The Bridge (video game)

The Bridge

Developer(s) Ty Taylor
Mario Castañeda
Publisher(s) The Quantum Astrophysicists Guild
Designer(s) Ty Taylor
Artist(s) Mario Castañeda
Composer(s) Kevin MacLeod
Platform(s) Microsoft Windows, Xbox 360 Amazon App Store
Release date(s) Steam
NA February 22, 2013
EU February 22, 2013
Xbox Live Arcade
NA November 13, 2013
EU November 13, 2013
Amazon App Store
  • June 30, 2014
Genre(s) Puzzle video game, art game
Mode(s) Single-player
Distribution Digital distribution

The Bridge is an indie video game developed by Ty Taylor and Mario Castañeda and published by The Quantum Astrophysicists Guild for Microsoft Windows, Amazon App Store, and Xbox 360.[1] It was released on February 22, 2013, via Steam. In The Bridge, the player controls an Escher-like character and the rotation of the 2D environment, which affects gravity based on the changing orientation of the landscape.[2]

Gameplay

The game consists of various levels, the goal of which is to get the main character to the exit door. The game's puzzles are inspired by the art of M. C. Escher and like his artworks, each level unfolds in grayscale with hand-drawn illustrations.[3] The player can rotate the world using the arrow keys, changing the gravitational direction of individual objects, or control the main character with A and D to go left and right.[1][2]

Plot

The game opens with the nameless main character sleeping under an apple tree. After an apple hits him in the head and wakes him up, he is guided to his house with three doors, behind which lie further doors and levels. The story is explained through the environment and post-world text as the game progresses.[1][4]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings72.63%[5]
Metacritic74/100[6]
Review scores
PublicationScore
Eurogamer6.0/10[4]
Game Informer7.5/10[2]
GameSpot7.5/10[3]

The Bridge received positive reviews from critics. It has an aggregate score of 72.63% on GameRankings[5] and 74/100 on Metacritic.[6] The game won the 2012 Indie Game Challenge award for Achievement in Art Direction and Achievement in Gameplay.[7]

See also

References

  1. 1.0 1.1 1.2 Hancock, Patrick (March 7, 2013). "It turns out that ceilings can be floors". Destructoid. Retrieved July 7, 2013.
  2. 2.0 2.1 2.2 Marchiafava, Jeff (February 26, 2013). "Stumbling Toward Fun At A Sluggish Pace". Game Informer. Retrieved July 7, 2013.
  3. 3.0 3.1 Johnson, Leif (March 1, 2013). "The Bridge Review - GameSpot.com". Gamespot. Retrieved July 7, 2013.
  4. 4.0 4.1 Whitehead, Dan (March 1, 2013). "The Bridge review - Let's twist again.". Eurogamer. Retrieved July 7, 2013.
  5. 5.0 5.1 "The Bridge for PC - GameRankings". Game Rankings. Retrieved July 7, 2013.
  6. 6.0 6.1 "The Bridge for PC Reviews - Metacritic". Metacritic. Retrieved July 7, 2013.
  7. Tach, Dave (December 15, 2012). "GameStop cancels this year's Indie Game Challenge, future unclear". Polygon. Retrieved July 7, 2013.

External links