Star Gladiator

Star Gladiator

Developer(s) Capcom
Publisher(s) Capcom
Director(s) Hideaki Itsuno
Eiichiro Sasaki
Artist(s) Akiman
Composer(s) Isao Abe
Yuko Takehara
Michio Sakurai
Platform(s) Arcade, PlayStation
Release date(s) Arcade

PlayStation

  • JP October 25, 1996
  • NA October 31, 1996
  • PAL December 1996
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system ZN-1
Sound Stereo

Star Gladiator Episode I: Final Crusade (Japanese: スターグラディエイター Hepburn: Sutāguradietā) is a 1996 weapon-based 3D fighting game released by Capcom for the PlayStation-based ZN-1 arcade hardware. It was Capcom '​s first polygonal fighting game, preceding the original Street Fighter EX (which Capcom had co-produced with Arika) by a few months. A PlayStation port was released in October 1996. It was followed by a single sequel, Plasma Sword, in 1998.

Gameplay

The control of Star Gladiator is unique from some of Capcom's own past fighting games. Instead of the usual six-button configuration system seen in past fighting game series such as Street Fighter II and Darkstalkers, Star Gladiator utilizes a Soul series-esque four-button configuration system, which consists of two attack buttons for a character's weapon, a kick attack, and a guard defense. The fighters are able to battle upon a limited 3D plane field and a ring-out victory is possible for a fighter if they're able to knock their opponent out of the field.

Characters can initiate unique tactics seen from within this game. Plasma Reverses are two special guard moves that can be unleashed at any time from within a battle. A Plasma Reflect enables a fighter to deflect an opponent's incoming move and stun them in an instant, leaving them vulnerable for a few seconds while a Plasma Revenge enables a fighter to counterattack an opponent's incoming move and strike back with their own fast attack. Characters can also use a Plasma Strike, which can cause huge damage to an opponent if it connects on sight, but a Plasma Strike can only be done once per round.

Star Gladiator also introduces the Plasma Combo System. Through a specific string of attacks, a fighter can combo their opponent from within a relentless manner, even if the opponent themselves are blocking. If a character is able to string together five hits and press a specific button from within the end of the combo, they'll be able to initiate a Plasma Final, which'll enable them to unleash a powerful technique that'll cause a strong amount of damage to be inflicted upon their opponent. This system would later be discarded in the game's sequel, Plasma Sword.

The arcade mode of Star Gladiator consists of 10 fights. Depending on who the player chooses as their character, they'll fight against a specific set of opponents from within the game. Gore is always fought at Stage 9 and is considered a sub-boss before Bilstein, who is fought at Stage 10 and is considered to being the final boss of the game. Depending on how the player got to Bilstein from within a specific time limit, the game either ends with a false ending or it continues as the player is then taken to a special battle against an unplayable computer-controlled final boss named "Ghost Bilstein". Losing to "Ghost Bilstein" results in both a bad ending and a game over while defeating "Ghost Bilstein" results in the full completion of the game and seeing your character's own true ending.

Story

In the year 2348, humans have been exploring the vast reaches of outer space for the past four centuries and have established peaceful contact with various alien civilizations. People now emigrate from one planet to another and life is generally good. However, some problems arise with a couple of alien races, so the Earth Federation begins its research in creating a Plasma-power weapon to help protect the Earth from any possible outside threats. Dr. Edward Bilstein: a Nobel Prize-winning German-American prestigious physicist for the Earth Federation, uncovers the secret to humanity's "sixth sense": a technique for capturing the energy of the human mind and discovers how to use it as an energy source he calls "Plasma Power". The specific Plasma weapon is built, using mental power as its basis and that Bilstein is able to gain fame and fortune for the invention, but it is soon discovered by the Earth Federation that Bilstein had experimented on actual human bodies during his research on Plasma Power and that he's immediately arrested and exiled from Earth, being imprisoned in a floating prison satellite that orbits the Planet Zeta while the development of the specific Plasma weapon is indefinitely suspended. Word of Earth's possession of a super weapon immediately spreads throughout the universe and that it instantly reduces hostile confrontations while the name Dr. Edward Bilstein is completely forgotten from within the minds of everyone. However, four years later, a report from Zeta states that an Earth Federation army base from upon the planet was attacked and immediately destroyed by a small group of rebels calling themselves the "Fourth Empire" and that Bilstein, who had built himself a powerful cyborg body and managed to escape from the floating prison satellite on Zeta, is the one who's leading this group of dangerous individuals. With several other similar reports coming from other nearby planets and realizing that the specific pattern of attacks is leading right back to Earth, a panicked Earth Federation has only one recourse: to find people who could utilize Plasma Power in their own given accord and attempt to stop Bilstein from within a last, desperate effort before the mad genius can invade and conquer Earth and the rest of the universe with his nascent Fourth Empire. All of Earth's hopes rest in the project codenamed "Star Gladiator".

Characters

Trivia

See also

References

External links