Starport: Galactic Empires

Starport: Galactic Empires

Developer(s) PlayTechTonics
Publisher(s) PlayTechTonics
Designer(s) Aaron Hunter
Platform(s) Microsoft Windows
Release date(s) February 3, 2004
Genre(s) MMORPG Space Simulation
Mode(s) Multiplayer

Starport: Galactic Empires is a free, space-oriented, massively multiplayer online role-playing game which uses a third-person overhead view similar to that used in Asteroids. The game uses realistic 2-dimensional physics for both space and atmospheric travel, affecting both the movement of ships and player-fired weaponry. Characters can conquer and colonize planets with a variety of different terrains depending on the type of planet. The player can harvest resources, generate money, and produce weapons with their colony. Starport shares many core concepts with Tradewars 2002, notably the commodity trading and planet controlling aspects.

Pricing

Starport is notable in the MMORPG genre as being one of the earliest adopters of the free to play business model. Instead of charging players a monthly subscription fee, Starport is instead free to play and allows players to purchase extra resources in the game through a feature called "The Admiral's Club."[1]

Plot

Although Starport Galactic Empires is an MMORPG, and there is no set story, there is an introduction storyline before any player begins their game:

"You are in the future at the dawn of space exploration. A wealthy space merchant that you meet while on earth decides to give you your chance at a better life. He takes you to Starbase Sol, the largest trading base of the galaxy. Because of his increasing sympathy for you, he donates his Merchant Cruiser spaceship and $10,000 credits to you to start your new life.

Your life in the Starport universe begins near Earth where you will be the captain of a new merchant vessel. By gaining funds through trading and completing odd jobs for people, you can upgrade your ship and your standing.

During your progress, you'll engage in combat with other players, planetary defense platforms, space-anchored gun turrets and other hostiles. From traditional projectile weapons and smart-missiles to exotic energy weapons, you'll have a good selection of firepower from which to choose.

Eventually you can establish or gain control of alien colonies, which can become valuable strongholds.

Control of colonies leads directly to score and your aim is to top the scoreboard as the most successful captain in the galaxy."

Gameplay

Overall Objective

Players compete to establish themselves as either the most feared pirate or the most respected Emperor in the galaxy. This is done by gaining Experience Points and Reputation Points. Experience Points in Starport are quite unlike that of other games. In Starport, Experience doesn't allow you access to new upgrades, new ships, and so on but is rather a form of score-keeping. The higher your experience, the higher your rank among the other players in the galaxy. Reputation points determine whether you play as a Pirate (Below -1,000 reputation points) or an Emperor (Above 1,000 reputation points) which has a large effect on gameplay. Pirates and Emperors have access to different ship and weapon types, as well as access to different starports throughout the universe.

Experience is gained through killing other ships, capturing colonies, trading, taxiing, and escorting. The most effective way of gaining experience is to build an empire of colonies. Each colony provides the player with an hourly experience, reputation, and income bonus. As a colony grows, so do the bonuses that it provides. Experience is lost by being killed by another player, getting caught while robbing a starport (Pirates only), or having colonies invaded by others.

When a player is shot down by another player, the dying player loses 10% of their total experience. The player who secured the kill is awarded this experience, and receives a reputation bonus or hit depending on the dying player's reputation score. If an Emperor were to shoot down a Pirate, for example, the Emperor would gain reputation points. However if an Emperor were to shoot down another Emperor, he/she would take a significant hit to their Reputation score.

Reputation points are gained by killing players and NPCs with negative reputation scores (pirates), and by keeping colonists content. Reputation points are lost by killing people and NPCs with a positive reputation (Emperors, colony builders, and police NPCs), neglecting colonists and allowing them to become unhappy, robbing starports, and attacking new players.

The ultimate quest for all to play is to reach the top of the Experience rankings.

Player Profiles

Before a player registers to join a server, he must first set up his profile for that server. He can choose his profile picture, set his username for that server, and set up his player stats.

Player stats are an important aspect of the game due to the fact they dictate how you can function while playing that servers. Players receive 15 stat points to distribute to their character, with a single stat not able to exceed 10.

Currently, their 3 different character stats: Charisma, Dexterity, and Wisdom.

Profiles can be changed with 5,000 admiral tokens, the item shop currency. This is often an invaluable advantage when a player decides he wants to change from one career to another.

Servers/Games

Starport has grown from one large galaxy (server) into many large, complex and unique types and forms of galaxies (servers). Currently there are just fewer than 30 different servers. However they all fall under one of two "types" of servers and one of five "forms" of servers.

The two "types" of servers are: Normal (Player vs. Player) and Pax(player vs. environment [no combat between players]).

The five "forms" of servers are as follows: Permaverse (never-ending), Rebangs (servers reset after 10–21 days), Extended Rebangs (games reset after 1 month to 1 year), Blitzkrieg (game lasts only 20 minutes), and tournament servers.

