Starbound

Starbound

Starbound logo
Developer(s) Chucklefish Games
Publisher(s) Chucklefish Games
Designer(s) Finn "Tiy" Brice
Programmer(s) Catherine "Kyren" West
Michael "OmnipotentEntity" Reilly
Bart "Bartwe" van der Werf
Artist(s) GeorgeV
Rho
Legris
Armagon
Writer(s) Ashton Raze
Damon Reece
Composer(s) Curtis Schweitzer
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 4,[1][2] PlayStation Vita,[3] PlayStation 3
Release date(s) Windows, OS X, Linux
  • WW December 4, 2013 (beta)[4]

PlayStation Vita

  • WW TBA

PlayStation 4

  • WW TBA

PlayStation 3

  • WW TBA
Genre(s) Adventure, role-playing video game
Mode(s) Single-player, multiplayer

Starbound is an indie game produced by the UK-based independent game studio Chucklefish Ltd. Starbound takes place in a two-dimensional, procedurally generated universe which the player will explore in order to obtain new weapons, armour, and miscellaneous items. Starbound entered beta testing on December 4, 2013 for Microsoft Windows, OS X and Linux,[5] and is in development for PlayStation 4.

Synopsis

Starbound begins with the player inside a spacecraft fleeing their homeworld, each race with their own unique reasons for leaving. With nothing to guide it, the shuttle shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle touches down on a habitable planet and an adventure begins that takes the player hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.[6] The space shuttle acts as the player's vehicle while exploring the galaxy, containing a teleport pad the player can use to teleport down to planets the shuttle is visiting, a ship locker for storing items, a fuel panel for refueling the ship, a 3d printer for creating objects, and a cockpit for piloting the ship. The interior of the ship is also fully customizable, with any blocks able to be placed in the ship.

Gameplay

The planets the player explores are procedurally generated. These planets will have unique features to them, each one having a different theme. They will have seeds (called coordinates in the game), that are generated with the world. If these coordinates are shared, they can allow a player to visit another player's planet. Each planet is unique, with different types of terrain, procedurally generated foliage, weather, day/night cycles, gravity levels, if it has moons and/or nearby/far asteroids, (and if so, how many of them), enemy appearance and behaviour, materials, colour of materials and foliage, and various backdrops.[7]

Mechanics

Many gameplay elements, such as items (i.e. guns, armour, and clothing), enemies,[8] and planets, use procedural generation in order to provide a massive variety of content. The game will feature story-based missions, quests, free world exploration, enemies to fight, and the ability to interact with and terraform the environment. Player class is defined by items that the player is wearing. There will also be a variety of space weaponry based on that of many sci-fi films.[7]

According to Starbound creator Finn "Tiy" Brice, the player will also have the ability to choose an alternative path to earn their place in the galaxy, including the ability to farm and sell crops, build buildings and charge rent to traveling NPCs or pirating spaceships and planets among other features announced.[9]

Playable races

There are seven playable races in the game, and six in the beta:

Development

Starbound was formally announced by Tiyuri in February 2012,[11] with a tiered, Kickstarter-style, pre-order opening via the Humble Store on April 13, 2013. Tier options included a copy of the game, an invite to the beta, and a download of the game's soundtrack, as well as game-related "rewards", such as naming an in-game NPC, designing a hat or weapon, and having a statue of oneself designed to be placed in the game.[12] Within 24 hours of the pre-order opening, over 10,000 people backed the game, contributing over $230,000 to fund the game's development.[13] By April 29, 2013, the Starbound pre-order had reached all three of its stretch goals by raising over $1,000,000.[14] The game entered its initial stage of beta and was released on Steam on December 4, 2013, receiving over $2,000,000 in pre-orders prior to its launch.[15]

Starbound is written in C++ and uses a custom game engine.[16] Chucklefish Games has a website and a forum dedicated to the game in which they answer questions and help people with the current problems with the game.

Audio

Starbound '​s soundtrack is being composed mainly by American composer Curtis Schweitzer.[17]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings70.00%[18]

By January 6, 2014, Starbound had sold over one million copies.[19]

Award

Award Result
"Most Anticipated Game of 2013" (Indie Game Magazine) Won[20][21]
"No. 1 of Indie of The Year 2013" Won[22]

References

  1. Ahmad, Shahid (August 20, 2013). "Gamescom Indie Avalanche: N++, Volume, Hotline Miami 2". PlayStation.com. Retrieved August 20, 2013.
  2. Raze, Ashton (August 20, 2013). "Starbound: Extraterrestrial Sandbox Adventure Coming to PS4". PlayStation.com. Retrieved August 20, 2013.
  3. McWhertor, Michael (August 20, 2013). "Fez, Starbound and Velocity 2X coming to PS Vita". Polygon. Retrieved August 20, 2013.
  4. "Starbound on Steam". Store.steampowered.com. Retrieved 2014-04-23.
  5. "Twitter / mollygos: IT'S UP, it's live". Twitter.com. 2013-12-04. Retrieved 2014-04-23.
  6. "About | Starbound". Chucklefish Studios. Retrieved April 28, 2013.
  7. 7.0 7.1 Nathan Meunier (May 24, 2012). "Preview: Starbound". GameSpy.com. Retrieved April 28, 2013.
  8. "Twitter / Tiyuri: "So, Fridays will be "tweet ..."". July 13, 2012. Retrieved August 23, 2012.
  9. "Starbound devs detail huge future additions to progression, PVP, and missions". PC Gamer. Retrieved 2014-04-23.
  10. "Stretch Goal 1". April 13, 2013. Retrieved April 13, 2013.
  11. Priestman, Chris (February 17, 2012). "Tiyuri Unveils His Upcoming Game 'Starbound'". indiegamemag.com work=Indie Game Magazine. Retrieved April 13, 2013.
  12. Rossignol, Jim (April 13, 2013). "Starbound Pre-Orders Prove Somewhat Popular". Rock, Paper, Shotgun. rockpapershotgun.com. Retrieved April 13, 2013.
  13. Sykes, Tom (April 13, 2013). "Starbound pre-orders bring in over $230,000, game seems 'bound' for success - News - PC Gamer". PC Gamer. pcgamer.com. Retrieved April 13, 2013.
  14. "Starbound Pre-Order". Playstarbound.com. Retrieved 2014-04-23.
  15. Matulef, Jeffrey (December 4, 2013). "Starbound beta lands on PC, Mac and Linux today". EuroGamer. eurogamer.net. Retrieved December 4, 2013.
  16. "FAQ - Starbound". Chucklefish. Retrieved April 13, 2013.
  17. Reilly, Michael (June 16, 2012). "Music in Starbound.". playstarbound.com. Retrieved April 13, 2013.
  18. "Starbound". GameRankings. Retrieved August 7, 2014.
  19. Suddi, Aran (January 6, 2014). "Starbound Reaches Over One Million Sales". The Sixth Axis. Retrieved January 6, 2014.
  20. Gnade, Mike (2013). "The Best Indie Games of 2012 Chosen by You in Issue 30". The Indie Game Magazine (IndieGameMag.com) (30): 14. Retrieved February 2, 2013.
  21. Mike, Gnade (February 4, 2013). "IGM Readers Choice: The Best Indie Games of the Year 2012". indiegamemag.com. Retrieved February 10, 2013.
  22. "Indie of The Year 2013 feature - Indie DB".

External links