Squirrel (programming language)
Paradigm | Multi-paradigm: scripting, imperative, functional, object-oriented | ||||
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Designed by | Alberto Demichelis | ||||
First appeared | 2003 | ||||
3.0.7 / October 7, 2015 | |||||
Dynamic | |||||
OS | Cross-platform | ||||
License | MIT license | ||||
.nut | |||||
Website | squirrel-lang.org | ||||
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Squirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games and hardware such as Electric Imp.
MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[1] It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King[2][3] It is also used in Left 4 Dead 2 and Portal 2 for scripted events.[4]
Language features
- Dynamic typing
- Delegation
- Classes, inheritance
- Higher order functions
- Generators
- Cooperative threads (coroutines)
- Tail recursion
- Exception handling
- Automatic memory management (mainly reference counting with backup garbage collector)
- Weak references
- Both compiler and virtual machine fit together in about 7k lines of C++ code
- Optional 16-bit character strings
Syntax
Squirrel uses a C-like syntax.
Factorial in Squirrel:
function factorial(x) { if (x == 0) { return 1; } else { return x * factorial(x-1); } }
Generators:
function not_a_random_number_generator(max) { local last = 42; local IM = 139968; local IA = 3877; local IC = 29573; for(;;) { // loops forever yield (max * (last = (last * IA + IC) % IM) / IM); } } local randtor = not_a_random_number_generator(100); for(local i = 0; i < 10; i += 1) print(">"+resume randtor+"\n");
Classes and inheritance:
class BaseVector { constructor(...) { if(vargv.len() >= 3) { x = vargv[0]; y = vargv[1]; z = vargv[2]; } } x = 0; y = 0; z = 0; } class Vector3 extends BaseVector { function _add(other) { if(other instanceof ::Vector3) return ::Vector3(x+other.x,y+other.y,z+other.z); else throw "wrong parameter"; } function Print() { ::print(x+","+y+","+z+"\n"); } } local v0 = Vector3(1,2,3) local v1 = Vector3(11,12,13) local v2 = v0 + v1; v2.Print();
Applications
Non-game applications using Squirrel
Games using Squirrel
- Vice City Multiplayer (a mod for Grand Theft Auto: Vice City)[5]
- Left 4 Dead 2[6]
- Portal 2[6]
- Alien Swarm[6]
- OpenTTD[7]
- V-Multiplayer[8]
- GTAIV's IV-MP[9]
- Mafia II's M2-Multiplayer[10]
- Counter Strike: Global Offensive[6]
- Shadow Warrior
- War Thunder
- SuperTux
- Liberty Unleashed (a mod for Grand Theft Auto III)
- Sonic Unleashed (PS2/Wii)
- Contagion[6] (PC)
- Thimbleweed Park[11]
History
The language was made public in 2003 under the zlib/libpng license.[12] In November 2010, the license was changed to MIT license to enable the project to be hosted on Google Code.[13][14] It is developed and maintained by Alberto Demichelis.
See also
References
- ↑ MirthKit Developer Wiki
- ↑ Brandon Boyer (21 February 2008). "Gamasutra - GDC 2008 Event Coverage". gamasutra.com. Gamasutra.
- ↑ "Exclusive: Behind The Scenes of Final Fantasy's WiiWare Debut". gamasutra.com. Gamasutra. 23 June 2008. Retrieved 22 September 2011.
- ↑ L4D2 Vscripts
- ↑ "Welcome to Vice City Multiplayer website!". vicecitymultiplayer.com. Retrieved 2014-05-04.
- ↑ 6.0 6.1 6.2 6.3 6.4 "VScript". valvesoftware.com. 2014-08-20. Retrieved 2015-01-17.
- ↑ http://wiki.openttd.org/?title=AI:Main_Page&oldid=76593
- ↑ http://www.5-mp.com/index
- ↑ http://www.iv-multiplayer.com
- ↑ http://www.m2-multiplayer.com
- ↑ http://blog.thimbleweedpark.com/engine
- ↑ "The Squirrel programming language". sourceforge.net. Retrieved 25 September 2011.
- ↑ "Moving to code.google.com and MIT License". squirrel-lang.org. Retrieved 25 September 2011.
- ↑ "squirrel". google.com. Retrieved 25 September 2011.