bill Crabtree[5]
7 December 22, 2010 Crossroads Cullen Bunn Brian Hurtt Bill Crabtree
8 January 26, 2011
9 February 23, 2011
10 March 23, 2011
11 April 20, 2011
12 June 29, 2011 Bound Cullen Bunn Brian Hurtt Bill Crabtree
13 July 27, 2011
14 August 31, 2011 Tyler Crook
15 September 28, 2011 Brian Hurtt
16 October 26, 2011
17 November 23, 2011
18 January 25, 2012 A Town Called Penance Cullen Bunn Brian Hurtt Bill Crabtree
19 February 22, 2012
20 March 21, 2012
21 April 18, 2012
22 May 16, 2012
23 June 13, 2012 Tyler Crook
24 August 29, 2012 Winter Wolves Cullen Bunn Brian Hurtt Bill Crabtree
25 September 26, 2012
26 October 17, 2012
27 December 19, 2012
28 January 30, 2013
29 February 20, 2013
30 April 17, 2013 Ghost Dance Cullen Bunn Brian Hurtt Bill Crabtree
31 May 22, 2013
32 June 19, 2013
33 August 21, 2013
34 September 18, 2013
35 October 9, 2013
36 December 11, 2013 Not the Bullet, But the Fall[6] Cullen Bunn Brian Hurtt Bill Crabtree
37 January 15, 2014
38 February 5, 2014
39 March 12, 2014
40 May 7, 2014
41 June 11, 2014 The Grey Witch Cullen Bunn Tyler Crook Bill Crabtree
42 August 27, 2014 Hell and High Water Cullen Bunn Brian Hurtt Bill Crabtree
43 September 24, 2014
44 November 5, 2014
45 December 3, 2014
46 February 11, 2015
47 March 25, 2015
48 2015 Boot Hill Cullen Bunn Brian Hurtt Bill Crabtree
49 2015
50 2015

Spin-offs

Sons of the Gun

A five-issue spin-off featuring General Hume's horsemen: Bill Sumter, Ben Kinney, Will Arcene, and Silas Hedgepeth.

The Sixth Gun: Sons of the Gun
Issue Release Date Writers Artist Colorist
1 February 20, 2013 Cullen Bunn
Brian Hurtt
Brian Churilla Bill Crabtree
2 March 27, 2013
3 April 17, 2013
4 June 19, 2013
5 July 31, 2013

Days of the Dead

A five-issue spin-off featuring Brother Roberto Vargas and Jesup Sutter.

The Sixth Gun: Days of the Dead
Issue Release Date Writers Artist Colorist
1 August 6, 2014 Cullen Bunn
Brian Hurtt
Mike Norton Bill Crabtree
2 September 17, 2014
3 October 15, 2014
4 January 7, 2015
5 February 4, 2015

Dust to Dust

A three-issue spin-off miniseries featuring Billjohn O'Henry.[7]

The Sixth Gun: Dust to Dust
Issue Release Date Writers Artist Colorist
1 March 11, 2015 Cullen Bunn Tyler Crook Bill Crabtree
2 April 15, 2015
3 May 13, 2015

Valley of Death

A three-issue spin-off miniseries.[8]

The Sixth Gun: Valley of Death
Issue Release Date Writers Artist Colorist
1 June 3, 2015 Brian Hurtt A.C. Zamudio
2 July, 2015
3 August, 2015

Trade Paperback Collections

The Sixth Gun has been collected into the following trade paperbacks:

Volume Title Material collected Release Date ISBN
1 Cold Dead Fingers The Sixth Gun #1-6 January 12, 2011 ISBN 978-1934964606
2 Crossroads The Sixth Gun #7-11 June 15, 2011 ISBN 978-1934964675
3 Bound The Sixth Gun #12-17 April 25, 2012 ISBN 978-1934964781
4 A Town Called Penance The Sixth Gun #18-23 November 28, 2012 ISBN 978-1934964958
5 Winter Wolves The Sixth Gun #24-29 August 23, 2013 ISBN 978-1620100776
The Sixth Gun:
Sons of the Gun
The Sixth Gun:
Sons of the Gun
#1-5
December 11, 2013 ISBN 978-1620100998
6 Ghost Dance The Sixth Gun #30-35 February 5, 2014 ISBN 978-1620100165
7 Not the Bullet, But the Fall The Sixth Gun #36-41 September 24, 2014 ISBN 978-1620101414
The Sixth Gun:
Days of the Dead
The Sixth Gun:
Days of the Dead
#1-5
May 20, 2015 ISBN 978-1620102381
8 Hell and High Water The Sixth Gun #42-47 July 22, 2015 ISBN 978-1620102466

Hardcover Collections

Title Material collected Bonus Material Release Date ISBN
The Sixth Gun: Volume One
  • The Sixth Gun #1-11
  • "Them's What Ails Ya!"
  • Cover Gallery
  • Pitch Artwork
November 27, 2013 ISBN 978-1934964842
During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished. When the gun surfaces in the hands of an innocent girl, dark forces reawaken. Vile men thought long dead set their sights on retrieving the gun and killing the girl. Only Drake Sinclair, a gunfighter with a shadowy past, stands in their way. But the guns have a power… and a destiny… more terrifying than anyone imagines.

This deluxe edition collects the first 11 issues of the smash hit series in a MASSIVE new oversized format, and is jammed with extras and bonus features, including never-before-seen pitch artwork, cover gallery, and the previously web-exclusive Christmas yarn, "Them's What Ails Ya!"

The Sixth Gun: Volume Two
  • The Sixth Gun #12-23
April 22, 2015 ISBN 978-1620101803
Traveling by secret railroad, Becky and Drake accompany an order of mysterious monks on a quest to bury General Hume's body on holy ground. But during a terrifying attack on the train, Drake vanishes without a trace. Alone, Becky sets out to find and rescue Drake―a journey that takes her to secluded mountain fortresses, decaying towns, and underground strongholds. Along the way, she discovers how deeply her fate… and Drake's own existence… is entwined with that of the Sixth Gun.

This deluxe edition collects issues #12 through #23 of the smash hit series, The Sixth Gun, in a massive, new, oversized format jammed with extras and bonus features.

Critical reception

Through 2012, The Sixth Gun has been nominated for two Eisner Awards[9] and three Harvey Awards.[10]

Year Award Category Outcome
2011 Harvey Awards Best New Series nominated
2011 Harvey Awards Best Writer - Cullen Bunn nominated
2011 Harvey Awards Best Artist - Brian Hurtt nominated
2012 Eisner Awards Best Writer - Cullen Bunn nominated
2012 Eisner Awards Best Coloring - Bill Crabtree nominated

Adaptations

Television pilot

On July 22, 2011 it was announced that The Sixth Gun would be adapted into a six-part mini-series to air on the SyFy channel,[11] however this did not come to fruition.

In 2013 NBC ordered a pilot based on The Sixth Gun, and Laura Ramsey,[12] W. Earl Brown, Graham McTavish and Aldis Hodge were cast.[13] Additional cast included Michiel Huisman as Drake Sinclair,[14] Pedro Pascal as Agent Ortega[15] and Elena Satine as Missy Hume. On May 8, 2013, The Hollywood Reporter reported that NBC had passed on the series.[16]

Roleplaying Game

In 2015, Pinnacle Entertainment Group will publish the official role-playing game based on The Sixth Gun utilizing the Savage Worlds rules system. The book is written by Scott Alan Woodard.

See also

References

External links