Street Fighter Alpha 3

Street Fighter Alpha 3

Arcade flyer
Developer(s) Capcom
Crawfish Interactive (GBA)
Publisher(s) Capcom
Composer(s) Takayuki Iwai
Yuki Iwai
Isao Abe
Hideki Okugawa
Tetsuya Shibata
Series Street Fighter
Platform(s) Arcade, Dreamcast, Game Boy Advance, PlayStation, PocketStation, PlayStation 2, PlayStation Portable, Sega Saturn (Japan only)
Release date(s)
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CPS-2
Sega NAOMI (Alpha 3 Upper)
Display Raster, 384 x 224 pixels (Horizontal), 4096 colors

Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and new theme music for all the returning characters.

Gameplay

Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable for an attack.

The controls for several actions have been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

Characters

The game brings back all of the eighteen characters that appeared in Street Fighter Alpha 2. As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Alpha 2 Gold, E. Honda, Blanka, Balrog and Vega. New characters introduced in Alpha 3 include R. Mika, a Japanese female wrestler who idolizes Zangief; Karin, Sakura's rival who was first introduced in the Street Fighter manga Sakura Ganbaru! by Masahiko Nakahira; Cody from Final Fight, who has transformed from a vigilante into an escaped convict; and Juni and Juli, two of Shadaloo's "Dolls" who serve as Bison's guards and assassins.

The console versions added the remaining characters introduced in the Street Fighter II series: T. Hawk, Dee Jay, and Fei Long, were added to the selectable roster. In the PlayStation version, the player can also gain access to the arcade version of Balrog, called EX Balrog, as well as Guile, Evil Ryu and Shin Akuma, by fulfilling certain prerequisites in World Tour mode. In the Dreamcast and Saturn versions, while Guile, along with Evil Ryu and Shin Akuma, became regular characters, the player can also gain access to Final Bison.

The Game Boy Advance port contains all of the characters from previous versions, as well as three additional characters: Yun, Maki and Eagle, from their appearance in Capcom vs. SNK 2: Mark of the Millennium 2001. The PlayStation Portable version, Street Fighter Alpha 3 MAX, also adds Ingrid from Capcom Fighting Evolution, to bring the total character count to 37 characters.

Versions

Reception

Reception
Review scores
PublicationScore
PlayStation Magazine9/10[2]
Awards
PublicationAward
PSMStarplayer

On release, Famitsu magazine scored the Sega Saturn version of the game a 30 out of 40.[3] The Dreamcast version fared slightly better, receiving a 33 out of 40.[4] The Official UK PlayStation Magazine said that the game would outlast Tekken 3, and stated "the only thing to tarnish this is the graphics. So if you think gameplay is more important than texture-mapped polygons, consider the score to be a ten."

References

  1. Roper, Chris. "Capcom Releases Lifetime Sales Numbers". IGN.
  2. Official PlayStation Magazine, Future Publishing issue 44, page 88, (April 1999)
  3. セガサターン - ストリートファイターZERO3. Weekly Famitsu. No.915 Pt.2. Pg.26. June 30, 2006.
  4. ドリームキャスト - ストリートファイターZERO 3 サイキョー流道場. Weekly Famitsu. No.915 Pt.2. Pg.36. June 30, 2006.

Sources

External links