There are two types of servers that fall into the tourney category. The first is The Ring Nebula which is a standard tourney game. The other is The Starport: Galactic Empires Championship. The championship only happens once a year, played the same way as a standard tourney, except that the players aren't there for the sole purpose of trying to win tourney points, but to earn the title of "Starport Champion" of that particular year. This title is usually displayed on their profile in-game and in the forums.

Corporations

A Corporation is the Starport's version of clans/guilds in other games. Players can choose to join a corporation or found their own. Each server has its own rules on how big a corporation can be, but they tend to range from 1-10 people with some servers allowing 15. The founder and/or current leader of the corporation is known as the CEO. He gets a couple of extra benefits with his position. He is the only person allowed to kick people out, change a corporations password which is required in order to join, and the only person allowed to use the Corporate Flagship, one of the best ships in the game.

Corporations join together to help each other build up colonies, invade enemies' colonies with each other, and share experience gained from each members' colonies. Friendly-fire is disabled for people in the same corporation, so they can't accidentally kill each other. Another privilege they all get is access to a navigator on all of their fellow corporation members' coordinates, so they all know where each other is at all times. The main use of them is to band together to become the largest and most powerful corporation in the galaxy. Because they are only powerful when they have lots of colonies and high exp players, corporations are selective in who they allow in. In permaverses, often the goal for many people is not to be the most powerful player in the universe, but to be a member of the most powerful corporation of the galaxy, which requires a lot of teamwork.

A corporation may also contract individuals to help with colony building and to make short-term allies. These contractors can donate money to the corporation and be under protection from friendly fire from this corporation, but he does not have access to any of the corporation members' coordinates and cannot access any of their colonies except to help donate resources to help build.

Game Balance

With a persistent universe, the action continues even after you log off. In order to keep balance between those who have limited playtime and those who don't, there is a game feature known as Warp Fuel. In order to travel from system to system, or land on planets or dock at starports, you must use some warp fuel. Whenever you start on a new server, you start with 2000 gallons and have a maximum capacity of 5000 gallons. Extra fuel can be purchased with Admiral's Tokens or with Spice, an in-game commodity. Fuel regenerates at a set rate, which varies server by server. Rebangs and tournament servers tend to have higher fuel regeneration rates, while permaverses and pax servers tend to be lower. The average is .5 fuel per minute.

Money

There are two types of money that can be used in the game: Credits and Tokens

Tokens are commonly traded by players for credits, which exchange rates varying server by server.

The Admirals Club

Starport is well known as being one of the first mmorpgs that used the free to play business model. The game itself is free and has no monthly subscription fee. Instead, players have the option of buying extra items from the Admiral's Club.

The Admirals Club is one of the more unique item malls in the gaming industry. While most item malls allow you to buy much more upgraded items and thus have a powerful advantage over those who don't buy, the Admirals Club strives to avoid "pay2win". While it does give its buyers an edge, it is not an "I win" button, where you can buy your victory.

The buying rate is 1,000 admiral tokens for $1 U.S. dollar, with a minimum purchase of 5,000 admiral tokens per transaction ($5). Users pay using an online transaction via a major credit card, debit card, or PayPal. Users paying through a card will have their transaction processed immediately, while those using PayPal have an average wait time of 1–2 days before they get there transaction processed.

All items purchased in The Admirals Club are purchased via admiral tokens. Some of the items that can be purchased are as follows:

U.N. Space and Offline Activity

Starport is set in a persistent universe, so the action continues even after you've logged off. Players must log off in a safe place, otherwise their ship can be attacked and destroyed costing the player valuable experience, reputation, and resources.

There are two types of space in every galaxy: U.N. controlled and open.

You may also log off in one of your own colonies. However, if that colony is successfully invaded by another player your ship will be ejected into space.

Reception

Review scores
Publication Score
Tucows
5 out of 5
MMORPG.com
7.14 out of 10

Starport: Galactic Empires has received generally decent to great reviews from notable reviewers such as mmorpg.com and Tucows. Most of the points lost on reviews tend to be due to the small staffing, un-updated graphics, and a few in-game critics.

Criticism

While players are encouraged to help out newcomers, some of the veterans tend to just ignore them and will often take advantage of them in various ways. For this reason, newcomers often quit the game after just a few days of playing. Plus, many veteran players already have a complete, economically finished biodome setup, which leads to a huge cash advantage. A lot of players who have money, tend to place a ridiculous amount of turrets and mines everywhere in the universe, making it hard for new players to navigate other galaxies.

History and Longevity

Starport has been available to the public for free play since February 2004. The original concept was conceived in 1995 and continued to develop until its release to the public on February 3, 2004. It was developed by a moderately small team of full-time developers. The game now only has one full-time staff member, Aaron Hunter. He is the original developer and came up with the idea for the game. He is known by the community as "Toonces". The current staff consists of Aaron Hunter and one part-time staff member who helps with coding as well as the maintenance of the "Blitzkrieg" server.

See also

Space combat and trading games

External links

References